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fix(Core/DungeonFinder): misc improvements (#7488)
- Players should be able to enter the same dungeon if just completed it - Properly define if the proposal is new - Set teleport point to the nearest graveyard if teleported to dungeon from other instance - Display completed encounters when joining LFG in progress (excluding random) - Closes #5914 - Closes #7388
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@@ -151,7 +151,7 @@ void WorldSession::HandleLfgTeleportOpcode(WorldPacket& recvData)
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recvData >> out;
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LOG_DEBUG("network", "CMSG_LFG_TELEPORT [%s] out: %u", GetPlayer()->GetGUID().ToString().c_str(), out ? 1 : 0);
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sLFGMgr->TeleportPlayer(GetPlayer(), out, true);
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sLFGMgr->TeleportPlayer(GetPlayer(), out);
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}
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void WorldSession::HandleLfgPlayerLockInfoRequestOpcode(WorldPacket& /*recvData*/)
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