refactor(Core/Object): getLevel() -> GetLevel() (#14122)

* refactor(Core/Object): getLevel() -> GetLevel()

* fix build and sneak some doxygen in

* codeSTLE

* codestyle
This commit is contained in:
Kitzunu
2022-12-31 17:39:23 +01:00
committed by GitHub
parent 089ce9eb41
commit 4870b14b1f
78 changed files with 326 additions and 314 deletions

View File

@@ -316,9 +316,9 @@ class spell_pet_dk_gargoyle_strike : public SpellScript
int32 damage = 60;
if (Unit* caster = GetCaster())
{
if (caster->getLevel() >= 60)
if (caster->GetLevel() >= 60)
{
damage += (caster->getLevel() - 60) * 4;
damage += (caster->GetLevel() - 60) * 4;
}
}

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@@ -97,8 +97,8 @@ struct npc_pet_hunter_snake_trap : public ScriptedAI
_init = true;
CreatureTemplate const* Info = me->GetCreatureTemplate();
CreatureBaseStats const* stats = sObjectMgr->GetCreatureBaseStats(me->getLevel(), Info->unit_class);
uint32 health = uint32(107 * (me->getLevel() - 40) * 0.025f);
CreatureBaseStats const* stats = sObjectMgr->GetCreatureBaseStats(me->GetLevel(), Info->unit_class);
uint32 health = uint32(107 * (me->GetLevel() - 40) * 0.025f);
me->SetCreateHealth(health);
for (uint8 stat = 0; stat < MAX_STATS; ++stat)

View File

@@ -45,7 +45,7 @@ struct npc_pet_pri_lightwell : public TotemAI
uint32 hp = uint32(owner->GetMaxHealth() * 0.3f);
me->SetMaxHealth(hp);
me->SetHealth(hp);
me->SetLevel(owner->getLevel());
me->SetLevel(owner->GetLevel());
}
me->CastSpell(me, SPELL_PRIEST_LIGHTWELL_CHARGES, false); // Spell for Lightwell Charges