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refactor(Core/Packet): use WorldPackets::WorldState::InitWorldStates definition (#20475)
Co-authored-by: ccrs <ccrs@users.noreply.github.com>
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@@ -20,6 +20,7 @@
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#include "LFGMgr.h"
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#include "Player.h"
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#include "ScriptedCreature.h"
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#include "WorldStatePackets.h"
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#include "oculus.h"
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class instance_oculus : public InstanceMapScript
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