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refactor(Core): DespawnOrUnsummon (#23141)
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@@ -64,7 +64,7 @@ struct boss_twilight_corrupter : public ScriptedAI
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{
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if (creature->IsAlive() && me->GetGUID() != creature->GetGUID())
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{
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me->DespawnOrUnsummon(1);
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me->DespawnOrUnsummon(1ms);
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break;
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}
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}
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