refactor(Core/Script): Rename Creature_SelectLevel to OnCreatureSelectLevel for clarity (#22750)

This commit is contained in:
iThorgrim
2025-08-29 22:19:57 +02:00
committed by GitHub
parent ba607dad88
commit 445161d3b9
4 changed files with 5 additions and 5 deletions

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@@ -1578,7 +1578,7 @@ void Creature::SelectLevel(bool changelevel)
SetModifierValue(UNIT_MOD_ATTACK_POWER, BASE_VALUE, stats->AttackPower);
SetModifierValue(UNIT_MOD_ATTACK_POWER_RANGED, BASE_VALUE, stats->RangedAttackPower);
sScriptMgr->Creature_SelectLevel(cInfo, this);
sScriptMgr->OnCreatureSelectLevel(cInfo, this);
}
float Creature::_GetHealthMod(int32 Rank)