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fix(Core/Spells): Shadow demon - Allow to move while casting Paralyze (#19948)
* fix(Scripts/BlackTemple): fix stationary shadow demons * optimization: use else if to stop the execution when a condition is reach * revert last changes and fix the spell to allow move while casting * .
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@@ -4831,6 +4831,12 @@ void SpellMgr::LoadSpellInfoCorrections()
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spellInfo->Effects[EFFECT_0].RadiusEntry = sSpellRadiusStore.LookupEntry(EFFECT_RADIUS_3_YARDS);
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spellInfo->Effects[EFFECT_0].RadiusEntry = sSpellRadiusStore.LookupEntry(EFFECT_RADIUS_3_YARDS);
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});
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});
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// Paralyze
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ApplySpellFix({ 41083 }, [](SpellInfo* spellInfo)
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{
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spellInfo->AttributesEx5 |= SPELL_ATTR5_ALLOW_ACTION_DURING_CHANNEL;
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});
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for (uint32 i = 0; i < GetSpellInfoStoreSize(); ++i)
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for (uint32 i = 0; i < GetSpellInfoStoreSize(); ++i)
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{
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{
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SpellInfo* spellInfo = mSpellInfoMap[i];
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SpellInfo* spellInfo = mSpellInfoMap[i];
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