feat(core): Ensure that all actions are compared to fixed point in time (#1236) (#1458)

i.e. world update start
This commit is contained in:
Viste(Кирилл)
2019-02-14 21:22:17 +03:00
committed by Francesco Borzì
parent 1b7522ff0e
commit 51b8773528
108 changed files with 933 additions and 509 deletions

View File

@@ -15,6 +15,8 @@ EndScriptData */
#include "Config.h"
#include "Language.h"
#include "ObjectAccessor.h"
#include "GameTime.h"
#include "UpdateTime.h"
#include "Player.h"
#include "ScriptMgr.h"
#include "GitRevision.h"
@@ -96,8 +98,8 @@ public:
uint32 activeSessionCount = sWorld->GetActiveSessionCount();
uint32 queuedSessionCount = sWorld->GetQueuedSessionCount();
uint32 connPeak = sWorld->GetMaxActiveSessionCount();
std::string uptime = secsToTimeString(sWorld->GetUptime()).append(".");
uint32 updateTime = sWorld->GetUpdateTime();
std::string uptime = secsToTimeString(GameTime::GetUptime());
uint32 updateTime = sWorldUpdateTime.GetLastUpdateTime();
uint32 avgUpdateTime = avgDiffTracker.getAverage();
handler->PSendSysMessage("%s", GitRevision::GetFullVersion());
@@ -355,7 +357,7 @@ public:
if (newTime < 0)
return false;
sWorld->SetRecordDiffInterval(newTime);
sWorldUpdateTime.SetRecordUpdateTimeInterval(newTime);
printf("Record diff every %u ms\n", newTime);
return true;