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feat(Core/Misc): remove and replace ACE_Singleton (#2418)
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@@ -19,7 +19,7 @@ namespace FactorySelector
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CreatureAI* selectAI(Creature* creature)
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{
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const CreatureAICreator* ai_factory = NULL;
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CreatureAIRegistry& ai_registry(*CreatureAIRepository::instance());
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CreatureAIRegistry& ai_registry(*CreatureAIRegistry::instance());
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// xinef: if we have controlable guardian, define petai for players as they can steer him, otherwise db / normal ai
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// xinef: dont remember why i changed this qq commented out as may break some quests
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@@ -92,7 +92,7 @@ namespace FactorySelector
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MovementGenerator* selectMovementGenerator(Creature* creature)
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{
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MovementGeneratorRegistry& mv_registry(*MovementGeneratorRepository::instance());
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MovementGeneratorRegistry& mv_registry(*MovementGeneratorRegistry::instance());
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ASSERT(creature->GetCreatureTemplate());
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const MovementGeneratorCreator* mv_factory = mv_registry.GetRegistryItem(creature->GetDefaultMovementType());
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@@ -122,7 +122,7 @@ namespace FactorySelector
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GameObjectAI* SelectGameObjectAI(GameObject* go)
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{
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const GameObjectAICreator* ai_factory = NULL;
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GameObjectAIRegistry& ai_registry(*GameObjectAIRepository::instance());
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GameObjectAIRegistry& ai_registry(*GameObjectAIRegistry::instance());
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if (GameObjectAI* scriptedAI = sScriptMgr->GetGameObjectAI(go))
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return scriptedAI;
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