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feat(Core/Logging): rework logging (#4692)
* feat(Core/Logging): rework logging * correct level for sql.sql * del unused config options * Correct build * correct after merge * whitespace 20:29:37 1. 'Player.cpp'. Replace (1) 20:29:37 2. 'ObjectMgr.cpp'. Replace (3) * 1 * correct logging * correct affter merge * 1 * 2 * LOG_LEVEL_WARN * #include "AppenderDB.h" * 3 * 4 * 5 * 1. 'WorldSocket.cpp'. Replace (1) * 6 * 1
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@@ -59,13 +59,13 @@ void LoadRandomEnchantmentsTable()
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++count;
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} while (result->NextRow());
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sLog->outString(">> Loaded %u Item Enchantment definitions in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
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sLog->outString();
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LOG_INFO("server", ">> Loaded %u Item Enchantment definitions in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
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LOG_INFO("server", " ");
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}
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else
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{
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sLog->outErrorDb(">> Loaded 0 Item Enchantment definitions. DB table `item_enchantment_template` is empty.");
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sLog->outString();
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LOG_ERROR("sql.sql", ">> Loaded 0 Item Enchantment definitions. DB table `item_enchantment_template` is empty.");
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LOG_INFO("server", " ");
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}
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}
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@@ -80,7 +80,7 @@ uint32 GetItemEnchantMod(int32 entry)
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EnchantmentStore::const_iterator tab = RandomItemEnch.find(entry);
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if (tab == RandomItemEnch.end())
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{
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sLog->outErrorDb("Item RandomProperty / RandomSuffix id #%u used in `item_template` but it does not have records in `item_enchantment_template` table.", entry);
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LOG_ERROR("sql.sql", "Item RandomProperty / RandomSuffix id #%u used in `item_template` but it does not have records in `item_enchantment_template` table.", entry);
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return 0;
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}
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