feat(Core/SavingSystem): remove old player saving system (#9779)

This commit is contained in:
Kargatum
2021-12-24 18:37:45 +07:00
committed by GitHub
parent d0f8cf3dd4
commit 455372bda4
7 changed files with 43 additions and 173 deletions

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@@ -1,83 +0,0 @@
/*
* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU Affero General Public License as published by the
* Free Software Foundation; either version 3 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "SavingSystem.h"
#include "World.h"
uint32 SavingSystemMgr::m_savingCurrentValue = 0;
uint32 SavingSystemMgr::m_savingMaxValueAssigned = 0;
uint32 SavingSystemMgr::m_savingDiffSum = 0;
std::list<uint32> SavingSystemMgr::m_savingSkipList;
std::mutex SavingSystemMgr::_savingLock;
void SavingSystemMgr::Update(uint32 diff)
{
if (GetSavingMaxValue() > GetSavingCurrentValue())
{
const uint32 step = 120;
float multiplicator;
uint32 playerCount = sWorld->GetPlayerCount();
if (!playerCount)
{
m_savingCurrentValue = 0;
m_savingMaxValueAssigned = 0;
m_savingDiffSum = 0;
m_savingSkipList.clear();
return;
}
if (GetSavingMaxValue() - GetSavingCurrentValue() > playerCount + m_savingSkipList.size()) // this should not happen, but just in case
m_savingMaxValueAssigned = m_savingCurrentValue + playerCount + m_savingSkipList.size();
if (playerCount <= 1500) // every 2min
multiplicator = 1000.0f / playerCount;
else if (playerCount <= 2500) // every 3min
multiplicator = 1500.0f / playerCount;
else if (playerCount <= 2750) // every 4min
multiplicator = 2000.0f / playerCount;
else if (playerCount <= 3000) // every 6min
multiplicator = 3000.0f / playerCount;
else if (playerCount <= 3250) // every 7min
multiplicator = 3500.0f / playerCount;
else // every 8min
multiplicator = 4000.0f / playerCount;
m_savingDiffSum += diff;
while (m_savingDiffSum >= (uint32)(step * multiplicator))
{
IncreaseSavingCurrentValue(1);
while (m_savingSkipList.size() && *(m_savingSkipList.begin()) <= GetSavingCurrentValue())
{
IncreaseSavingCurrentValue(1);
m_savingSkipList.pop_front();
}
m_savingDiffSum -= (uint32)(step * multiplicator);
if (GetSavingCurrentValue() > GetSavingMaxValue())
{
m_savingDiffSum = 0;
break;
}
if (m_savingDiffSum > 60000)
m_savingDiffSum = 60000;
}
}
}

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@@ -1,46 +0,0 @@
/*
* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU Affero General Public License as published by the
* Free Software Foundation; either version 3 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef __SAVINGSYSTEM_H
#define __SAVINGSYSTEM_H
#include "Common.h"
#include <list>
#include <mutex>
// to evenly distribute saving players to db
class SavingSystemMgr
{
public:
static void Update(uint32 diff);
static uint32 GetSavingCurrentValue() { return m_savingCurrentValue; } // modified only during single thread
static uint32 GetSavingMaxValue() { return m_savingMaxValueAssigned; } // modified only during single thread
static void IncreaseSavingCurrentValue(uint32 inc) { m_savingCurrentValue += inc; } // used and modified only during single thread
static uint32 IncreaseSavingMaxValue(uint32 inc) { std::lock_guard<std::mutex> guard(_savingLock); return (m_savingMaxValueAssigned += inc); }
static void InsertToSavingSkipListIfNeeded(uint32 id) { if (id > m_savingCurrentValue) { std::lock_guard<std::mutex> guard(_savingLock); m_savingSkipList.push_back(id); } }
protected:
static uint32 m_savingCurrentValue;
static uint32 m_savingMaxValueAssigned;
static uint32 m_savingDiffSum;
static std::list<uint32> m_savingSkipList;
static std::mutex _savingLock;
};
#endif