refactor(Core/SharedDefines): Use one class enum instead of two for creatures. (#24918)

This commit is contained in:
Benjamin Jackson
2026-02-28 19:14:43 -05:00
committed by GitHub
parent 515aeca570
commit 4382b6bd0c
2 changed files with 3 additions and 11 deletions

View File

@@ -146,15 +146,7 @@ enum Classes
(1<<(CLASS_DEATH_KNIGHT-1)))
// valid classes for creature_template.unit_class
enum UnitClass
{
UNIT_CLASS_WARRIOR = 1,
UNIT_CLASS_PALADIN = 2,
UNIT_CLASS_ROGUE = 4,
UNIT_CLASS_MAGE = 8,
};
#define CLASSMASK_ALL_CREATURES ((1<<(UNIT_CLASS_WARRIOR-1)) | (1<<(UNIT_CLASS_PALADIN-1)) | (1<<(UNIT_CLASS_ROGUE-1)) | (1<<(UNIT_CLASS_MAGE-1)))
#define CLASSMASK_ALL_CREATURES ((1<<(CLASS_WARRIOR-1)) | (1<<(CLASS_PALADIN-1)) | (1<<(CLASS_ROGUE-1)) | (1<<(CLASS_MAGE-1)))
#define CLASSMASK_WAND_USERS ((1<<(CLASS_PRIEST-1))|(1<<(CLASS_MAGE-1))|(1<<(CLASS_WARLOCK-1)))