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fix(Core/Spell): handle 5,000 Gold with SpellScript (#6996)
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@@ -3919,17 +3919,6 @@ void Spell::EffectScriptEffect(SpellEffIndex effIndex)
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}
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break;
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}*/
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/* disabled for now, was being abused
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// 5,000 Gold
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case 46642:
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{
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if( !m_originalCaster || !unitTarget || unitTarget->GetTypeId() != TYPEID_PLAYER)
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return;
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unitTarget->ToPlayer()->ModifyMoney(5000 * GOLD);
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break;
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}*/
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// Roll Dice - Decahedral Dwarven Dice
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case 47770:
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{
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