feat(Core/Logging): rework logging (#4692)

* feat(Core/Logging): rework logging

* correct level for sql.sql

* del unused config options

* Correct build

* correct after merge

* whitespace

20:29:37 1. 'Player.cpp'. Replace (1)
20:29:37 2. 'ObjectMgr.cpp'. Replace (3)

* 1

* correct logging

* correct affter merge

* 1

* 2

* LOG_LEVEL_WARN

* #include "AppenderDB.h"

* 3

* 4

* 5

* 1. 'WorldSocket.cpp'. Replace (1)

* 6

* 1
This commit is contained in:
Kargatum
2021-04-17 16:20:07 +07:00
committed by GitHub
parent b2861be1cd
commit 4af4cbd3d9
246 changed files with 7413 additions and 6807 deletions

View File

@@ -84,8 +84,8 @@ namespace WeatherMgr
if (!result)
{
sLog->outErrorDb(">> Loaded 0 weather definitions. DB table `game_weather` is empty.");
sLog->outString();
LOG_ERROR("sql.sql", ">> Loaded 0 weather definitions. DB table `game_weather` is empty.");
LOG_INFO("server", " ");
return;
}
@@ -106,19 +106,19 @@ namespace WeatherMgr
if (wzc.data[season].rainChance > 100)
{
wzc.data[season].rainChance = 25;
sLog->outErrorDb("Weather for zone %u season %u has wrong rain chance > 100%%", zone_id, season);
LOG_ERROR("sql.sql", "Weather for zone %u season %u has wrong rain chance > 100%%", zone_id, season);
}
if (wzc.data[season].snowChance > 100)
{
wzc.data[season].snowChance = 25;
sLog->outErrorDb("Weather for zone %u season %u has wrong snow chance > 100%%", zone_id, season);
LOG_ERROR("sql.sql", "Weather for zone %u season %u has wrong snow chance > 100%%", zone_id, season);
}
if (wzc.data[season].stormChance > 100)
{
wzc.data[season].stormChance = 25;
sLog->outErrorDb("Weather for zone %u season %u has wrong storm chance > 100%%", zone_id, season);
LOG_ERROR("sql.sql", "Weather for zone %u season %u has wrong storm chance > 100%%", zone_id, season);
}
}
@@ -127,8 +127,8 @@ namespace WeatherMgr
++count;
} while (result->NextRow());
sLog->outString(">> Loaded %u weather definitions in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
sLog->outString();
LOG_INFO("server", ">> Loaded %u weather definitions in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
LOG_INFO("server", " ");
}
void SendFineWeatherUpdateToPlayer(Player* player)