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fix(Core/Spells): Implement spell_jump_distance (#25023)
Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
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@@ -401,6 +401,7 @@ public:
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bool _isSpellValid;
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bool _isCritCapable;
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bool _requireCooldownInfo;
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float JumpDistance;
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SpellInfo(SpellEntry const* spellEntry);
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~SpellInfo();
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