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https://github.com/mod-playerbots/azerothcore-wotlk.git
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refactor(Core/Packet): use WorldPackets::WorldState::InitWorldStates definition (#20475)
Co-authored-by: ccrs <ccrs@users.noreply.github.com>
This commit is contained in:
@@ -25,6 +25,7 @@
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#include "Player.h"
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#include "SpellAuras.h"
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#include "WorldPacket.h"
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#include "WorldStatePackets.h"
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void BattlegroundAVScore::BuildObjectivesBlock(WorldPacket& data)
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{
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@@ -1084,9 +1085,10 @@ void BattlegroundAV::EventPlayerAssaultsPoint(Player* player, uint32 object)
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player->KilledMonsterCredit((IsTower(node)) ? BG_AV_QUEST_CREDIT_TOWER : BG_AV_QUEST_CREDIT_GRAVEYARD);
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}
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void BattlegroundAV::FillInitialWorldStates(WorldPacket& data)
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void BattlegroundAV::FillInitialWorldStates(WorldPackets::WorldState::InitWorldStates& packet)
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{
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bool stateok;
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packet.Worldstates.reserve(7*2*2 + 8*2*2 + 5);
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//graveyards
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for (uint8 i = BG_AV_NODES_FIRSTAID_STATION; i <= BG_AV_NODES_FROSTWOLF_HUT; i++)
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{
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@@ -1094,8 +1096,8 @@ void BattlegroundAV::FillInitialWorldStates(WorldPacket& data)
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{
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//j=1=assaulted j=3=controled
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stateok = (m_Nodes[i].State == j);
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data << uint32(BG_AV_NodeWorldStates[i][GetWorldStateType(j, TEAM_ALLIANCE)]) << uint32((m_Nodes[i].OwnerId == TEAM_ALLIANCE && stateok) ? 1 : 0);
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data << uint32(BG_AV_NodeWorldStates[i][GetWorldStateType(j, TEAM_HORDE)]) << uint32((m_Nodes[i].OwnerId == TEAM_HORDE && stateok) ? 1 : 0);
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packet.Worldstates.emplace_back(BG_AV_NodeWorldStates[i][GetWorldStateType(j, TEAM_ALLIANCE)], (m_Nodes[i].OwnerId == TEAM_ALLIANCE && stateok) ? 1 : 0);
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packet.Worldstates.emplace_back(BG_AV_NodeWorldStates[i][GetWorldStateType(j, TEAM_HORDE)], (m_Nodes[i].OwnerId == TEAM_HORDE && stateok) ? 1 : 0);
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}
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}
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@@ -1105,23 +1107,19 @@ void BattlegroundAV::FillInitialWorldStates(WorldPacket& data)
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{
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//j=1=assaulted j=3=controled //i dont have j=2=destroyed cause destroyed is the same like enemy-team controll
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stateok = (m_Nodes[i].State == j || (m_Nodes[i].State == POINT_DESTROYED && j == 3));
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data << uint32(BG_AV_NodeWorldStates[i][GetWorldStateType(j, TEAM_ALLIANCE)]) << uint32((m_Nodes[i].OwnerId == TEAM_ALLIANCE && stateok) ? 1 : 0);
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data << uint32(BG_AV_NodeWorldStates[i][GetWorldStateType(j, TEAM_HORDE)]) << uint32((m_Nodes[i].OwnerId == TEAM_HORDE && stateok) ? 1 : 0);
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packet.Worldstates.emplace_back(BG_AV_NodeWorldStates[i][GetWorldStateType(j, TEAM_ALLIANCE)], (m_Nodes[i].OwnerId == TEAM_ALLIANCE && stateok) ? 1 : 0);
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packet.Worldstates.emplace_back(BG_AV_NodeWorldStates[i][GetWorldStateType(j, TEAM_HORDE)], (m_Nodes[i].OwnerId == TEAM_HORDE && stateok) ? 1 : 0);
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}
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if (m_Nodes[BG_AV_NODES_SNOWFALL_GRAVE].OwnerId == TEAM_NEUTRAL) //cause neutral teams aren't handled generic
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data << uint32(AV_SNOWFALL_N) << uint32(1);
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data << uint32(AV_Alliance_Score) << uint32(m_Team_Scores[0]);
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data << uint32(AV_Horde_Score) << uint32(m_Team_Scores[1]);
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if (GetStatus() == STATUS_IN_PROGRESS) //only if game started the teamscores are displayed
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{
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data << uint32(AV_SHOW_A_SCORE) << uint32(1);
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data << uint32(AV_SHOW_H_SCORE) << uint32(1);
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}
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else
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{
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data << uint32(AV_SHOW_A_SCORE) << uint32(0);
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data << uint32(AV_SHOW_H_SCORE) << uint32(0);
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packet.Worldstates.emplace_back(AV_SNOWFALL_N, 1);
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}
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packet.Worldstates.emplace_back(AV_Alliance_Score, m_Team_Scores[0]);
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packet.Worldstates.emplace_back(AV_Horde_Score, m_Team_Scores[1]);
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packet.Worldstates.emplace_back(AV_SHOW_A_SCORE, GetStatus() == STATUS_IN_PROGRESS ? 1 : 0);
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packet.Worldstates.emplace_back(AV_SHOW_H_SCORE, GetStatus() == STATUS_IN_PROGRESS ? 1 : 0);
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SendMineWorldStates(AV_NORTH_MINE);
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SendMineWorldStates(AV_SOUTH_MINE);
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}
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