mirror of
https://github.com/mod-playerbots/azerothcore-wotlk.git
synced 2026-02-16 08:46:09 +00:00
fix(Core/Misc): Change const to be after type name (#10591)
This commit is contained in:
@@ -698,7 +698,7 @@ void SmartAI::MoveInLineOfSight(Unit* who)
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}
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}
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bool SmartAI::CanAIAttack(const Unit* /*who*/) const
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bool SmartAI::CanAIAttack(Unit const* /*who*/) const
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{
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if (me->GetReactState() == REACT_PASSIVE)
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return false;
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@@ -754,7 +754,7 @@ void SmartAI::JustRespawned()
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mFollowArrivedAlive = true;
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}
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int SmartAI::Permissible(const Creature* creature)
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int SmartAI::Permissible(Creature const* creature)
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{
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if (creature->GetAIName() == "SmartAI")
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return PERMIT_BASE_SPECIAL;
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@@ -832,12 +832,12 @@ void SmartAI::AttackStart(Unit* who)
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}
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}
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void SmartAI::SpellHit(Unit* unit, const SpellInfo* spellInfo)
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void SmartAI::SpellHit(Unit* unit, SpellInfo const* spellInfo)
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{
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GetScript()->ProcessEventsFor(SMART_EVENT_SPELLHIT, unit, 0, 0, false, spellInfo);
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}
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void SmartAI::SpellHitTarget(Unit* target, const SpellInfo* spellInfo)
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void SmartAI::SpellHitTarget(Unit* target, SpellInfo const* spellInfo)
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{
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GetScript()->ProcessEventsFor(SMART_EVENT_SPELLHIT_TARGET, target, 0, 0, false, spellInfo);
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}
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@@ -1101,7 +1101,7 @@ void SmartGameObjectAI::SummonedCreatureDies(Creature* summon, Unit* /*killer*/)
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GetScript()->ProcessEventsFor(SMART_EVENT_SUMMONED_UNIT_DIES, summon);
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}
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int SmartGameObjectAI::Permissible(const GameObject* g)
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int SmartGameObjectAI::Permissible(GameObject const* g)
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{
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if (g->GetAIName() == "SmartGameObjectAI")
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return PERMIT_BASE_SPECIAL;
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@@ -1199,7 +1199,7 @@ void SmartGameObjectAI::EventInform(uint32 eventId)
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GetScript()->ProcessEventsFor(SMART_EVENT_GO_EVENT_INFORM, nullptr, eventId);
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}
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void SmartGameObjectAI::SpellHit(Unit* unit, const SpellInfo* spellInfo)
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void SmartGameObjectAI::SpellHit(Unit* unit, SpellInfo const* spellInfo)
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{
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GetScript()->ProcessEventsFor(SMART_EVENT_SPELLHIT, unit, 0, 0, false, spellInfo);
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}
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@@ -101,10 +101,10 @@ public:
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void MoveInLineOfSight(Unit* who) override;
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// Called when hit by a spell
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void SpellHit(Unit* unit, const SpellInfo* spellInfo) override;
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void SpellHit(Unit* unit, SpellInfo const* spellInfo) override;
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// Called when spell hits a target
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void SpellHitTarget(Unit* target, const SpellInfo* spellInfo) override;
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void SpellHitTarget(Unit* target, SpellInfo const* spellInfo) override;
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// Called at any Damage from any attacker (before damage apply)
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void DamageTaken(Unit* done_by, uint32& damage, DamageEffectType damagetype, SpellSchoolMask damageSchoolMask) override;
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@@ -146,7 +146,7 @@ public:
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void OnCharmed(bool apply) override;
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// Called when victim is in line of sight
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bool CanAIAttack(const Unit* who) const override;
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bool CanAIAttack(Unit const* who) const override;
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// Used in scripts to share variables
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void DoAction(int32 param = 0) override;
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@@ -164,7 +164,7 @@ public:
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ObjectGuid GetGUID(int32 id = 0) const override;
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//core related
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static int32 Permissible(const Creature*);
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static int32 Permissible(Creature const*);
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// Called at movepoint reached
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void MovepointReached(uint32 id);
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@@ -258,7 +258,7 @@ public:
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void InitializeAI() override;
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void Reset() override;
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SmartScript* GetScript() { return &mScript; }
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static int32 Permissible(const GameObject* g);
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static int32 Permissible(GameObject const* g);
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bool GossipHello(Player* player, bool reportUse) override;
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bool GossipSelect(Player* player, uint32 sender, uint32 action) override;
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@@ -271,7 +271,7 @@ public:
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void OnGameEvent(bool start, uint16 eventId) override;
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void OnStateChanged(uint32 state, Unit* unit) override;
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void EventInform(uint32 eventId) override;
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void SpellHit(Unit* unit, const SpellInfo* spellInfo) override;
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void SpellHit(Unit* unit, SpellInfo const* spellInfo) override;
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// Called when a summoned unit dies
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void SummonedCreatureDies(Creature* summon, Unit* killer) override;
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@@ -97,7 +97,7 @@ void SmartScript::OnReset()
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RestoreCasterMaxDist();
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}
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void SmartScript::ProcessEventsFor(SMART_EVENT e, Unit* unit, uint32 var0, uint32 var1, bool bvar, const SpellInfo* spell, GameObject* gob)
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void SmartScript::ProcessEventsFor(SMART_EVENT e, Unit* unit, uint32 var0, uint32 var1, bool bvar, SpellInfo const* spell, GameObject* gob)
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{
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for (SmartAIEventList::iterator i = mEvents.begin(); i != mEvents.end(); ++i)
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{
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@@ -116,7 +116,7 @@ void SmartScript::ProcessEventsFor(SMART_EVENT e, Unit* unit, uint32 var0, uint3
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}
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}
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void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, uint32 var1, bool bvar, const SpellInfo* spell, GameObject* gob)
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void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, uint32 var1, bool bvar, SpellInfo const* spell, GameObject* gob)
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{
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//calc random
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if (e.GetEventType() != SMART_EVENT_LINK && e.event.event_chance < 100 && e.event.event_chance)
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@@ -3410,7 +3410,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
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}
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}
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void SmartScript::ProcessTimedAction(SmartScriptHolder& e, uint32 const& min, uint32 const& max, Unit* unit, uint32 var0, uint32 var1, bool bvar, const SpellInfo* spell, GameObject* gob)
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void SmartScript::ProcessTimedAction(SmartScriptHolder& e, uint32 const& min, uint32 const& max, Unit* unit, uint32 var0, uint32 var1, bool bvar, SpellInfo const* spell, GameObject* gob)
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{
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// xinef: extended by selfs victim
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ConditionList const conds = sConditionMgr->GetConditionsForSmartEvent(e.entryOrGuid, e.event_id, e.source_type);
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@@ -4016,7 +4016,7 @@ ObjectList* SmartScript::GetWorldObjectsInDist(float dist)
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return targets;
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}
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void SmartScript::ProcessEvent(SmartScriptHolder& e, Unit* unit, uint32 var0, uint32 var1, bool bvar, const SpellInfo* spell, GameObject* gob)
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void SmartScript::ProcessEvent(SmartScriptHolder& e, Unit* unit, uint32 var0, uint32 var1, bool bvar, SpellInfo const* spell, GameObject* gob)
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{
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if (!e.active && e.GetEventType() != SMART_EVENT_LINK)
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return;
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@@ -4928,7 +4928,7 @@ void SmartScript::OnInitialize(WorldObject* obj, AreaTrigger const* at)
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// Xinef: if smartcast combat move flag is present
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if (i->GetActionType() == SMART_ACTION_CAST && (i->action.cast.flags & SMARTCAST_COMBAT_MOVE))
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{
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if (const SpellInfo* spellInfo = sSpellMgr->GetSpellInfo(i->action.cast.spell))
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if (SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(i->action.cast.spell))
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{
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float maxRange = spellInfo->GetMaxRange(spellInfo->IsPositive());
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float minRange = spellInfo->GetMinRange(spellInfo->IsPositive());
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@@ -36,14 +36,14 @@ public:
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void GetScript();
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void FillScript(SmartAIEventList e, WorldObject* obj, AreaTrigger const* at);
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void ProcessEventsFor(SMART_EVENT e, Unit* unit = nullptr, uint32 var0 = 0, uint32 var1 = 0, bool bvar = false, const SpellInfo* spell = nullptr, GameObject* gob = nullptr);
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void ProcessEvent(SmartScriptHolder& e, Unit* unit = nullptr, uint32 var0 = 0, uint32 var1 = 0, bool bvar = false, const SpellInfo* spell = nullptr, GameObject* gob = nullptr);
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void ProcessEventsFor(SMART_EVENT e, Unit* unit = nullptr, uint32 var0 = 0, uint32 var1 = 0, bool bvar = false, SpellInfo const* spell = nullptr, GameObject* gob = nullptr);
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void ProcessEvent(SmartScriptHolder& e, Unit* unit = nullptr, uint32 var0 = 0, uint32 var1 = 0, bool bvar = false, SpellInfo const* spell = nullptr, GameObject* gob = nullptr);
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bool CheckTimer(SmartScriptHolder const& e) const;
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void RecalcTimer(SmartScriptHolder& e, uint32 min, uint32 max);
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void UpdateTimer(SmartScriptHolder& e, uint32 const diff);
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void InitTimer(SmartScriptHolder& e);
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void ProcessAction(SmartScriptHolder& e, Unit* unit = nullptr, uint32 var0 = 0, uint32 var1 = 0, bool bvar = false, const SpellInfo* spell = nullptr, GameObject* gob = nullptr);
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void ProcessTimedAction(SmartScriptHolder& e, uint32 const& min, uint32 const& max, Unit* unit = nullptr, uint32 var0 = 0, uint32 var1 = 0, bool bvar = false, const SpellInfo* spell = nullptr, GameObject* gob = nullptr);
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void ProcessAction(SmartScriptHolder& e, Unit* unit = nullptr, uint32 var0 = 0, uint32 var1 = 0, bool bvar = false, SpellInfo const* spell = nullptr, GameObject* gob = nullptr);
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void ProcessTimedAction(SmartScriptHolder& e, uint32 const& min, uint32 const& max, Unit* unit = nullptr, uint32 var0 = 0, uint32 var1 = 0, bool bvar = false, SpellInfo const* spell = nullptr, GameObject* gob = nullptr);
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ObjectList* GetTargets(SmartScriptHolder const& e, Unit* invoker = nullptr);
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ObjectList* GetWorldObjectsInDist(float dist);
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void InstallTemplate(SmartScriptHolder const& e);
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