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fix(Core/Movement): add creature formation movement generator (#25030)
Co-authored-by: Shauren <shauren.trinity@gmail.com> Co-authored-by: Rocco Silipo <108557877+Rorschach91@users.noreply.github.com>
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@@ -1881,9 +1881,10 @@ public:
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[[nodiscard]] bool IsInDisallowedMountForm() const;
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// Followers
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void addFollower(FollowerReference* pRef) { m_FollowingRefMgr.insertFirst(pRef); }
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void removeFollower(FollowerReference* /*pRef*/) { /* nothing to do yet */ }
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void AddFollower(FollowerReference* ref) { m_FollowingRefMgr.insertFirst(ref); }
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[[nodiscard]] virtual float GetFollowAngle() const { return static_cast<float>(M_PI / 2); }
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void RemoveFollower(FollowerReference* /*ref*/ ) { /* nothing to do yet */ }
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void RemoveAllFollowers();
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// Pets, guardians, minions...
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[[nodiscard]] Guardian* GetGuardianPet() const;
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