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Merge branch 'master' into Playerbot
# Conflicts: # src/server/game/Entities/GameObject/GameObject.h
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@@ -394,6 +394,7 @@ public:
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uint32 GetTotalTime() const { return m_total_time; }
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void InitWarden(SessionKey const&, std::string const& os);
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Warden* GetWarden();
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/// Session in auth.queue currently
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void SetInQueue(bool state) { m_inQueue = state; }
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