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feat(Core/Logging): rework logging (#4692)
* feat(Core/Logging): rework logging * correct level for sql.sql * del unused config options * Correct build * correct after merge * whitespace 20:29:37 1. 'Player.cpp'. Replace (1) 20:29:37 2. 'ObjectMgr.cpp'. Replace (3) * 1 * correct logging * correct affter merge * 1 * 2 * LOG_LEVEL_WARN * #include "AppenderDB.h" * 3 * 4 * 5 * 1. 'WorldSocket.cpp'. Replace (1) * 6 * 1
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35
src/common/Database/Logging/AppenderDB.cpp
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35
src/common/Database/Logging/AppenderDB.cpp
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/*
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* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU AGPL v3 license: https://github.com/azerothcore/azerothcore-wotlk/blob/master/LICENSE-AGPL3
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* Copyright (C) 2008-2021 TrinityCore <http://www.trinitycore.org/>
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*/
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#include "AppenderDB.h"
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#include "DatabaseEnv.h"
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#include "LogMessage.h"
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#include "PreparedStatement.h"
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AppenderDB::AppenderDB(uint8 id, std::string const& name, LogLevel level, AppenderFlags /*flags*/, std::vector<std::string_view> const& /*args*/)
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: Appender(id, name, level), realmId(0), enabled(false) { }
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AppenderDB::~AppenderDB() { }
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void AppenderDB::_write(LogMessage const* message)
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{
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// Avoid infinite loop, PExecute triggers Logging with "sql.sql" type
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if (!enabled || (message->type.find("sql") != std::string::npos))
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return;
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PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_INS_LOG);
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stmt->setUInt64(0, message->mtime);
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stmt->setUInt32(1, realmId);
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stmt->setString(2, message->type);
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stmt->setUInt8(3, uint8(message->level));
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stmt->setString(4, message->text);
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LoginDatabase.Execute(stmt);
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}
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void AppenderDB::setRealmId(uint32 _realmId)
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{
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enabled = true;
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realmId = _realmId;
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}
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