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feat(Core/SavingSystem): remove old player saving system (#9779)
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@@ -66,7 +66,6 @@
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#include "QueryHolder.h"
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#include "ReputationMgr.h"
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#include "Realm.h"
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#include "SavingSystem.h"
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#include "ScriptMgr.h"
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#include "SocialMgr.h"
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#include "Spell.h"
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@@ -192,7 +191,6 @@ Player::Player(WorldSession* session): Unit(true), m_mover(this)
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m_needZoneUpdate = false;
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m_nextSave = SavingSystemMgr::IncreaseSavingMaxValue(1);
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m_additionalSaveTimer = 0;
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m_additionalSaveMask = 0;
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m_hostileReferenceCheckTimer = 15000;
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