refactor(Core/Spells): QAston proc system (#24233)

Co-authored-by: blinkysc <blinkysc@users.noreply.github.com>
Co-authored-by: QAston <qaston@gmail.com>
Co-authored-by: joschiwald <joschiwald@online.de>
Co-authored-by: ariel- <ariel-@users.noreply.github.com>
Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com>
Co-authored-by: blinkysc <your-github-email@example.com>
Co-authored-by: Tereneckla <Tereneckla@users.noreply.github.com>
Co-authored-by: Andrew <47818697+Nyeriah@users.noreply.github.com>
This commit is contained in:
blinkysc
2026-02-18 05:31:53 -06:00
committed by GitHub
parent 65a869ea27
commit 4599f26ae9
76 changed files with 22915 additions and 5181 deletions

View File

@@ -347,6 +347,7 @@ private:
uint32 m_resist;
uint32 m_block;
uint32 m_cleanDamage;
uint32 m_hitMask;
// amalgamation constructor (used for proc)
DamageInfo(DamageInfo const& dmg1, DamageInfo const& dmg2);
@@ -355,7 +356,8 @@ public:
explicit DamageInfo(Unit* _attacker, Unit* _victim, uint32 _damage, SpellInfo const* _spellInfo, SpellSchoolMask _schoolMask, DamageEffectType _damageType, uint32 cleanDamage = 0);
explicit DamageInfo(CalcDamageInfo const& dmgInfo); // amalgamation wrapper
DamageInfo(CalcDamageInfo const& dmgInfo, uint8 damageIndex);
DamageInfo(SpellNonMeleeDamage const& spellNonMeleeDamage, DamageEffectType damageType);
DamageInfo(SpellNonMeleeDamage const& spellNonMeleeDamage, DamageEffectType damageType, WeaponAttackType attackType, uint32 hitMask);
DamageInfo(SpellNonMeleeDamage const& spellNonMeleeDamage, DamageEffectType damageType, WeaponAttackType attackType, SpellMissInfo missInfo);
void ModifyDamage(int32 amount);
void AbsorbDamage(uint32 amount);
@@ -373,6 +375,8 @@ public:
[[nodiscard]] uint32 GetResist() const { return m_resist; };
[[nodiscard]] uint32 GetBlock() const { return m_block; };
[[nodiscard]] uint32 GetHitMask() const;
void AddHitMask(uint32 hitMask) { m_hitMask |= hitMask; }
[[nodiscard]] uint32 GetUnmitigatedDamage() const;
};
@@ -386,9 +390,10 @@ private:
uint32 m_absorb;
SpellInfo const* const m_spellInfo;
SpellSchoolMask const m_schoolMask;
uint32 m_hitMask;
public:
explicit HealInfo(Unit* _healer, Unit* _target, uint32 _heal, SpellInfo const* _spellInfo, SpellSchoolMask _schoolMask)
: m_healer(_healer), m_target(_target), m_heal(_heal), m_spellInfo(_spellInfo), m_schoolMask(_schoolMask)
: m_healer(_healer), m_target(_target), m_heal(_heal), m_spellInfo(_spellInfo), m_schoolMask(_schoolMask), m_hitMask(0)
{
m_absorb = 0;
m_effectiveHeal = 0;
@@ -421,6 +426,8 @@ public:
[[nodiscard]] uint32 GetAbsorb() const { return m_absorb; }
[[nodiscard]] SpellInfo const* GetSpellInfo() const { return m_spellInfo; };
[[nodiscard]] SpellSchoolMask GetSchoolMask() const { return m_schoolMask; };
[[nodiscard]] uint32 GetHitMask() const { return m_hitMask; }
void AddHitMask(uint32 hitMask) { m_hitMask |= hitMask; }
};
class ProcEventInfo
@@ -451,7 +458,7 @@ public:
[[nodiscard]] uint32 GetSpellPhaseMask() const { return _spellPhaseMask; }
[[nodiscard]] uint32 GetHitMask() const { return _hitMask; }
[[nodiscard]] SpellInfo const* GetSpellInfo() const;
[[nodiscard]] SpellSchoolMask GetSchoolMask() const { return SPELL_SCHOOL_MASK_NONE; }
[[nodiscard]] SpellSchoolMask GetSchoolMask() const;
[[nodiscard]] Spell const* GetProcSpell() const { return _spell; }
[[nodiscard]] DamageInfo* GetDamageInfo() const { return _damageInfo; }
[[nodiscard]] HealInfo* GetHealInfo() const { return _healInfo; }
@@ -486,7 +493,6 @@ struct CalcDamageInfo
WeaponAttackType attackType; //
uint32 procAttacker;
uint32 procVictim;
uint32 procEx;
uint32 cleanDamage; // Used only for rage calculation
MeleeHitOutcome hitOutCome; /// @todo: remove this field (need use TargetState)
};
@@ -530,7 +536,6 @@ struct SpellPeriodicAuraLogInfo
};
void createProcFlags(SpellInfo const* spellInfo, WeaponAttackType attackType, bool positive, uint32& procAttacker, uint32& procVictim);
uint32 createProcExtendMask(SpellNonMeleeDamage* damageInfo, SpellMissInfo missCondition);
#define MAX_DECLINED_NAME_CASES 5
@@ -627,8 +632,6 @@ typedef std::unordered_map<uint32, uint32> PacketCooldowns;
#define ATTACK_DISPLAY_DELAY 200
#define MAX_PLAYER_STEALTH_DETECT_RANGE 30.0f // max distance for detection targets by player
struct SpellProcEventEntry; // used only privately
enum class SpeedOpcodeIndex : uint32
{
PC,
@@ -671,6 +674,7 @@ public:
typedef std::vector<AuraEffect*> AuraEffectList;
typedef std::list<Aura*> AuraList;
typedef std::list<AuraApplication*> AuraApplicationList;
typedef std::vector<std::pair<uint8 /*procEffectMask*/, AuraApplication*>> AuraApplicationProcContainer;
typedef std::list<DiminishingReturn> Diminishing;
typedef GuidUnorderedSet ComboPointHolderSet;
@@ -1542,14 +1546,14 @@ public:
bool CanProc() { return !m_procDeep; }
void SetCantProc(bool apply);
static void ProcDamageAndSpell(Unit* actor, Unit* victim, uint32 procAttacker, uint32 procVictim, uint32 procEx, uint32 amount, WeaponAttackType attType = BASE_ATTACK, SpellInfo const* procSpellInfo = nullptr, SpellInfo const* procAura = nullptr, int8 procAuraEffectIndex = -1, Spell const* procSpell = nullptr, DamageInfo* damageInfo = nullptr, HealInfo* healInfo = nullptr, uint32 procPhase = 2 /*PROC_SPELL_PHASE_HIT*/);
void ProcDamageAndSpellFor(bool isVictim, Unit* target, uint32 procFlag, uint32 procExtra, WeaponAttackType attType, SpellInfo const* procSpellInfo, uint32 damage, SpellInfo const* procAura = nullptr, int8 procAuraEffectIndex = -1, Spell const* procSpell = nullptr, DamageInfo* damageInfo = nullptr, HealInfo* healInfo = nullptr, uint32 procPhase = 2 /*PROC_SPELL_PHASE_HIT*/);
static void ProcSkillsAndAuras(Unit* actor, Unit* victim, uint32 procAttacker, uint32 procVictim, uint32 procEx, uint32 amount, WeaponAttackType attType = BASE_ATTACK, SpellInfo const* procSpellInfo = nullptr, SpellInfo const* procAura = nullptr, int8 procAuraEffectIndex = -1, Spell const* procSpell = nullptr, DamageInfo* damageInfo = nullptr, HealInfo* healInfo = nullptr, uint32 procPhase = 2 /*PROC_SPELL_PHASE_HIT*/);
void ProcSkillsAndReactives(bool isVictim, Unit* target, uint32 procFlag, uint32 procExtra, WeaponAttackType attType, SpellInfo const* procSpellInfo, uint32 damage, SpellInfo const* procAura = nullptr, int8 procAuraEffectIndex = -1, Spell const* procSpell = nullptr, DamageInfo* damageInfo = nullptr, HealInfo* healInfo = nullptr, uint32 procPhase = 2 /*PROC_SPELL_PHASE_HIT*/);
void GetProcAurasTriggeredOnEvent(std::list<AuraApplication*>& aurasTriggeringProc, std::list<AuraApplication*>* procAuras, ProcEventInfo eventInfo);
void GetProcAurasTriggeredOnEvent(AuraApplicationProcContainer& aurasTriggeringProc, std::list<AuraApplication*>* procAuras, ProcEventInfo eventInfo);
void TriggerAurasProcOnEvent(CalcDamageInfo& damageInfo);
void TriggerAurasProcOnEvent(std::list<AuraApplication*>* myProcAuras, std::list<AuraApplication*>* targetProcAuras, Unit* actionTarget, uint32 typeMaskActor, uint32 typeMaskActionTarget, uint32 spellTypeMask, uint32 spellPhaseMask, uint32 hitMask, Spell* spell, DamageInfo* damageInfo, HealInfo* healInfo);
void TriggerAurasProcOnEvent(ProcEventInfo& eventInfo, std::list<AuraApplication*>& procAuras);
void TriggerAurasProcOnEvent(ProcEventInfo& eventInfo, AuraApplicationProcContainer& procAuras);
[[nodiscard]] float GetWeaponProcChance() const;
float GetPPMProcChance(uint32 WeaponSpeed, float PPM, SpellInfo const* spellProto) const;
@@ -2188,11 +2192,7 @@ protected:
bool _instantCast;
private:
bool IsTriggeredAtSpellProcEvent(Unit* victim, Aura* aura, WeaponAttackType attType, bool isVictim, bool active, SpellProcEventEntry const*& spellProcEvent, ProcEventInfo const& eventInfo);
bool HandleDummyAuraProc(Unit* victim, uint32 damage, AuraEffect* triggeredByAura, SpellInfo const* procSpell, uint32 procFlag, uint32 procEx, uint32 cooldown, ProcEventInfo const& eventInfo);
bool HandleAuraProc(Unit* victim, uint32 damage, Aura* triggeredByAura, SpellInfo const* procSpell, uint32 procFlag, uint32 procEx, uint32 cooldown, bool* handled);
bool HandleProcTriggerSpell(Unit* victim, uint32 damage, AuraEffect* triggeredByAura, SpellInfo const* procSpell, uint32 procFlag, uint32 procEx, uint32 cooldown, uint32 procPhase, ProcEventInfo& eventInfo);
bool HandleOverrideClassScriptAuraProc(Unit* victim, uint32 damage, AuraEffect* triggeredByAura, SpellInfo const* procSpell, uint32 cooldown);
// Legacy proc handlers removed - all procs now use AuraScripts and spell_proc table
bool HandleAuraRaidProcFromChargeWithValue(AuraEffect* triggeredByAura);
bool HandleAuraRaidProcFromCharge(AuraEffect* triggeredByAura);