mirror of
https://github.com/mod-playerbots/azerothcore-wotlk.git
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refactor(Scripts/Creature): convert pets into new system (#9046)
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@@ -42,131 +42,109 @@ enum ShamanEvents
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EVENT_SHAMAN_FIREBLAST = 3
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};
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class npc_pet_shaman_earth_elemental : public CreatureScript
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struct npc_pet_shaman_earth_elemental : public ScriptedAI
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{
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public:
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npc_pet_shaman_earth_elemental() : CreatureScript("npc_pet_shaman_earth_elemental") { }
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npc_pet_shaman_earth_elemental(Creature* creature) : ScriptedAI(creature), _initAttack(true) { }
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struct npc_pet_shaman_earth_elementalAI : public ScriptedAI
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void EnterCombat(Unit*) override
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{
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npc_pet_shaman_earth_elementalAI(Creature* creature) : ScriptedAI(creature), _initAttack(true) { }
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void EnterCombat(Unit*) override
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{
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_events.Reset();
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_events.ScheduleEvent(EVENT_SHAMAN_ANGEREDEARTH, 0);
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}
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void InitializeAI() override { }
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void UpdateAI(uint32 diff) override
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{
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if (_initAttack)
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{
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if (!me->IsInCombat())
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if (Player* owner = me->GetCharmerOrOwnerPlayerOrPlayerItself())
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if (Unit* target = owner->GetSelectedUnit())
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if (me->_CanDetectFeignDeathOf(target) && me->CanCreatureAttack(target))
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AttackStart(target);
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_initAttack = false;
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}
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if (!UpdateVictim())
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return;
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_events.Update(diff);
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if (_events.ExecuteEvent() == EVENT_SHAMAN_ANGEREDEARTH)
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{
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DoCastVictim(SPELL_SHAMAN_ANGEREDEARTH);
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_events.ScheduleEvent(EVENT_SHAMAN_ANGEREDEARTH, urand(5000, 20000));
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}
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DoMeleeAttackIfReady();
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}
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private:
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EventMap _events;
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bool _initAttack;
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};
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CreatureAI* GetAI(Creature* creature) const override
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{
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return new npc_pet_shaman_earth_elementalAI(creature);
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_events.Reset();
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_events.ScheduleEvent(EVENT_SHAMAN_ANGEREDEARTH, 0);
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}
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void InitializeAI() override { }
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void UpdateAI(uint32 diff) override
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{
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if (_initAttack)
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{
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if (!me->IsInCombat())
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if (Player* owner = me->GetCharmerOrOwnerPlayerOrPlayerItself())
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if (Unit* target = owner->GetSelectedUnit())
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if (me->_CanDetectFeignDeathOf(target) && me->CanCreatureAttack(target))
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AttackStart(target);
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_initAttack = false;
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}
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if (!UpdateVictim())
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return;
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_events.Update(diff);
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if (_events.ExecuteEvent() == EVENT_SHAMAN_ANGEREDEARTH)
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{
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DoCastVictim(SPELL_SHAMAN_ANGEREDEARTH);
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_events.ScheduleEvent(EVENT_SHAMAN_ANGEREDEARTH, urand(5000, 20000));
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}
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DoMeleeAttackIfReady();
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}
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private:
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EventMap _events;
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bool _initAttack;
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};
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class npc_pet_shaman_fire_elemental : public CreatureScript
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struct npc_pet_shaman_fire_elemental : public ScriptedAI
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{
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public:
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npc_pet_shaman_fire_elemental() : CreatureScript("npc_pet_shaman_fire_elemental") { }
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npc_pet_shaman_fire_elemental(Creature* creature) : ScriptedAI(creature), _initAttack(true) { }
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struct npc_pet_shaman_fire_elementalAI : public ScriptedAI
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void InitializeAI() override { }
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void EnterCombat(Unit*) override
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{
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npc_pet_shaman_fire_elementalAI(Creature* creature) : ScriptedAI(creature), _initAttack(true) { }
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_events.Reset();
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_events.ScheduleEvent(EVENT_SHAMAN_FIRENOVA, urand(5000, 20000));
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_events.ScheduleEvent(EVENT_SHAMAN_FIREBLAST, urand(5000, 20000));
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//_events.ScheduleEvent(EVENT_SHAMAN_FIRESHIELD, 0);
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void InitializeAI() override { }
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void EnterCombat(Unit*) override
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{
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_events.Reset();
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_events.ScheduleEvent(EVENT_SHAMAN_FIRENOVA, urand(5000, 20000));
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_events.ScheduleEvent(EVENT_SHAMAN_FIREBLAST, urand(5000, 20000));
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//_events.ScheduleEvent(EVENT_SHAMAN_FIRESHIELD, 0);
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me->RemoveAurasDueToSpell(SPELL_SHAMAN_FIRESHIELD);
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me->CastSpell(me, SPELL_SHAMAN_FIRESHIELD, true);
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}
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void UpdateAI(uint32 diff) override
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{
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if (_initAttack)
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{
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if (!me->IsInCombat())
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if (Player* owner = me->GetCharmerOrOwnerPlayerOrPlayerItself())
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if (Unit* target = owner->GetSelectedUnit())
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if (me->_CanDetectFeignDeathOf(target) && me->CanCreatureAttack(target))
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AttackStart(target);
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_initAttack = false;
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}
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if (!UpdateVictim())
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return;
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_events.Update(diff);
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while (uint32 eventId = _events.ExecuteEvent())
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{
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switch (eventId)
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{
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case EVENT_SHAMAN_FIRENOVA:
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me->CastSpell(me, SPELL_SHAMAN_FIRENOVA, false);
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_events.ScheduleEvent(EVENT_SHAMAN_FIRENOVA, urand(8000, 15000));
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break;
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case EVENT_SHAMAN_FIREBLAST:
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me->CastSpell(me->GetVictim(), SPELL_SHAMAN_FIREBLAST, false);
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_events.ScheduleEvent(EVENT_SHAMAN_FIREBLAST, urand(4000, 8000));
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break;
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default:
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break;
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}
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}
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DoMeleeAttackIfReady();
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}
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private:
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EventMap _events;
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bool _initAttack;
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};
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CreatureAI* GetAI(Creature* creature) const override
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{
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return new npc_pet_shaman_fire_elementalAI(creature);
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me->RemoveAurasDueToSpell(SPELL_SHAMAN_FIRESHIELD);
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me->CastSpell(me, SPELL_SHAMAN_FIRESHIELD, true);
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}
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void UpdateAI(uint32 diff) override
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{
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if (_initAttack)
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{
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if (!me->IsInCombat())
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if (Player* owner = me->GetCharmerOrOwnerPlayerOrPlayerItself())
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if (Unit* target = owner->GetSelectedUnit())
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if (me->_CanDetectFeignDeathOf(target) && me->CanCreatureAttack(target))
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AttackStart(target);
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_initAttack = false;
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}
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if (!UpdateVictim())
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return;
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_events.Update(diff);
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while (uint32 eventId = _events.ExecuteEvent())
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{
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switch (eventId)
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{
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case EVENT_SHAMAN_FIRENOVA:
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me->CastSpell(me, SPELL_SHAMAN_FIRENOVA, false);
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_events.ScheduleEvent(EVENT_SHAMAN_FIRENOVA, urand(8000, 15000));
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break;
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case EVENT_SHAMAN_FIREBLAST:
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me->CastSpell(me->GetVictim(), SPELL_SHAMAN_FIREBLAST, false);
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_events.ScheduleEvent(EVENT_SHAMAN_FIREBLAST, urand(4000, 8000));
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break;
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default:
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break;
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}
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}
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DoMeleeAttackIfReady();
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}
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private:
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EventMap _events;
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bool _initAttack;
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};
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void AddSC_shaman_pet_scripts()
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{
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new npc_pet_shaman_earth_elemental();
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new npc_pet_shaman_fire_elemental();
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RegisterCreatureAI(npc_pet_shaman_earth_elemental);
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RegisterCreatureAI(npc_pet_shaman_fire_elemental);
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}
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