fix(Core/Misc): Change const to be after type name (#10591)

This commit is contained in:
Kitzunu
2022-02-14 20:05:45 +01:00
committed by GitHub
parent 9b83abca39
commit 455899dc75
168 changed files with 438 additions and 438 deletions

View File

@@ -101,10 +101,10 @@ public:
void MoveInLineOfSight(Unit* who) override;
// Called when hit by a spell
void SpellHit(Unit* unit, const SpellInfo* spellInfo) override;
void SpellHit(Unit* unit, SpellInfo const* spellInfo) override;
// Called when spell hits a target
void SpellHitTarget(Unit* target, const SpellInfo* spellInfo) override;
void SpellHitTarget(Unit* target, SpellInfo const* spellInfo) override;
// Called at any Damage from any attacker (before damage apply)
void DamageTaken(Unit* done_by, uint32& damage, DamageEffectType damagetype, SpellSchoolMask damageSchoolMask) override;
@@ -146,7 +146,7 @@ public:
void OnCharmed(bool apply) override;
// Called when victim is in line of sight
bool CanAIAttack(const Unit* who) const override;
bool CanAIAttack(Unit const* who) const override;
// Used in scripts to share variables
void DoAction(int32 param = 0) override;
@@ -164,7 +164,7 @@ public:
ObjectGuid GetGUID(int32 id = 0) const override;
//core related
static int32 Permissible(const Creature*);
static int32 Permissible(Creature const*);
// Called at movepoint reached
void MovepointReached(uint32 id);
@@ -258,7 +258,7 @@ public:
void InitializeAI() override;
void Reset() override;
SmartScript* GetScript() { return &mScript; }
static int32 Permissible(const GameObject* g);
static int32 Permissible(GameObject const* g);
bool GossipHello(Player* player, bool reportUse) override;
bool GossipSelect(Player* player, uint32 sender, uint32 action) override;
@@ -271,7 +271,7 @@ public:
void OnGameEvent(bool start, uint16 eventId) override;
void OnStateChanged(uint32 state, Unit* unit) override;
void EventInform(uint32 eventId) override;
void SpellHit(Unit* unit, const SpellInfo* spellInfo) override;
void SpellHit(Unit* unit, SpellInfo const* spellInfo) override;
// Called when a summoned unit dies
void SummonedCreatureDies(Creature* summon, Unit* killer) override;