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refactor(Core/SharedDefines): Use one class enum instead of two for creatures. (#24918)
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@@ -146,15 +146,7 @@ enum Classes
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(1<<(CLASS_DEATH_KNIGHT-1)))
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// valid classes for creature_template.unit_class
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enum UnitClass
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{
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UNIT_CLASS_WARRIOR = 1,
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UNIT_CLASS_PALADIN = 2,
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UNIT_CLASS_ROGUE = 4,
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UNIT_CLASS_MAGE = 8,
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};
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#define CLASSMASK_ALL_CREATURES ((1<<(UNIT_CLASS_WARRIOR-1)) | (1<<(UNIT_CLASS_PALADIN-1)) | (1<<(UNIT_CLASS_ROGUE-1)) | (1<<(UNIT_CLASS_MAGE-1)))
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#define CLASSMASK_ALL_CREATURES ((1<<(CLASS_WARRIOR-1)) | (1<<(CLASS_PALADIN-1)) | (1<<(CLASS_ROGUE-1)) | (1<<(CLASS_MAGE-1)))
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#define CLASSMASK_WAND_USERS ((1<<(CLASS_PRIEST-1))|(1<<(CLASS_MAGE-1))|(1<<(CLASS_WARLOCK-1)))
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