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refactor(Core): DespawnOrUnsummon (#23141)
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@@ -603,7 +603,7 @@ struct npc_dark_iron_attack_mole_machine : public ScriptedAI
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{
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me->SummonCreature(NPC_DARK_IRON_GUZZLER, me->GetPositionX(), me->GetPositionY(), me->GetPositionZ(), 0.0f, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 6000);
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summonTimer = 0;
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me->DespawnOrUnsummon(3000);
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me->DespawnOrUnsummon(3s);
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}
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}
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}
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