Refactored quest_template table structure

This commit is contained in:
Nefertumm
2018-12-19 09:47:24 -03:00
committed by Francesco Borzì
parent 4255b986d6
commit 468faa3ead
7 changed files with 426 additions and 236 deletions

View File

@@ -3822,27 +3822,23 @@ void ObjectMgr::LoadQuests()
// 21 22 23 24 25 26
"StartItem, Flags, RewardTitle, RequiredPlayerKills, RewardTalents, RewardArenaPoints, "
// 27 28 29 30 31 32 33 34
"RewardItem1, RewardItem2, RewardItem3, RewardItem4, RewardAmount1, RewardAmount2, RewardAmount3, RewardAmount4, "
// 35 36 37 38 39 40 41 42 43 44 45 46
"RewardChoiceItemID1, RewardChoiceItemID2, RewardChoiceItemID3, RewardChoiceItemID4, RewardChoiceItemID5, RewardChoiceItemID6, RewardChoiceItemQuantity1, RewardChoiceItemQuantity2, RewardChoiceItemQuantity3, RewardChoiceItemQuantity4, RewardChoiceItemQuantity5, RewardChoiceItemQuantity6, "
// 47 48 49 50 51 52 53 54 55 56
"RewardFactionID1, RewardFactionID2, RewardFactionID3, RewardFactionID4, RewardFactionID5, RewardFactionValue1, RewardFactionValue2, RewardFactionValue3, RewardFactionValue4, RewardFactionValue5, "
// 57 58 59 60 61
"RewardFactionOverride1, RewardFactionOverride2, RewardFactionOverride3, RewardFactionOverride4, RewardFactionOverride5, "
"RewardItem1, RewardAmount1, RewardItem2, RewardAmount2, RewardItem3, RewardAmount3, RewardItem4, RewardAmount4, "
// 35 36 37 38 39 40 41 42 43 44 45 46
"RewardChoiceItemID1, RewardChoiceItemQuantity1, RewardChoiceItemID2, RewardChoiceItemQuantity2, RewardChoiceItemID3, RewardChoiceItemQuantity3, RewardChoiceItemID4, RewardChoiceItemQuantity4, RewardChoiceItemID5, RewardChoiceItemQuantity5, RewardChoiceItemID6, RewardChoiceItemQuantity6, "
// 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61
"RewardFactionID1, RewardFactionValue1, RewardFactionOverride1, RewardFactionID2, RewardFactionValue2, RewardFactionOverride2, RewardFactionID3, RewardFactionValue3, RewardFactionOverride3, RewardFactionID4, RewardFactionValue4, RewardFactionOverride4, RewardFactionID5, RewardFactionValue5, RewardFactionOverride5,"
// 62 63 64 65
"POIContinent, POIx, POIy, POIPriority, "
// 66 67 68 69 70 71 72
"LogTitle, LogDescription, QuestDescription, AreaDescription, OfferRewardText, RequestItemsText, QuestCompletionLog, "
// 73 74 75 76 77 78 79 80
// 66 67 68 69 70
"LogTitle, LogDescription, QuestDescription, AreaDescription, QuestCompletionLog, "
// 71 72 73 74 75 76 77 78
"RequiredNpcOrGo1, RequiredNpcOrGo2, RequiredNpcOrGo3, RequiredNpcOrGo4, RequiredNpcOrGoCount1, RequiredNpcOrGoCount2, RequiredNpcOrGoCount3, RequiredNpcOrGoCount4, "
// 81 82 83 84 85 86 87 88
// 79 80 81 82 83 84 85 86
"ItemDrop1, ItemDrop2, ItemDrop3, ItemDrop4, ItemDropQuantity1, ItemDropQuantity2, ItemDropQuantity3, ItemDropQuantity4, "
// 89 90 91 92 93 94 95 96 97 98 99 100
// 87 88 89 90 91 92 93 94 95 96 97 98
"RequiredItemId1, RequiredItemId2, RequiredItemId3, RequiredItemId4, RequiredItemId5, RequiredItemId6, RequiredItemCount1, RequiredItemCount2, RequiredItemCount3, RequiredItemCount4, RequiredItemCount5, RequiredItemCount6, "
// 101 102 103 104 105 106 107 108 109 110 111 112 113
"Unknown0, ObjectiveText1, ObjectiveText2, ObjectiveText3, ObjectiveText4, DetailsEmote1, DetailsEmote2, DetailsEmote3, DetailsEmote4, DetailsEmoteDelay1, DetailsEmoteDelay2, DetailsEmoteDelay3, DetailsEmoteDelay4, "
// 114 115 116 117 118 119 120 121 122 123
"EmoteOnIncomplete, EmoteOnComplete, OfferRewardEmote1, OfferRewardEmote2, OfferRewardEmote3, OfferRewardEmote4, OfferRewardEmoteDelay1, OfferRewardEmoteDelay2, OfferRewardEmoteDelay3, OfferRewardEmoteDelay4"
// 99 100 101 102 103
"Unknown0, ObjectiveText1, ObjectiveText2, ObjectiveText3, ObjectiveText4"
" FROM quest_template");
if (!result)
{
@@ -3882,6 +3878,75 @@ void ObjectMgr::LoadQuests()
std::map<uint32, uint32> usedMailTemplates;
// Load `quest_details`
// 0 1 2 3 4 5 6 7 8
result = WorldDatabase.Query("SELECT ID, Emote1, Emote2, Emote3, Emote4, EmoteDelay1, EmoteDelay2, EmoteDelay3, EmoteDelay4 FROM quest_details");
if (!result)
{
sLog->outError(">> Loaded 0 quest details. DB table `quest_details` is empty.");
}
else
{
do
{
Field* fields = result->Fetch();
uint32 questId = fields[0].GetUInt32();
auto itr = _questTemplates.find(questId);
if (itr != _questTemplates.end())
itr->second->LoadQuestDetails(fields);
else
sLog->outError("Table `quest_details` has data for quest %u but such quest does not exist", questId);
} while (result->NextRow());
}
// Load `quest_request_items`
// 0 1 2 3
result = WorldDatabase.Query("SELECT ID, EmoteOnComplete, EmoteOnIncomplete, CompletionText FROM quest_request_items");
if (!result)
{
sLog->outError(">> Loaded 0 quest request items. DB table `quest_request_items` is empty.");
}
else
{
do
{
Field* fields = result->Fetch();
uint32 questId = fields[0].GetUInt32();
auto itr = _questTemplates.find(questId);
if (itr != _questTemplates.end())
itr->second->LoadQuestRequestItems(fields);
else
sLog->outError("Table `quest_request_items` has data for quest %u but such quest does not exist", questId);
} while (result->NextRow());
}
// Load `quest_offer_reward`
// 0 1 2 3 4 5 6 7 8 9
result = WorldDatabase.Query("SELECT ID, Emote1, Emote2, Emote3, Emote4, EmoteDelay1, EmoteDelay2, EmoteDelay3, EmoteDelay4, RewardText FROM quest_offer_reward");
if (!result)
{
sLog->outError(">> Loaded 0 quest reward emotes. DB table `quest_offer_reward` is empty.");
}
else
{
do
{
Field* fields = result->Fetch();
uint32 questId = fields[0].GetUInt32();
auto itr = _questTemplates.find(questId);
if (itr != _questTemplates.end())
itr->second->LoadQuestOfferReward(fields);
else
sLog->outError("Table `quest_offer_reward` has data for quest %u but such quest does not exist", questId);
} while (result->NextRow());
}
// Load `quest_template_addon`
// 0 1 2 3 4 5 6 7 8
result = WorldDatabase.Query("SELECT ID, MaxLevel, AllowableClasses, SourceSpellID, PrevQuestID, NextQuestID, ExclusiveGroup, RewardMailTemplateID, RewardMailDelay, "
@@ -4013,12 +4078,12 @@ void ObjectMgr::LoadQuests()
}
}
// AllowableRaces, can be 0/RACEMASK_ALL_PLAYABLE to allow any race
if (qinfo->RequiredRaces)
if (qinfo->AllowableRaces)
{
if (!(qinfo->RequiredRaces & RACEMASK_ALL_PLAYABLE))
if (!(qinfo->AllowableRaces & RACEMASK_ALL_PLAYABLE))
{
sLog->outErrorDb("Quest %u does not contain any playable races in `RequiredRaces` (%u), value set to 0 (all races).", qinfo->GetQuestId(), qinfo->RequiredRaces);
qinfo->RequiredRaces = 0;
sLog->outErrorDb("Quest %u does not contain any playable races in `AllowableRaces` (%u), value set to 0 (all races).", qinfo->GetQuestId(), qinfo->AllowableRaces);
qinfo->AllowableRaces = 0;
}
}
// RequiredSkillId, can be 0
@@ -4120,26 +4185,26 @@ void ObjectMgr::LoadQuests()
// quest can't reward this title
}
if (qinfo->SourceItemId)
if (qinfo->StartItem)
{
if (!sObjectMgr->GetItemTemplate(qinfo->SourceItemId))
if (!sObjectMgr->GetItemTemplate(qinfo->StartItem))
{
sLog->outErrorDb("Quest %u has `SourceItemId` = %u but item with entry %u does not exist, quest can't be done.",
qinfo->GetQuestId(), qinfo->SourceItemId, qinfo->SourceItemId);
qinfo->SourceItemId = 0; // quest can't be done for this requirement
sLog->outErrorDb("Quest %u has `StartItem` = %u but item with entry %u does not exist, quest can't be done.",
qinfo->GetQuestId(), qinfo->StartItem, qinfo->StartItem);
qinfo->StartItem = 0; // quest can't be done for this requirement
}
else if (qinfo->SourceItemIdCount == 0)
else if (qinfo->StartItemCount == 0)
{
sLog->outErrorDb("Quest %u has `SourceItemId` = %u but `SourceItemIdCount` = 0, set to 1 but need fix in DB.",
qinfo->GetQuestId(), qinfo->SourceItemId);
qinfo->SourceItemIdCount = 1; // update to 1 for allow quest work for backward compatibility with DB
sLog->outErrorDb("Quest %u has `StartItem` = %u but `StartItemCount` = 0, set to 1 but need fix in DB.",
qinfo->GetQuestId(), qinfo->StartItem);
qinfo->StartItemCount = 1; // update to 1 for allow quest work for backward compatibility with DB
}
}
else if (qinfo->SourceItemIdCount>0)
else if (qinfo->StartItemCount > 0)
{
sLog->outErrorDb("Quest %u has `SourceItemId` = 0 but `SourceItemIdCount` = %u, useless value.",
qinfo->GetQuestId(), qinfo->SourceItemIdCount);
qinfo->SourceItemIdCount=0; // no quest work changes in fact
sLog->outErrorDb("Quest %u has `StartItem` = 0 but `StartItemCount` = %u, useless value.",
qinfo->GetQuestId(), qinfo->StartItemCount);
qinfo->StartItemCount = 0; // no quest work changes in fact
}
if (qinfo->SourceSpellid)
@@ -4190,22 +4255,22 @@ void ObjectMgr::LoadQuests()
for (uint8 j = 0; j < QUEST_SOURCE_ITEM_IDS_COUNT; ++j)
{
uint32 id = qinfo->RequiredSourceItemId[j];
uint32 id = qinfo->ItemDrop[j];
if (id)
{
if (!sObjectMgr->GetItemTemplate(id))
{
sLog->outErrorDb("Quest %u has `RequiredSourceItemId%d` = %u but item with entry %u does not exist, quest can't be done.",
sLog->outErrorDb("Quest %u has `ItemDrop%d` = %u but item with entry %u does not exist, quest can't be done.",
qinfo->GetQuestId(), j+1, id, id);
// no changes, quest can't be done for this requirement
}
}
else
{
if (qinfo->RequiredSourceItemCount[j]>0)
if (qinfo->ItemDropQuantity[j]>0)
{
sLog->outErrorDb("Quest %u has `RequiredSourceItemId%d` = 0 but `RequiredSourceItemCount%d` = %u.",
qinfo->GetQuestId(), j+1, j+1, qinfo->RequiredSourceItemCount[j]);
sLog->outErrorDb("Quest %u has `ItemDrop%d` = 0 but `ItemDropQuantity%d` = %u.",
qinfo->GetQuestId(), j+1, j+1, qinfo->ItemDropQuantity[j]);
// no changes, quest ignore this data
}
}
@@ -4326,55 +4391,55 @@ void ObjectMgr::LoadQuests()
}
}
if (qinfo->RewardSpell)
if (qinfo->RewardDisplaySpell)
{
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(qinfo->RewardDisplaySpell);
if (!spellInfo)
{
sLog->outErrorDb("Quest %u has `RewardDisplaySpell` = %u but spell %u does not exist, spell removed as display reward.",
qinfo->GetQuestId(), qinfo->RewardDisplaySpell, qinfo->RewardDisplaySpell);
qinfo->RewardDisplaySpell = 0; // no spell reward will display for this quest
}
else if (!SpellMgr::ComputeIsSpellValid(spellInfo))
{
sLog->outErrorDb("Quest %u has `RewardDisplaySpell` = %u but spell %u is broken, quest will not have a spell reward.",
qinfo->GetQuestId(), qinfo->RewardDisplaySpell, qinfo->RewardDisplaySpell);
qinfo->RewardDisplaySpell = 0; // no spell reward will display for this quest
}
else if (GetTalentSpellCost(qinfo->RewardDisplaySpell))
{
sLog->outErrorDb("Quest %u has `RewardDisplaySpell` = %u but spell %u is talent, quest will not have a spell reward.",
qinfo->GetQuestId(), qinfo->RewardDisplaySpell, qinfo->RewardDisplaySpell);
qinfo->RewardDisplaySpell = 0; // no spell reward will display for this quest
}
}
if (qinfo->RewardSpell > 0)
{
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(qinfo->RewardSpell);
if (!spellInfo)
{
sLog->outErrorDb("Quest %u has `RewardSpell` = %u but spell %u does not exist, spell removed as display reward.",
sLog->outErrorDb("Quest %u has `RewardSpell` = %u but spell %u does not exist, quest will not have a spell reward.",
qinfo->GetQuestId(), qinfo->RewardSpell, qinfo->RewardSpell);
qinfo->RewardSpell = 0; // no spell reward will display for this quest
qinfo->RewardSpell = 0; // no spell will be casted on player
}
else if (!SpellMgr::ComputeIsSpellValid(spellInfo))
{
sLog->outErrorDb("Quest %u has `RewardSpell` = %u but spell %u is broken, quest will not have a spell reward.",
qinfo->GetQuestId(), qinfo->RewardSpell, qinfo->RewardSpell);
qinfo->RewardSpell = 0; // no spell reward will display for this quest
qinfo->RewardSpell = 0; // no spell will be casted on player
}
else if (GetTalentSpellCost(qinfo->RewardSpell))
{
sLog->outErrorDb("Quest %u has `RewardSpell` = %u but spell %u is talent, quest will not have a spell reward.",
sLog->outErrorDb("Quest %u has `RewardDisplaySpell` = %u but spell %u is talent, quest will not have a spell reward.",
qinfo->GetQuestId(), qinfo->RewardSpell, qinfo->RewardSpell);
qinfo->RewardSpell = 0; // no spell reward will display for this quest
}
}
if (qinfo->RewardSpellCast > 0)
{
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(qinfo->RewardSpellCast);
if (!spellInfo)
{
sLog->outErrorDb("Quest %u has `RewardSpellCast` = %u but spell %u does not exist, quest will not have a spell reward.",
qinfo->GetQuestId(), qinfo->RewardSpellCast, qinfo->RewardSpellCast);
qinfo->RewardSpellCast = 0; // no spell will be casted on player
}
else if (!SpellMgr::ComputeIsSpellValid(spellInfo))
{
sLog->outErrorDb("Quest %u has `RewardSpellCast` = %u but spell %u is broken, quest will not have a spell reward.",
qinfo->GetQuestId(), qinfo->RewardSpellCast, qinfo->RewardSpellCast);
qinfo->RewardSpellCast = 0; // no spell will be casted on player
}
else if (GetTalentSpellCost(qinfo->RewardSpellCast))
{
sLog->outErrorDb("Quest %u has `RewardSpell` = %u but spell %u is talent, quest will not have a spell reward.",
qinfo->GetQuestId(), qinfo->RewardSpellCast, qinfo->RewardSpellCast);
qinfo->RewardSpellCast = 0; // no spell will be casted on player
qinfo->RewardSpell = 0; // no spell will be casted on player
}
}
@@ -4399,14 +4464,14 @@ void ObjectMgr::LoadQuests()
usedMailTemplates[qinfo->RewardMailTemplateId] = qinfo->GetQuestId();
}
if (qinfo->NextQuestIdChain)
if (qinfo->RewardNextQuest)
{
QuestMap::iterator qNextItr = _questTemplates.find(qinfo->NextQuestIdChain);
QuestMap::iterator qNextItr = _questTemplates.find(qinfo->RewardNextQuest);
if (qNextItr == _questTemplates.end())
{
sLog->outErrorDb("Quest %u has `NextQuestIdChain` = %u but quest %u does not exist, quest chain will not work.",
qinfo->GetQuestId(), qinfo->NextQuestIdChain, qinfo->NextQuestIdChain);
qinfo->NextQuestIdChain = 0;
sLog->outErrorDb("Quest %u has `RewardNextQuest` = %u but quest %u does not exist, quest chain will not work.",
qinfo->GetQuestId(), qinfo->RewardNextQuest, qinfo->RewardNextQuest);
qinfo->RewardNextQuest = 0;
}
else
qNextItr->second->prevChainQuests.push_back(qinfo->GetQuestId());
@@ -4441,7 +4506,7 @@ void ObjectMgr::LoadQuests()
if (qinfo->ExclusiveGroup)
mExclusiveQuestGroups.insert(std::pair<int32, uint32>(qinfo->ExclusiveGroup, qinfo->GetQuestId()));
if (qinfo->LimitTime)
if (qinfo->TimeAllowed)
qinfo->SetSpecialFlag(QUEST_SPECIAL_FLAGS_TIMED);
if (qinfo->RequiredPlayerKills)
qinfo->SetSpecialFlag(QUEST_SPECIAL_FLAGS_PLAYER_KILL);
@@ -4519,7 +4584,7 @@ void ObjectMgr::LoadQuestLocales()
AddLocaleString(fields[1 + 11 * (i - 1) + 2].GetString(), locale, data.Objectives);
AddLocaleString(fields[1 + 11 * (i - 1) + 3].GetString(), locale, data.OfferRewardText);
AddLocaleString(fields[1 + 11 * (i - 1) + 4].GetString(), locale, data.RequestItemsText);
AddLocaleString(fields[1 + 11 * (i - 1) + 5].GetString(), locale, data.EndText);
AddLocaleString(fields[1 + 11 * (i - 1) + 5].GetString(), locale, data.AreaDescription);
AddLocaleString(fields[1 + 11 * (i - 1) + 6].GetString(), locale, data.CompletedText);
for (uint8 k = 0; k < 4; ++k)