Merge branch 'master' of https://github.com/azerothcore/azerothcore-wotlk into dir-restructure

This commit is contained in:
Yehonal
2017-12-21 11:26:43 +01:00
445 changed files with 49192 additions and 15431 deletions

View File

@@ -78,8 +78,8 @@ message("")
include_directories(
${scripts_INCLUDE_DIRS}
${CMAKE_BINARY_DIR}
${CMAKE_SOURCE_DIR}/deps/recastnavigation/Detour
${CMAKE_SOURCE_DIR}/deps/recastnavigation/Recast
${CMAKE_SOURCE_DIR}/deps/recastnavigation/Detour/Include
${CMAKE_SOURCE_DIR}/deps/recastnavigation/Recast/Include
${CMAKE_SOURCE_DIR}/deps/g3dlite/include
${CMAKE_SOURCE_DIR}/deps/SFMT
${CMAKE_SOURCE_DIR}/deps/zlib

View File

@@ -31,6 +31,7 @@ set(scripts_STAT_SRCS
Commands/cs_lookup.cpp
Commands/cs_message.cpp
Commands/cs_misc.cpp
Commands/cs_mmaps.cpp
Commands/cs_modify.cpp
Commands/cs_npc.cpp
Commands/cs_quest.cpp

View File

@@ -191,14 +191,10 @@ public:
return false;
}
const uint32 VISUAL_AURA = 37800;
std::string param = (char*)args;
if (param == "on")
{
if (_player->HasAura(VISUAL_AURA, 0))
_player->RemoveAurasDueToSpell(VISUAL_AURA);
_player->SetGMVisible(true);
//_player->UpdateObjectVisibility();
handler->GetSession()->SendNotification(LANG_INVISIBLE_VISIBLE);
@@ -208,7 +204,6 @@ public:
if (param == "off")
{
_player->AddAura(VISUAL_AURA, _player);
_player->SetGMVisible(false);
//_player->UpdateObjectVisibility();
handler->GetSession()->SendNotification(LANG_INVISIBLE_INVISIBLE);

View File

@@ -417,7 +417,7 @@ public:
uint32 areaId = id ? (uint32)atoi(id) : player->GetZoneId();
AreaTableEntry const* areaEntry = GetAreaEntryByAreaID(areaId);
AreaTableEntry const* areaEntry = sAreaTableStore.LookupEntry(areaId);
if (x < 0 || x > 100 || y < 0 || y > 100 || !areaEntry)
{
@@ -427,7 +427,7 @@ public:
}
// update to parent zone if exist (client map show only zones without parents)
AreaTableEntry const* zoneEntry = areaEntry->zone ? GetAreaEntryByAreaID(areaEntry->zone) : areaEntry;
AreaTableEntry const* zoneEntry = areaEntry->zone ? sAreaTableStore.LookupEntry(areaEntry->zone) : areaEntry;
Map const* map = sMapMgr->CreateBaseMap(zoneEntry->mapid);

View File

@@ -548,6 +548,7 @@ public:
stmt->setFloat(5, player->GetPositionY());
stmt->setFloat(6, player->GetPositionZ());
stmt->setFloat(7, distance * distance);
stmt->setFloat(8, player->GetPhaseMask());
PreparedQueryResult result = WorldDatabase.Query(stmt);
if (result)

View File

@@ -86,9 +86,9 @@ public:
wstrToLower(wNamePart);
// Search in AreaTable.dbc
for (uint32 areaflag = 0; areaflag < sAreaStore.GetNumRows(); ++areaflag)
for (uint32 i = 0; i < sAreaTableStore.GetNumRows(); ++i)
{
AreaTableEntry const* areaEntry = sAreaStore.LookupEntry(areaflag);
AreaTableEntry const* areaEntry = sAreaTableStore.LookupEntry(i);
if (areaEntry)
{
int locale = handler->GetSessionDbcLocale();

View File

@@ -400,8 +400,8 @@ public:
object->GetZoneAndAreaId(zoneId, areaId);
MapEntry const* mapEntry = sMapStore.LookupEntry(object->GetMapId());
AreaTableEntry const* zoneEntry = GetAreaEntryByAreaID(zoneId);
AreaTableEntry const* areaEntry = GetAreaEntryByAreaID(areaId);
AreaTableEntry const* zoneEntry = sAreaTableStore.LookupEntry(zoneId);
AreaTableEntry const* areaEntry = sAreaTableStore.LookupEntry(areaId);
float zoneX = object->GetPositionX();
float zoneY = object->GetPositionY();
@@ -612,8 +612,8 @@ public:
else
_player->SaveRecallPosition();
_player->TeleportTo(target->GetMapId(), target->GetPositionX(), target->GetPositionY(), target->GetPositionZ()+0.25f, _player->GetOrientation(), TELE_TO_GM_MODE);
_player->SetPhaseMask(target->GetPhaseMask() | 1, false);
if (_player->TeleportTo(target->GetMapId(), target->GetPositionX(), target->GetPositionY(), target->GetPositionZ()+0.25f, _player->GetOrientation(), TELE_TO_GM_MODE, target))
_player->SetPhaseMask(target->GetPhaseMask() | 1, false);
}
else
{
@@ -734,8 +734,8 @@ public:
// before GM
float x, y, z;
handler->GetSession()->GetPlayer()->GetClosePoint(x, y, z, target->GetObjectSize());
target->TeleportTo(handler->GetSession()->GetPlayer()->GetMapId(), x, y, z, target->GetOrientation());
target->SetPhaseMask(handler->GetSession()->GetPlayer()->GetPhaseMask(), false);
if (target->TeleportTo(handler->GetSession()->GetPlayer()->GetMapId(), x, y, z, target->GetOrientation(), 0, handler->GetSession()->GetPlayer()))
target->SetPhaseMask(handler->GetSession()->GetPlayer()->GetPhaseMask(), false);
}
else
{
@@ -845,7 +845,7 @@ public:
// before GM
float x, y, z;
handler->GetSession()->GetPlayer()->GetClosePoint(x, y, z, player->GetObjectSize());
player->TeleportTo(handler->GetSession()->GetPlayer()->GetMapId(), x, y, z, player->GetOrientation());
player->TeleportTo(handler->GetSession()->GetPlayer()->GetMapId(), x, y, z, player->GetOrientation(), 0, handler->GetSession()->GetPlayer());
}
return true;
@@ -1280,7 +1280,7 @@ public:
uint32 zoneId = player->GetZoneId();
AreaTableEntry const* areaEntry = GetAreaEntryByAreaID(zoneId);
AreaTableEntry const* areaEntry = sAreaTableStore.LookupEntry(zoneId);
if (!areaEntry || areaEntry->zone !=0)
{
handler->PSendSysMessage(LANG_COMMAND_GRAVEYARDWRONGZONE, graveyardId, zoneId);
@@ -1411,17 +1411,23 @@ public:
return false;
}
int32 area = GetAreaFlagByAreaID(atoi((char*)args));
int32 offset = area / 32;
uint32 val = uint32((1 << (area % 32)));
if (area<0 || offset >= PLAYER_EXPLORED_ZONES_SIZE)
AreaTableEntry const* area = sAreaTableStore.LookupEntry(atoi(args));
if (!area)
{
handler->SendSysMessage(LANG_BAD_VALUE);
handler->SetSentErrorMessage(true);
return false;
}
int32 offset = area->exploreFlag / 32;
if (offset >= PLAYER_EXPLORED_ZONES_SIZE)
{
handler->SendSysMessage(LANG_BAD_VALUE);
handler->SetSentErrorMessage(true);
return false;
}
uint32 val = uint32((1 << (area->exploreFlag % 32)));
uint32 currFields = playerTarget->GetUInt32Value(PLAYER_EXPLORED_ZONES_1 + offset);
playerTarget->SetUInt32Value(PLAYER_EXPLORED_ZONES_1 + offset, uint32((currFields | val)));
@@ -1442,17 +1448,23 @@ public:
return false;
}
int32 area = GetAreaFlagByAreaID(atoi((char*)args));
int32 offset = area / 32;
uint32 val = uint32((1 << (area % 32)));
if (area < 0 || offset >= PLAYER_EXPLORED_ZONES_SIZE)
AreaTableEntry const* area = sAreaTableStore.LookupEntry(atoi(args));
if (!area)
{
handler->SendSysMessage(LANG_BAD_VALUE);
handler->SetSentErrorMessage(true);
return false;
}
int32 offset = area->exploreFlag / 32;
if (offset >= PLAYER_EXPLORED_ZONES_SIZE)
{
handler->SendSysMessage(LANG_BAD_VALUE);
handler->SetSentErrorMessage(true);
return false;
}
uint32 val = uint32((1 << (area->exploreFlag % 32)));
uint32 currFields = playerTarget->GetUInt32Value(PLAYER_EXPLORED_ZONES_1 + offset);
playerTarget->SetUInt32Value(PLAYER_EXPLORED_ZONES_1 + offset, uint32((currFields ^ val)));
@@ -2025,12 +2037,12 @@ public:
MapEntry const* map = sMapStore.LookupEntry(mapId);
AreaTableEntry const* area = GetAreaEntryByAreaID(areaId);
AreaTableEntry const* area = sAreaTableStore.LookupEntry(areaId);
if (area)
{
areaName = area->area_name[locale];
AreaTableEntry const* zone = GetAreaEntryByAreaID(area->zone);
AreaTableEntry const* zone = sAreaTableStore.LookupEntry(area->zone);
if (zone)
zoneName = zone->area_name[locale];
}

View File

@@ -668,6 +668,7 @@ public:
stmt->setFloat(5, player->GetPositionY());
stmt->setFloat(6, player->GetPositionZ());
stmt->setFloat(7, distance * distance);
stmt->setFloat(8, player->GetPhaseMask());
PreparedQueryResult result = WorldDatabase.Query(stmt);
if (result)

View File

@@ -6,14 +6,20 @@ They will be git-ignored
Remember to use cmake macro inside your CMakeLists.txt to correctly
add scripts to project solution.
BTW, **We strongly suggest you** to use our module system to create your custom
/!\ BTW, **We strongly suggest you** to use our module system to create your custom
powerful module instead of simple scripts.
-----------------
CMakeLists.txt example:
How to:
1) Create a CMakeLists.txt in this directory
Example (everything below is needed, just replace with your scripts' names):
set(scripts_STAT_SRCS
${scripts_STAT_SRCS}
@@ -24,3 +30,8 @@ set(scripts_STAT_SRCS
AC_ADD_SCRIPT_LOADER("Custom" "ScriptLoader.h")
message(" -> Prepared: My custom scripts")
2) Add them to ../ScriptLoader.cpp
Open the file and go at the end of the file to know what to edit.

View File

@@ -110,4 +110,9 @@ enum GameObjectsIds
GO_UROK_PILE = 175621,
};
enum npcspells
{
SPELL_FINKLE_IS_EINHORN = 16710
};
#endif

View File

@@ -67,6 +67,19 @@ public:
memset(go_emberseerrunes, 0, sizeof(go_emberseerrunes));
}
void CreatureLooted(Creature* creature, LootType loot)
{
switch (creature->GetEntry())
{
case NPC_THE_BEAST:
if (loot == LOOT_SKINNING)
{
creature->CastSpell(creature, SPELL_FINKLE_IS_EINHORN, true);
}
break;
}
}
void OnCreatureCreate(Creature* creature)
{
switch (creature->GetEntry())

View File

@@ -61,6 +61,17 @@ class boss_golemagg : public CreatureScript
{
BossAI::EnterCombat(victim);
events.ScheduleEvent(EVENT_PYROBLAST, 7000);
// The two ragers should join the fight alongside me against my foes.
std::list<Creature *> ragers;
me->GetCreaturesWithEntryInRange(ragers, 100, NPC_CORE_RAGER);
for (Creature * i : ragers)
{
if (i && i->IsAlive() && !i->IsInCombat())
{
i->AI()->AttackStart(victim);
}
}
}
void DamageTaken(Unit*, uint32& /*damage*/, DamageEffectType, SpellSchoolMask)

View File

@@ -4,12 +4,12 @@
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
*/
/* ScriptData
SDName: Boss_Magmadar
SD%Complete: 75
SDComment: Conflag on ground nyi
SDCategory: Molten Core
EndScriptData */
/* ScriptData
SDName: Boss_Magmadar
SD%Complete: 75
SDComment: Conflag on ground nyi
SDCategory: Molten Core
EndScriptData */
#include "ObjectMgr.h"
#include "ScriptMgr.h"
@@ -18,93 +18,229 @@ EndScriptData */
enum Texts
{
EMOTE_FRENZY = 0
EMOTE_FRENZY = 0,
EMOTE_SMOLDERING = 0,
EMOTE_IGNITE = 1,
};
enum Spells
{
SPELL_FRENZY = 19451,
SPELL_MAGMA_SPIT = 19449,
SPELL_PANIC = 19408,
SPELL_LAVA_BOMB = 19428,
SPELL_FRENZY = 19451,
SPELL_MAGMA_SPIT = 19449,
SPELL_PANIC = 19408,
SPELL_LAVA_BOMB = 19428,
SPELL_SERRATED_BITE = 19771,
};
enum Events
{
EVENT_FRENZY = 1,
EVENT_PANIC = 2,
EVENT_LAVA_BOMB = 3,
EVENT_FRENZY = 1,
EVENT_PANIC = 2,
EVENT_LAVA_BOMB = 3,
EVENT_SERRATED_BITE = 1,
EVENT_IGNITE = 2,
};
class boss_magmadar : public CreatureScript
{
public:
boss_magmadar() : CreatureScript("boss_magmadar") { }
public:
boss_magmadar() : CreatureScript("boss_magmadar") { }
struct boss_magmadarAI : public BossAI
struct boss_magmadarAI : public BossAI
{
boss_magmadarAI(Creature* creature) : BossAI(creature, BOSS_MAGMADAR)
{
boss_magmadarAI(Creature* creature) : BossAI(creature, BOSS_MAGMADAR)
{
}
void Reset()
{
BossAI::Reset();
DoCast(me, SPELL_MAGMA_SPIT, true);
}
void EnterCombat(Unit* victim)
{
BossAI::EnterCombat(victim);
events.ScheduleEvent(EVENT_FRENZY, 30000);
events.ScheduleEvent(EVENT_PANIC, 20000);
events.ScheduleEvent(EVENT_LAVA_BOMB, 12000);
}
void UpdateAI(uint32 diff)
{
if (!UpdateVictim())
return;
events.Update(diff);
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
while (uint32 eventId = events.ExecuteEvent())
{
switch (eventId)
{
case EVENT_FRENZY:
Talk(EMOTE_FRENZY);
DoCast(me, SPELL_FRENZY);
events.ScheduleEvent(EVENT_FRENZY, 15000);
break;
case EVENT_PANIC:
DoCastVictim(SPELL_PANIC);
events.ScheduleEvent(EVENT_PANIC, 35000);
break;
case EVENT_LAVA_BOMB:
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 0.0f, true, -SPELL_LAVA_BOMB))
DoCast(target, SPELL_LAVA_BOMB);
events.ScheduleEvent(EVENT_LAVA_BOMB, 12000);
break;
default:
break;
}
}
DoMeleeAttackIfReady();
}
};
CreatureAI* GetAI(Creature* creature) const
{
return new boss_magmadarAI(creature);
}
void Reset()
{
BossAI::Reset();
DoCast(me, SPELL_MAGMA_SPIT, true);
}
void EnterCombat(Unit* victim)
{
BossAI::EnterCombat(victim);
events.ScheduleEvent(EVENT_FRENZY, 30000);
events.ScheduleEvent(EVENT_PANIC, 20000);
events.ScheduleEvent(EVENT_LAVA_BOMB, 12000);
}
void UpdateAI(uint32 diff)
{
if (!UpdateVictim())
return;
events.Update(diff);
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
while (uint32 eventId = events.ExecuteEvent())
{
switch (eventId)
{
case EVENT_FRENZY:
Talk(EMOTE_FRENZY);
DoCast(me, SPELL_FRENZY);
events.ScheduleEvent(EVENT_FRENZY, 15000);
break;
case EVENT_PANIC:
DoCastVictim(SPELL_PANIC);
events.ScheduleEvent(EVENT_PANIC, 35000);
break;
case EVENT_LAVA_BOMB:
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 0.0f, true, -SPELL_LAVA_BOMB))
DoCast(target, SPELL_LAVA_BOMB);
events.ScheduleEvent(EVENT_LAVA_BOMB, 12000);
break;
default:
break;
}
}
DoMeleeAttackIfReady();
}
};
CreatureAI* GetAI(Creature* creature) const
{
return new boss_magmadarAI(creature);
}
};
// Serrated Bites timer may be wrong
class npc_magmadar_core_hound : public CreatureScript
{
public:
npc_magmadar_core_hound() : CreatureScript("npc_magmadar_core_hound") { }
struct npc_magmadar_core_houndAI : public CreatureAI
{
npc_magmadar_core_houndAI(Creature* creature) : CreatureAI(creature)
{
}
EventMap events;
std::list<Creature *> hounds;
bool smoldering = false;
Unit* killer;
void removeFeignDeath() {
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNK_29);
me->RemoveFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_FEIGN_DEATH);
me->RemoveFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_DEAD);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_MOVE);
me->RemoveUnitMovementFlag(MOVEMENTFLAG_ROOT);
me->ClearUnitState(UNIT_STATE_DIED);
me->ClearUnitState(UNIT_STATE_CANNOT_AUTOATTACK);
me->DisableRotate(false);
}
void DamageTaken(Unit* attacker, uint32& damage, DamageEffectType /*damagetype*/, SpellSchoolMask /*damageSchoolMask*/)
{
if (me->HealthBelowPctDamaged(0, damage))
{
if (!smoldering)
{
killer = attacker;
events.ScheduleEvent(EVENT_IGNITE, 10000);
me->SetHealth(1);
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNK_29);
me->SetFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_FEIGN_DEATH);
me->SetFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_DEAD);
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_MOVE);
me->AddUnitMovementFlag(MOVEMENTFLAG_ROOT);
me->AddUnitState(UNIT_STATE_DIED);
me->AddUnitState(UNIT_STATE_CANNOT_AUTOATTACK);
me->DisableRotate(true);
Talk(EMOTE_SMOLDERING);
}
damage = 0;
smoldering = true;
}
}
void Reset() {
removeFeignDeath();
}
void JustDied(Unit* /*killer*/) {
removeFeignDeath();
}
void EnterCombat(Unit* /*victim*/)
{
events.ScheduleEvent(EVENT_SERRATED_BITE, 10000); // timer may be wrong
}
void UpdateAI(uint32 diff)
{
if (!UpdateVictim() && !smoldering)
return;
events.Update(diff);
while (uint32 eventId = events.ExecuteEvent())
{
switch (eventId)
{
case EVENT_SERRATED_BITE:
if (UpdateVictim() && !smoldering) {
DoCast(me->GetVictim(), SPELL_SERRATED_BITE);
events.ScheduleEvent(EVENT_SERRATED_BITE, 10000); // again, timer may be wrong
}
break;
case EVENT_IGNITE:
smoldering = false;
me->GetCreaturesWithEntryInRange(hounds, 80, NPC_CORE_HOUND);
for (Creature * i : hounds)
{
if (i && i->IsAlive() && i->IsInCombat() && !i->HasUnitState(UNIT_STATE_DIED))
{
Talk(EMOTE_IGNITE);
me->SetFullHealth();
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNK_29);
me->RemoveFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_FEIGN_DEATH);
me->RemoveFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_DEAD);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_MOVE);
me->RemoveUnitMovementFlag(MOVEMENTFLAG_ROOT);
me->ClearUnitState(UNIT_STATE_DIED);
me->ClearUnitState(UNIT_STATE_CANNOT_AUTOATTACK);
me->DisableRotate(false);
me->AI()->AttackStart(i->GetVictim());
return;
}
}
if (me->HasUnitState(UNIT_STATE_DIED))
{
if (killer)
{
me->Kill(killer, me);
}
else
{
me->Kill(me, me);
}
}
break;
default:
break;
}
}
DoMeleeAttackIfReady();
}
};
CreatureAI* GetAI(Creature* creature) const
{
return new npc_magmadar_core_houndAI(creature);
}
};
void AddSC_boss_magmadar()
{
new boss_magmadar();
new npc_magmadar_core_hound();
}

View File

@@ -80,6 +80,8 @@ class boss_majordomo : public CreatureScript
events.ScheduleEvent(EVENT_DAMAGE_REFLECTION, 15000);
events.ScheduleEvent(EVENT_BLAST_WAVE, 10000);
events.ScheduleEvent(EVENT_TELEPORT, 20000);
// Call every flamewaker around him
me->CallForHelp(30);
}
void UpdateAI(uint32 diff)

View File

@@ -61,6 +61,7 @@ enum Events
EVENT_INTRO_5 = 12
};
class boss_ragnaros : public CreatureScript
{
public:
@@ -83,6 +84,7 @@ class boss_ragnaros : public CreatureScript
_hasSubmergedOnce = false;
_isBanished = false;
me->SetUInt32Value(UNIT_NPC_EMOTESTATE, 0);
me->SetOrientation(0.8f);
}
void EnterCombat(Unit* victim)

View File

@@ -20,15 +20,15 @@ EndScriptData */
Position const SummonPositions[10] =
{
{737.850f, -1145.35f, -120.288f, 4.71368f},
{744.162f, -1151.63f, -119.726f, 4.58204f},
{751.247f, -1152.82f, -119.744f, 4.49673f},
{759.206f, -1155.09f, -120.051f, 4.30104f},
{755.973f, -1152.33f, -120.029f, 4.25588f},
{731.712f, -1147.56f, -120.195f, 4.95955f},
{726.499f, -1149.80f, -120.156f, 5.24055f},
{722.408f, -1152.41f, -120.029f, 5.33087f},
{718.994f, -1156.36f, -119.805f, 5.75738f},
{759.542f, -1173.43f, -118.974f, 3.3048f},
{761.652f, -1164.30f, -119.533f, 3.3919f},
{747.323f, -1149.24f, -120.060f, 3.6629f},
{766.734f, -1183.16f, -119.292f, 2.9889f},
{757.364f, -1198.31f, -118.652f, 2.3095f},
{752.349f, -1159.19f, -119.261f, 3.6032f},
{738.015f, -1152.22f, -119.512f, 4.0792f},
{757.246f, -1189.79f, -118.633f, 2.5333f},
{745.916f, -1199.35f, -118.119f, 1.8932f},
{838.510f, -829.840f, -232.000f, 2.00000f},
};
@@ -45,29 +45,17 @@ class instance_molten_core : public InstanceMapScript
_golemaggTheIncineratorGUID = 0;
_majordomoExecutusGUID = 0;
_cacheOfTheFirelordGUID = 0;
_executusSchedule = NULL;
_deadBossCount = 0;
_ragnarosAddDeaths = 0;
_isLoading = false;
_summonedExecutus = false;
}
~instance_molten_core_InstanceMapScript()
void OnPlayerEnter(Player* /*player*/) override
{
delete _executusSchedule;
if (CheckMajordomoExecutus())
SummonMajordomoExecutus();
}
void OnPlayerEnter(Player* /*player*/)
{
if (_executusSchedule)
{
SummonMajordomoExecutus(*_executusSchedule);
delete _executusSchedule;
_executusSchedule = NULL;
}
}
void OnCreatureCreate(Creature* creature)
void OnCreatureCreate(Creature* creature) override
{
switch (creature->GetEntry())
{
@@ -82,19 +70,40 @@ class instance_molten_core : public InstanceMapScript
}
}
void OnGameObjectCreate(GameObject* go)
void OnGameObjectCreate(GameObject* go) override
{
switch (go->GetEntry())
{
case GO_CACHE_OF_THE_FIRELORD:
_cacheOfTheFirelordGUID = go->GetGUID();
break;
case GO_CIRCLE_BARON:
_circlesGUIDs[5] = go->GetGUID();
break;
case GO_CIRCLE_GARR:
_circlesGUIDs[3] = go->GetGUID();
break;
case GO_CIRCLE_GEHENNAS:
_circlesGUIDs[2] = go->GetGUID();
break;
case GO_CIRCLE_GOLEMAGG:
_circlesGUIDs[7] = go->GetGUID();
break;
case GO_CIRCLE_MAGMADAR:
_circlesGUIDs[1] = go->GetGUID();
break;
case GO_CIRCLE_SHAZZRAH:
_circlesGUIDs[4] = go->GetGUID();
break;
case GO_CIRCLE_SULFURON:
_circlesGUIDs[6] = go->GetGUID();
break;
default:
break;
}
}
void SetData(uint32 type, uint32 data)
void SetData(uint32 type, uint32 data) override
{
if (type == DATA_RAGNAROS_ADDS)
{
@@ -105,7 +114,7 @@ class instance_molten_core : public InstanceMapScript
}
}
uint32 GetData(uint32 type) const
uint32 GetData(uint32 type) const override
{
switch (type)
{
@@ -116,7 +125,7 @@ class instance_molten_core : public InstanceMapScript
return 0;
}
uint64 GetData64(uint32 type) const
uint64 GetData64(uint32 type) const override
{
switch (type)
{
@@ -129,33 +138,28 @@ class instance_molten_core : public InstanceMapScript
return 0;
}
bool SetBossState(uint32 bossId, EncounterState state)
bool SetBossState(uint32 bossId, EncounterState state) override
{
if (!InstanceScript::SetBossState(bossId, state))
return false;
if (state == DONE && bossId < BOSS_MAJORDOMO_EXECUTUS)
++_deadBossCount;
if (_isLoading)
return true;
if (_deadBossCount == 8)
SummonMajordomoExecutus(false);
if (bossId == BOSS_MAJORDOMO_EXECUTUS && state == DONE)
if (CheckMajordomoExecutus())
SummonMajordomoExecutus();
if (bossId == BOSS_MAJORDOMO_EXECUTUS && state == DONE) {
DoRespawnGameObject(_cacheOfTheFirelordGUID, 7 * DAY);
}
return true;
}
void SummonMajordomoExecutus(bool done)
void SummonMajordomoExecutus()
{
if (_summonedExecutus)
if (_majordomoExecutusGUID)
return;
_summonedExecutus = true;
if (!done)
if (GetBossState(BOSS_MAJORDOMO_EXECUTUS) != DONE)
{
instance->SummonCreature(NPC_MAJORDOMO_EXECUTUS, SummonPositions[0]);
instance->SummonCreature(NPC_FLAMEWAKER_HEALER, SummonPositions[1]);
@@ -168,10 +172,22 @@ class instance_molten_core : public InstanceMapScript
instance->SummonCreature(NPC_FLAMEWAKER_ELITE, SummonPositions[8]);
}
else if (TempSummon* summon = instance->SummonCreature(NPC_MAJORDOMO_EXECUTUS, RagnarosTelePos))
summon->AI()->DoAction(ACTION_START_RAGNAROS_ALT);
summon->AI()->DoAction(ACTION_START_RAGNAROS_ALT);
}
std::string GetSaveData()
bool CheckMajordomoExecutus() const
{
if (GetBossState(BOSS_RAGNAROS) == DONE)
return false;
for (uint8 i = 0; i < BOSS_MAJORDOMO_EXECUTUS; ++i)
if (GetBossState(i) != DONE)
return false;
return true;
}
std::string GetSaveData() override
{
OUT_SAVE_INST_DATA;
@@ -182,7 +198,7 @@ class instance_molten_core : public InstanceMapScript
return saveStream.str();
}
void Load(char const* data)
void Load(char const* data) override
{
if (!data)
{
@@ -190,7 +206,6 @@ class instance_molten_core : public InstanceMapScript
return;
}
_isLoading = true;
OUT_LOAD_INST_DATA(data);
char dataHead1, dataHead2;
@@ -200,44 +215,32 @@ class instance_molten_core : public InstanceMapScript
if (dataHead1 == 'M' && dataHead2 == 'C')
{
EncounterState states[MAX_ENCOUNTER];
uint8 executusCounter = 0;
// need 2 loops to check spawning executus/ragnaros
for (uint8 i = 0; i < MAX_ENCOUNTER; ++i)
{
uint32 tmpState;
loadStream >> tmpState;
if (tmpState == IN_PROGRESS || tmpState > TO_BE_DECIDED)
tmpState = NOT_STARTED;
states[i] = EncounterState(tmpState);
if (tmpState == DONE && i < BOSS_MAJORDOMO_EXECUTUS)
++executusCounter;
}
SetBossState(i, EncounterState(tmpState));
}
if (executusCounter >= 8 && states[BOSS_RAGNAROS] != DONE)
_executusSchedule = new bool(states[BOSS_MAJORDOMO_EXECUTUS] == DONE);
for (uint8 i = 0; i < MAX_ENCOUNTER; ++i)
SetBossState(i, states[i]);
if (CheckMajordomoExecutus())
SummonMajordomoExecutus();
}
else
OUT_LOAD_INST_DATA_FAIL;
OUT_LOAD_INST_DATA_COMPLETE;
_isLoading = false;
}
private:
uint64 _golemaggTheIncineratorGUID;
uint64 _majordomoExecutusGUID;
uint64 _cacheOfTheFirelordGUID;
bool* _executusSchedule;
uint8 _deadBossCount;
uint8 _ragnarosAddDeaths;
bool _isLoading;
bool _summonedExecutus;
std::unordered_map<uint8, uint64> _circlesGUIDs;
};
InstanceScript* GetInstanceScript(InstanceMap* map) const

View File

@@ -47,11 +47,20 @@ enum Creatures
NPC_RAGNAROS = 11502,
NPC_FLAMEWAKER_HEALER = 11663,
NPC_FLAMEWAKER_ELITE = 11664,
NPC_CORE_RAGER = 11672,
NPC_CORE_HOUND = 11671,
};
enum GameObjects
{
GO_CACHE_OF_THE_FIRELORD = 179703,
GO_CIRCLE_SULFURON = 178187,
GO_CIRCLE_BARON = 178188,
GO_CIRCLE_SHAZZRAH = 178189,
GO_CIRCLE_GOLEMAGG = 178190,
GO_CIRCLE_GARR = 178191,
GO_CIRCLE_MAGMADAR = 178192,
GO_CIRCLE_GEHENNAS = 178193,
};
enum Data

View File

@@ -196,11 +196,13 @@ class boss_ayamiss : public CreatureScript
events.ScheduleEvent(EVENT_SWARMER_ATTACK, 60000);
break;
case EVENT_SUMMON_SWARMER:
{
Position Pos;
me->GetRandomPoint(SwarmerPos, 80.0f, Pos);
me->SummonCreature(NPC_SWARMER, Pos);
events.ScheduleEvent(EVENT_SUMMON_SWARMER, 5000);
break;
}
case EVENT_TRASH:
DoCastVictim(SPELL_TRASH);
events.ScheduleEvent(EVENT_TRASH, urand(5000, 7000));

View File

@@ -880,7 +880,7 @@ public:
}
else
{
NextWaveTimer = 65000;
NextWaveTimer = 150000;
uint8 num_to_activate = 5;
if (WaveNumber <= 2)

View File

@@ -107,7 +107,7 @@ enum Spells
SPELL_RISEN_WITCH_DOCTOR_SPAWN = 69639,
SPELL_SUMMON_SHAMBLING_HORROR = 70372,
SPELL_SUMMON_DRUDGE_GHOULS = 70358,
SPELL_INFEST = 70541,
SPELL_INFEST = 70541, //cast time 2 sec
SPELL_NECROTIC_PLAGUE = 70337,
SPELL_NECROTIC_PLAGUE_JUMP = 70338,
SPELL_PLAGUE_SIPHON = 74074,
@@ -116,12 +116,12 @@ enum Spells
SPELL_SHADOW_TRAP_KNOCKBACK = 73529,
// Phase 2
SPELL_DEFILE = 72762,
SPELL_DEFILE = 72762, //cast time 2 sec
SPELL_DEFILE_AURA = 72743,
SPELL_DEFILE_GROW = 72756,
SPELL_SOUL_REAPER = 69409,
SPELL_SOUL_REAPER = 69409, // instant
SPELL_SOUL_REAPER_BUFF = 69410,
SPELL_SUMMON_VALKYR = 69037,
SPELL_SUMMON_VALKYR = 69037, // instant
SPELL_SUMMON_VALKYR_PERIODIC = 74361,
SPELL_WINGS_OF_THE_DAMNED = 74352,
SPELL_VALKYR_TARGET_SEARCH = 69030,
@@ -980,10 +980,10 @@ class boss_the_lich_king : public CreatureScript
case EVENT_QUAKE:
_phase = PHASE_TWO;
events.CancelEventGroup(EVENT_GROUP_ABILITIES);
events.ScheduleEvent(EVENT_INFEST, 8000, EVENT_GROUP_ABILITIES);
events.ScheduleEvent(EVENT_SUMMON_VALKYR, 15000, EVENT_GROUP_ABILITIES);
events.ScheduleEvent(EVENT_SOUL_REAPER, 22000, EVENT_GROUP_ABILITIES);
events.ScheduleEvent(EVENT_DEFILE, 32500, EVENT_GROUP_ABILITIES);
events.ScheduleEvent(EVENT_INFEST, 14000, EVENT_GROUP_ABILITIES);
events.ScheduleEvent(EVENT_SUMMON_VALKYR, 20000, EVENT_GROUP_ABILITIES);
events.ScheduleEvent(EVENT_SOUL_REAPER, 40000, EVENT_GROUP_ABILITIES);
events.ScheduleEvent(EVENT_DEFILE, 38000, EVENT_GROUP_ABILITIES);
me->InterruptNonMeleeSpells(false);
me->ClearUnitState(UNIT_STATE_CASTING);
@@ -995,10 +995,10 @@ class boss_the_lich_king : public CreatureScript
case EVENT_QUAKE_2:
_phase = PHASE_THREE;
events.CancelEventGroup(EVENT_GROUP_ABILITIES);
events.ScheduleEvent(EVENT_SOUL_REAPER, 25000, EVENT_GROUP_ABILITIES);
events.ScheduleEvent(EVENT_DEFILE, 32500, EVENT_GROUP_ABILITIES);
events.ScheduleEvent(EVENT_VILE_SPIRITS, 18000, EVENT_GROUP_VILE_SPIRITS);
events.ScheduleEvent(IsHeroic() ? EVENT_HARVEST_SOULS : EVENT_HARVEST_SOUL, 11000, EVENT_GROUP_ABILITIES);
events.ScheduleEvent(EVENT_SOUL_REAPER, 40000, EVENT_GROUP_ABILITIES);
events.ScheduleEvent(EVENT_DEFILE, 38000, EVENT_GROUP_ABILITIES);
events.ScheduleEvent(EVENT_VILE_SPIRITS, 20000, EVENT_GROUP_VILE_SPIRITS);
events.ScheduleEvent(IsHeroic() ? EVENT_HARVEST_SOULS : EVENT_HARVEST_SOUL, 14000, EVENT_GROUP_ABILITIES);
me->InterruptNonMeleeSpells(false);
me->ClearUnitState(UNIT_STATE_CASTING);
@@ -1020,7 +1020,7 @@ class boss_the_lich_king : public CreatureScript
break;
case EVENT_INFEST:
me->CastSpell(me, SPELL_INFEST, false);
events.ScheduleEvent(EVENT_INFEST, urand(21000, 22000), EVENT_GROUP_ABILITIES);
events.ScheduleEvent(EVENT_INFEST, 22500, EVENT_GROUP_ABILITIES);
break;
case EVENT_NECROTIC_PLAGUE:
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, NecroticPlagueTargetCheck(me, NECROTIC_PLAGUE_LK, NECROTIC_PLAGUE_PLR)))
@@ -1040,7 +1040,7 @@ class boss_the_lich_king : public CreatureScript
case EVENT_PAIN_AND_SUFFERING:
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 0.0f, true))
{
events.DelayEventsToMax(500, EVENT_GROUP_ABILITIES);
//events.DelayEventsToMax(500, EVENT_GROUP_ABILITIES);
me->SetOrientation(me->GetAngle(target));
me->CastSpell(target, SPELL_PAIN_AND_SUFFERING, false);
}
@@ -1058,33 +1058,43 @@ class boss_the_lich_king : public CreatureScript
case EVENT_DEFILE:
{
uint32 evTime = events.GetNextEventTime(EVENT_SUMMON_VALKYR);
if (evTime && (events.GetTimer() > evTime || evTime - events.GetTimer() < 5000)) // defile cast 2sec -> valkyr in less than 3 secs after defile appears
// if defile (cast time 2sec) is less than 3 before valkyr appears
// we've to decide
if (evTime && (events.GetTimer() > evTime || evTime - events.GetTimer() < 5000))
{
if (events.GetTimer() > evTime || evTime - events.GetTimer() < 3500) // valkyr is less than 1.5 secs after defile - reschedule defile
// if valkyr is less than 1.5 secs after defile (cast time 2 sec) then we've a sync issue, so
// we need to cancel it (break) and schedule a defile to be casted 5 or 4 seconds after valkyr
if (events.GetTimer() > evTime || evTime - events.GetTimer() < 3500)
{
uint32 t = events.GetTimer() > evTime ? 0 : evTime - events.GetTimer();
events.ScheduleEvent(EVENT_DEFILE, t+(Is25ManRaid() ? 5000 : 4000), EVENT_GROUP_ABILITIES);
break;
}
}
// if valkyr is coming between 1.5 and 3 seconds after defile then we've to
// delay valkyr just a bit
events.RescheduleEvent(EVENT_SUMMON_VALKYR, 5000, EVENT_GROUP_ABILITIES);
}
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, DefileTargetSelector(me)))
{
Talk(EMOTE_DEFILE_WARNING);
me->CastSpell(target, SPELL_DEFILE, false);
events.ScheduleEvent(EVENT_DEFILE, urand(31000, 34000), EVENT_GROUP_ABILITIES);
// defile has a fixed CD (from dbm) that can be variable only
// if no target has been found at the moment (schedule after 1 second)
events.ScheduleEvent(EVENT_DEFILE, 32500, EVENT_GROUP_ABILITIES);
}
else {
// be sure it happen trying each seconds if no target
events.ScheduleEvent(EVENT_DEFILE, 1000, EVENT_GROUP_ABILITIES);
}
else
events.ScheduleEvent(EVENT_DEFILE, 2000, EVENT_GROUP_ABILITIES);
}
break;
case EVENT_SOUL_REAPER:
if (me->IsWithinMeleeRange(me->GetVictim()))
{
me->CastSpell(me->GetVictim(), SPELL_SOUL_REAPER, false);
events.DelayEventsToMax(12000, EVENT_GROUP_ABILITIES);
events.ScheduleEvent(EVENT_SOUL_REAPER, 30000, EVENT_GROUP_ABILITIES);
events.ScheduleEvent(EVENT_SOUL_REAPER, 30500, EVENT_GROUP_ABILITIES);
}
else
events.ScheduleEvent(EVENT_SOUL_REAPER, 1000, EVENT_GROUP_ABILITIES);
@@ -1094,12 +1104,15 @@ class boss_the_lich_king : public CreatureScript
me->GetMap()->SetZoneMusic(AREA_THE_FROZEN_THRONE, MUSIC_SPECIAL);
Talk(SAY_LK_SUMMON_VALKYR);
me->CastSpell((Unit*)NULL, SUMMON_VALKYR, false);
events.ScheduleEvent(EVENT_SUMMON_VALKYR, urand(45000, 48000), EVENT_GROUP_ABILITIES);
events.ScheduleEvent(EVENT_SUMMON_VALKYR, 45000, EVENT_GROUP_ABILITIES);
// schedule a defile (or reschedule it) if next defile event
// doesn't exist ( now > next defile ) or defile is coming too soon
uint32 minTime = (Is25ManRaid() ? 5000 : 4000);
if (uint32 evTime = events.GetNextEventTime(EVENT_DEFILE))
if (events.GetTimer() > evTime || evTime - events.GetTimer() < minTime)
if (events.GetTimer() > evTime || evTime - events.GetTimer() < minTime) {
events.RescheduleEvent(EVENT_DEFILE, minTime, EVENT_GROUP_ABILITIES);
}
}
break;
case EVENT_VILE_SPIRITS:
@@ -1112,7 +1125,7 @@ class boss_the_lich_king : public CreatureScript
{
Talk(SAY_LK_HARVEST_SOUL);
me->CastSpell(target, SPELL_HARVEST_SOUL, false);
events.ScheduleEvent(EVENT_HARVEST_SOUL, 70000, EVENT_GROUP_ABILITIES);
events.ScheduleEvent(EVENT_HARVEST_SOUL, 75000, EVENT_GROUP_ABILITIES);
}
else
events.ScheduleEvent(EVENT_HARVEST_SOUL, 10000, EVENT_GROUP_ABILITIES);
@@ -3789,4 +3802,4 @@ void AddSC_boss_the_lich_king()
new npc_lk_wicked_spirit();
new achievement_been_waiting_long_time();
new achievement_neck_deep_in_vile();
}
}

View File

@@ -1548,7 +1548,8 @@ class instance_icecrown_citadel : public InstanceMapScript
std::ostringstream saveStream;
saveStream << "I C " << GetBossSaveData() << HeroicAttempts << ' '
<< ColdflameJetsState << ' ' << BloodQuickeningState << ' ' << BloodQuickeningMinutes << ' ' << WeeklyQuestId10 << ' ' << PutricideEventProgress << ' '
<< uint32(LichKingHeroicAvailable ? 1 : 0) << ' ' << BloodPrinceTrashCount;
<< uint32(LichKingHeroicAvailable ? 1 : 0) << ' ' << BloodPrinceTrashCount << ' ' << uint32(IsBuffAvailable ? 1 : 0);
OUT_SAVE_INST_DATA_COMPLETE;
return saveStream.str();
@@ -1600,6 +1601,8 @@ class instance_icecrown_citadel : public InstanceMapScript
loadStream >> temp;
LichKingHeroicAvailable = temp ? true : false;
loadStream >> BloodPrinceTrashCount;
loadStream >> temp;
SetData(DATA_BUFF_AVAILABLE, temp ? true : false);
}
else
OUT_LOAD_INST_DATA_FAIL;

View File

@@ -49,9 +49,9 @@ public:
return new boss_anubrekhanAI (pCreature);
}
struct boss_anubrekhanAI : public ScriptedAI
struct boss_anubrekhanAI : public BossAI
{
boss_anubrekhanAI(Creature *c) : ScriptedAI(c), summons(me)
boss_anubrekhanAI(Creature *c) : BossAI(c, BOSS_ANUB), summons(me)
{
pInstance = c->GetInstanceScript();
sayGreet = false;
@@ -71,15 +71,15 @@ public:
}
}
void Reset()
void Reset()
{
BossAI::Reset();
events.Reset();
summons.DespawnAll();
SummonCryptGuards();
if (pInstance)
{
pInstance->SetData(EVENT_ANUB, NOT_STARTED);
if (GameObject* go = me->GetMap()->GetGameObject(pInstance->GetData64(DATA_ANUB_GATE)))
go->SetGoState(GO_STATE_ACTIVE);
}
@@ -107,13 +107,13 @@ public:
void SummonedCreatureDespawn(Creature* cr) { summons.Despawn(cr); }
void JustDied(Unit* /*Killer*/)
void JustDied(Unit* killer)
{
BossAI::JustDied(killer);
summons.DespawnAll();
if (pInstance)
{
pInstance->DoStartTimedAchievement(ACHIEVEMENT_TIMED_TYPE_EVENT, ACHIEV_TIMED_START_EVENT);
pInstance->SetData(EVENT_ANUB, DONE);
}
}
@@ -132,13 +132,13 @@ public:
pInstance->SetData(DATA_IMMORTAL_FAIL, 0);
}
void EnterCombat(Unit * /*who*/)
void EnterCombat(Unit * who)
{
BossAI::EnterCombat(who);
me->CallForHelp(30.0f); // catch helpers
Talk(SAY_AGGRO);
if (pInstance)
{
pInstance->SetData(EVENT_ANUB, IN_PROGRESS);
if (GameObject* go = me->GetMap()->GetGameObject(pInstance->GetData64(DATA_ANUB_GATE)))
go->SetGoState(GO_STATE_READY);
}
@@ -179,12 +179,14 @@ public:
events.RepeatEvent(20000);
break;
case EVENT_SPELL_LOCUST_SWARM:
{
me->CastSpell(me, RAID_MODE(SPELL_LOCUST_SWARM_10, SPELL_LOCUST_SWARM_25), false);
Position pos;
me->GetNearPosition(pos, 10.0f, rand_norm()*2*M_PI);
me->GetNearPosition(pos, 10.0f, rand_norm() * 2 * M_PI);
me->SummonCreature(NPC_CRYPT_GUARD, pos);
events.RepeatEvent(90000);
break;
}
case EVENT_SPELL_BERSERK:
me->CastSpell(me, SPELL_BERSERK, true);
events.PopEvent();

View File

@@ -49,9 +49,9 @@ public:
return new boss_faerlinaAI (pCreature);
}
struct boss_faerlinaAI : public ScriptedAI
struct boss_faerlinaAI : public BossAI
{
boss_faerlinaAI(Creature *c) : ScriptedAI(c), summons(me)
boss_faerlinaAI(Creature *c) : BossAI(c, BOSS_FAERLINA), summons(me)
{
pInstance = me->GetInstanceScript();
sayGreet = false;
@@ -81,24 +81,21 @@ public:
void Reset()
{
BossAI::Reset();
events.Reset();
summons.DespawnAll();
SummonHelpers();
if (pInstance)
pInstance->SetData(EVENT_FAERLINA, NOT_STARTED);
}
void EnterCombat(Unit * /*who*/)
void EnterCombat(Unit * who)
{
me->SetInCombatWithZone();
BossAI::EnterCombat(who);
summons.DoZoneInCombat();
Talk(SAY_AGGRO);
events.ScheduleEvent(EVENT_SPELL_POISON_BOLT, urand(12000,15000));
events.ScheduleEvent(EVENT_SPELL_RAIN_OF_FIRE, urand(6000,18000));
events.ScheduleEvent(EVENT_SPELL_FRENZY, urand(60000,80000), 1);
events.SetPhase(1);
if (pInstance)
pInstance->SetData(EVENT_FAERLINA, IN_PROGRESS);
}
void MoveInLineOfSight(Unit *who)
@@ -124,11 +121,10 @@ public:
pInstance->SetData(DATA_IMMORTAL_FAIL, 0);
}
void JustDied(Unit* /*Killer*/)
void JustDied(Unit* killer)
{
BossAI::JustDied(killer);
Talk(SAY_DEATH);
if (pInstance)
pInstance->SetData(EVENT_FAERLINA, DONE);
}
void UpdateAI(uint32 diff)

View File

@@ -121,9 +121,9 @@ public:
return new boss_four_horsemenAI (pCreature);
}
struct boss_four_horsemenAI : public ScriptedAI
struct boss_four_horsemenAI : public BossAI
{
boss_four_horsemenAI(Creature *c) : ScriptedAI(c)
boss_four_horsemenAI(Creature *c) : BossAI(c, BOSS_HORSEMAN)
{
pInstance = me->GetInstanceScript();
switch (me->GetEntry())
@@ -174,15 +174,13 @@ public:
void Reset()
{
BossAI::Reset();
me->SetPosition(me->GetHomePosition());
movementPhase = MOVE_PHASE_NONE;
currentWaypoint = 0;
me->SetReactState(REACT_AGGRESSIVE);
events.Reset();
if (pInstance)
pInstance->SetData(EVENT_HORSEMAN, NOT_STARTED);
// Schedule Events
events.RescheduleEvent(EVENT_SPELL_MARK_CAST, 24000);
events.RescheduleEvent(EVENT_BERSERK, 100*15000);
@@ -248,25 +246,24 @@ public:
pInstance->SetData(DATA_IMMORTAL_FAIL, 0);
}
void JustDied(Unit* /*killer*/)
void JustDied(Unit* killer)
{
BossAI::JustDied(killer);
if (pInstance)
{
pInstance->SetData(EVENT_HORSEMAN, DONE);
if (pInstance->GetData(EVENT_HORSEMAN) == DONE)
if (pInstance->GetBossState(BOSS_HORSEMAN) == DONE) {
if (!me->GetMap()->GetPlayers().isEmpty())
if (Player* player = me->GetMap()->GetPlayers().getFirst()->GetSource())
player->SummonGameObject(RAID_MODE(GO_HORSEMEN_CHEST_10, GO_HORSEMEN_CHEST_25), 2514.8f, -2944.9f, 245.55f, 5.51f, 0, 0, 0, 0, 0);
}
}
Talk(SAY_DEATH);
}
void EnterCombat(Unit * /*who*/)
void EnterCombat(Unit * who)
{
if (pInstance)
pInstance->SetData(EVENT_HORSEMAN, IN_PROGRESS);
BossAI::EnterCombat(who);
if (movementPhase == MOVE_PHASE_NONE)
{
Talk(SAY_AGGRO);

View File

@@ -52,9 +52,9 @@ public:
return new boss_gluthAI (pCreature);
}
struct boss_gluthAI : public ScriptedAI
struct boss_gluthAI : public BossAI
{
boss_gluthAI(Creature *c) : ScriptedAI(c), summons(me)
boss_gluthAI(Creature *c) : BossAI(c, BOSS_GLUTH), summons(me)
{
pInstance = me->GetInstanceScript();
}
@@ -66,14 +66,12 @@ public:
void Reset()
{
BossAI::Reset();
me->ApplySpellImmune(29306, IMMUNITY_ID, 29306, true);
events.Reset();
summons.DespawnAll();
gazeTarget = 0;
me->SetReactState(REACT_AGGRESSIVE);
if (pInstance)
pInstance->SetData(EVENT_GLUTH, NOT_STARTED);
}
void MoveInLineOfSight(Unit *who)
@@ -87,8 +85,9 @@ public:
ScriptedAI::MoveInLineOfSight(who);
}
void EnterCombat(Unit * /*who*/)
void EnterCombat(Unit * who)
{
BossAI::EnterCombat(who);
me->SetInCombatWithZone();
events.ScheduleEvent(EVENT_SPELL_MORTAL_WOUND, 10000);
events.ScheduleEvent(EVENT_SPELL_ENRAGE, 30000);
@@ -96,9 +95,6 @@ public:
events.ScheduleEvent(EVENT_SPELL_BERSERK, 8*60000);
events.ScheduleEvent(EVENT_SUMMON_ZOMBIE, 10000);
events.ScheduleEvent(EVENT_CAN_EAT_ZOMBIE, 1000);
if (pInstance)
pInstance->SetData(EVENT_GLUTH, IN_PROGRESS);
}
void JustSummoned(Creature *summon)
@@ -120,11 +116,10 @@ public:
pInstance->SetData(DATA_IMMORTAL_FAIL, 0);
}
void JustDied(Unit*)
void JustDied(Unit* killer)
{
BossAI::JustDied(killer);
summons.DespawnAll();
if (pInstance)
pInstance->SetData(EVENT_GLUTH, DONE);
}
bool SelectPlayerInRoom()

View File

@@ -135,9 +135,9 @@ public:
return new boss_gothikAI (pCreature);
}
struct boss_gothikAI : public ScriptedAI
struct boss_gothikAI : public BossAI
{
boss_gothikAI(Creature *c) : ScriptedAI(c), summons(me)
boss_gothikAI(Creature *c) : BossAI(c, BOSS_GOTHIK), summons(me)
{
pInstance = me->GetInstanceScript();
}
@@ -162,6 +162,7 @@ public:
void Reset()
{
BossAI::Reset();
events.Reset();
summons.DespawnAll();
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE|UNIT_FLAG_IMMUNE_TO_PC|UNIT_FLAG_DISABLE_MOVE);
@@ -172,7 +173,6 @@ public:
if (pInstance)
{
pInstance->SetData(EVENT_GOTHIK, NOT_STARTED);
if (GameObject* go = me->GetMap()->GetGameObject(pInstance->GetData64(DATA_GOTHIK_ENTER_GATE)))
go->SetGoState(GO_STATE_ACTIVE);
if (GameObject* go = me->GetMap()->GetGameObject(pInstance->GetData64(DATA_GOTHIK_INNER_GATE)))
@@ -182,8 +182,9 @@ public:
}
}
void EnterCombat(Unit * /*who*/)
void EnterCombat(Unit * who)
{
BossAI::EnterCombat(who);
me->SetInCombatWithZone();
Talk(SAY_SPEECH);
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE|UNIT_FLAG_DISABLE_MOVE);
@@ -194,7 +195,6 @@ public:
if (pInstance)
{
pInstance->SetData(EVENT_GOTHIK, IN_PROGRESS);
if (GameObject* go = me->GetMap()->GetGameObject(pInstance->GetData64(DATA_GOTHIK_ENTER_GATE)))
go->SetGoState(GO_STATE_READY);
if (GameObject* go = me->GetMap()->GetGameObject(pInstance->GetData64(DATA_GOTHIK_INNER_GATE)))
@@ -225,14 +225,14 @@ public:
pInstance->SetData(DATA_IMMORTAL_FAIL, 0);
}
void JustDied(Unit* /*Killer*/)
void JustDied(Unit* killer)
{
BossAI::JustDied(killer);
Talk(SAY_DEATH);
summons.DespawnAll();
if (pInstance)
{
pInstance->SetData(EVENT_GOTHIK, DONE);
if (GameObject* go = me->GetMap()->GetGameObject(pInstance->GetData64(DATA_GOTHIK_ENTER_GATE)))
go->SetGoState(GO_STATE_ACTIVE);
if (GameObject* go = me->GetMap()->GetGameObject(pInstance->GetData64(DATA_GOTHIK_INNER_GATE)))

View File

@@ -45,9 +45,9 @@ public:
return new boss_grobbulusAI (pCreature);
}
struct boss_grobbulusAI : public ScriptedAI
struct boss_grobbulusAI : public BossAI
{
boss_grobbulusAI(Creature *c) : ScriptedAI(c), summons(me)
boss_grobbulusAI(Creature *c) : BossAI(c, BOSS_GROBBULUS), summons(me)
{
pInstance = me->GetInstanceScript();
}
@@ -59,24 +59,20 @@ public:
void Reset()
{
BossAI::Reset();
events.Reset();
summons.DespawnAll();
dropSludgeTimer = 0;
if (pInstance)
pInstance->SetData(EVENT_GROBBULUS, NOT_STARTED);
}
void EnterCombat(Unit * /*who*/)
void EnterCombat(Unit * who)
{
BossAI::EnterCombat(who);
me->SetInCombatWithZone();
events.ScheduleEvent(EVENT_SPELL_POISON_CLOUD, 15000);
events.ScheduleEvent(EVENT_SPELL_MUTATING_INJECTION, 20000);
events.ScheduleEvent(EVENT_SPELL_SLIME_SPRAY, 10000);
events.ScheduleEvent(EVENT_SPELL_BERSERK, RAID_MODE(12*MINUTE*IN_MILLISECONDS, 9*MINUTE*IN_MILLISECONDS));
if (pInstance)
pInstance->SetData(EVENT_GROBBULUS, IN_PROGRESS);
}
void SpellHitTarget(Unit *target, const SpellInfo* spellInfo)
@@ -95,11 +91,10 @@ public:
void SummonedCreatureDespawn(Creature* summon){ summons.Despawn(summon); }
void JustDied(Unit*)
void JustDied(Unit* killer)
{
BossAI::JustDied(killer);
summons.DespawnAll();
if (pInstance)
pInstance->SetData(EVENT_GROBBULUS, DONE);
}
void KilledUnit(Unit* who)

View File

@@ -48,9 +48,9 @@ public:
return new boss_heiganAI (pCreature);
}
struct boss_heiganAI : public ScriptedAI
struct boss_heiganAI : public BossAI
{
boss_heiganAI(Creature *c) : ScriptedAI(c)
boss_heiganAI(Creature *c) : BossAI(c, BOSS_HEIGAN)
{
pInstance = me->GetInstanceScript();
}
@@ -63,6 +63,7 @@ public:
void Reset()
{
BossAI::Reset();
events.Reset();
currentPhase = 0;
currentSection = 3;
@@ -70,7 +71,6 @@ public:
if (pInstance)
{
pInstance->SetData(EVENT_HEIGAN, NOT_STARTED);
if (GameObject* go = me->GetMap()->GetGameObject(pInstance->GetData64(DATA_HEIGAN_ENTER_GATE)))
go->SetGoState(GO_STATE_ACTIVE);
}
@@ -88,20 +88,19 @@ public:
pInstance->SetData(DATA_IMMORTAL_FAIL, 0);
}
void JustDied(Unit* /*Killer*/)
void JustDied(Unit* killer)
{
BossAI::JustDied(killer);
Talk(SAY_DEATH);
if (pInstance)
pInstance->SetData(EVENT_HEIGAN, DONE);
}
void EnterCombat(Unit * /*who*/)
void EnterCombat(Unit * who)
{
BossAI::EnterCombat(who);
me->SetInCombatWithZone();
Talk(SAY_AGGRO);
if (pInstance)
{
pInstance->SetData(EVENT_HEIGAN, IN_PROGRESS);
if (GameObject* go = me->GetMap()->GetGameObject(pInstance->GetData64(DATA_HEIGAN_ENTER_GATE)))
go->SetGoState(GO_STATE_READY);
}

View File

@@ -115,9 +115,9 @@ public:
return new boss_kelthuzadAI (pCreature);
}
struct boss_kelthuzadAI : public ScriptedAI
struct boss_kelthuzadAI : public BossAI
{
boss_kelthuzadAI(Creature* c) : ScriptedAI(c), summons(me)
boss_kelthuzadAI(Creature* c) : BossAI(c, BOSS_KELTHUZAD), summons(me)
{
pInstance = me->GetInstanceScript();
}
@@ -162,6 +162,7 @@ public:
void Reset()
{
BossAI::Reset();
events.Reset();
summons.DespawnAll();
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE|UNIT_FLAG_DISABLE_MOVE);
@@ -169,7 +170,6 @@ public:
if (pInstance)
{
pInstance->SetData(EVENT_KELTHUZAD, NOT_STARTED);
if (GameObject* go = me->GetMap()->GetGameObject(pInstance->GetData64(DATA_KELTHUZAD_FLOOR)))
{
go->SetPhaseMask(1, true);
@@ -198,12 +198,11 @@ public:
pInstance->SetData(DATA_IMMORTAL_FAIL, 0);
}
void JustDied(Unit* /*Killer*/)
void JustDied(Unit* killer)
{
BossAI::JustDied(killer);
summons.DespawnAll();
Talk(SAY_DEATH);
if (pInstance)
pInstance->SetData(EVENT_KELTHUZAD, DONE);
}
void MoveInLineOfSight(Unit* who)
@@ -212,8 +211,9 @@ public:
AttackStart(who);
}
void EnterCombat(Unit* /*who*/)
void EnterCombat(Unit * who)
{
BossAI::EnterCombat(who);
Talk(SAY_SUMMON_MINIONS);
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_DISABLE_MOVE);
me->RemoveAllAttackers();
@@ -229,7 +229,6 @@ public:
events.ScheduleEvent(EVENT_START_SECOND_PHASE, 228000);
if (pInstance)
{
pInstance->SetData(EVENT_KELTHUZAD, IN_PROGRESS);
if (GameObject* go = me->GetMap()->GetGameObject(pInstance->GetData64(DATA_KELTHUZAD_FLOOR)))
{
events.ScheduleEvent(EVENT_FLOOR_CHANGE, 15000);

View File

@@ -42,9 +42,9 @@ public:
return new boss_loathebAI (pCreature);
}
struct boss_loathebAI : public ScriptedAI
struct boss_loathebAI : public BossAI
{
boss_loathebAI(Creature *c) : ScriptedAI(c)
boss_loathebAI(Creature *c) : BossAI(c, BOSS_LOATHEB)
{
pInstance = me->GetInstanceScript();
}
@@ -54,10 +54,10 @@ public:
void Reset()
{
BossAI::Reset();
events.Reset();
if (pInstance)
{
pInstance->SetData(EVENT_LOATHEB, NOT_STARTED);
if (GameObject* go = me->GetMap()->GetGameObject(pInstance->GetData64(DATA_LOATHEB_GATE)))
go->SetGoState(GO_STATE_ACTIVE);
}
@@ -77,11 +77,11 @@ public:
pInstance->SetData(DATA_IMMORTAL_FAIL, 0);
}
void EnterCombat(Unit * /*who*/)
void EnterCombat(Unit * who)
{
BossAI::EnterCombat(who);
if (pInstance)
{
pInstance->SetData(EVENT_LOATHEB, IN_PROGRESS);
if (GameObject* go = me->GetMap()->GetGameObject(pInstance->GetData64(DATA_LOATHEB_GATE)))
go->SetGoState(GO_STATE_READY);
}
@@ -93,12 +93,6 @@ public:
events.ScheduleEvent(EVENT_SPELL_BERSERK, 720000);
}
void JustDied(Unit* /*Killer*/)
{
if (pInstance)
pInstance->SetData(EVENT_LOATHEB, DONE);
}
void UpdateAI(uint32 diff)
{
if (!UpdateVictim())

View File

@@ -53,9 +53,9 @@ public:
return new boss_maexxnaAI (pCreature);
}
struct boss_maexxnaAI : public ScriptedAI
struct boss_maexxnaAI : public BossAI
{
boss_maexxnaAI(Creature *c) : ScriptedAI(c), summons(me)
boss_maexxnaAI(Creature *c) : BossAI(c, BOSS_MAEXXNA), summons(me)
{
pInstance = me->GetInstanceScript();
}
@@ -77,20 +77,21 @@ public:
void Reset()
{
BossAI::Reset();
events.Reset();
summons.DespawnAll();
if (pInstance)
{
pInstance->SetData(EVENT_MAEXXNA, NOT_STARTED);
if (pInstance->GetData(EVENT_FAERLINA) == DONE)
if (pInstance->GetData(BOSS_FAERLINA) == DONE)
if (GameObject* go = me->GetMap()->GetGameObject(pInstance->GetData64(DATA_MAEXXNA_GATE)))
go->SetGoState(GO_STATE_ACTIVE);
}
}
void EnterCombat(Unit * /*who*/)
void EnterCombat(Unit * who)
{
BossAI::EnterCombat(who);
me->SetInCombatWithZone();
events.ScheduleEvent(EVENT_WEB_WRAP, 20000);
events.ScheduleEvent(EVENT_SPELL_WEB_SPRAY, 40000);
@@ -101,18 +102,11 @@ public:
if (pInstance)
{
pInstance->SetData(EVENT_MAEXXNA, IN_PROGRESS);
if (GameObject* go = me->GetMap()->GetGameObject(pInstance->GetData64(DATA_MAEXXNA_GATE)))
go->SetGoState(GO_STATE_READY);
}
}
void JustDied(Unit* /*Killer*/)
{
if (pInstance)
pInstance->SetData(EVENT_MAEXXNA, DONE);
}
void JustSummoned(Creature* cr)
{
if (cr->GetEntry() == NPC_MAEXXNA_SPIDERLING)

View File

@@ -66,9 +66,9 @@ public:
return new boss_nothAI (pCreature);
}
struct boss_nothAI : public ScriptedAI
struct boss_nothAI : public BossAI
{
boss_nothAI(Creature *c) : ScriptedAI(c), summons(me)
boss_nothAI(Creature *c) : BossAI(c, BOSS_NOTH), summons(me)
{
pInstance = me->GetInstanceScript();
}
@@ -123,14 +123,12 @@ public:
void Reset()
{
BossAI::Reset();
events.Reset();
summons.DespawnAll();
me->SetControlled(false, UNIT_STATE_ROOT);
me->SetReactState(REACT_AGGRESSIVE);
events.SetPhase(0);
if (pInstance)
pInstance->SetData(EVENT_NOTH, NOT_STARTED);
}
void EnterEvadeMode()
@@ -139,12 +137,10 @@ public:
ScriptedAI::EnterEvadeMode();
}
void EnterCombat(Unit * /*who*/)
void EnterCombat(Unit * who)
{
BossAI::EnterCombat(who);
Talk(SAY_AGGRO);
if (pInstance)
pInstance->SetData(EVENT_NOTH, IN_PROGRESS);
StartGroundPhase();
}
@@ -154,11 +150,10 @@ public:
summon->SetInCombatWithZone();
}
void JustDied(Unit* /*Killer*/)
void JustDied(Unit* killer)
{
BossAI::JustDied(killer);
Talk(SAY_DEATH);
if (pInstance)
pInstance->SetData(EVENT_NOTH, DONE);
}
void KilledUnit(Unit* who)

View File

@@ -47,9 +47,9 @@ public:
return new boss_patchwerkAI (pCreature);
}
struct boss_patchwerkAI : public ScriptedAI
struct boss_patchwerkAI : public BossAI
{
boss_patchwerkAI(Creature *c) : ScriptedAI(c)
boss_patchwerkAI(Creature *c) : BossAI(c, BOSS_PATCHWERK)
{
pInstance = me->GetInstanceScript();
}
@@ -59,9 +59,8 @@ public:
void Reset()
{
BossAI::Reset();
events.Reset();
if (pInstance)
pInstance->SetData(EVENT_PATCHWERK, NOT_STARTED);
}
void KilledUnit(Unit* who)
@@ -76,15 +75,15 @@ public:
pInstance->SetData(DATA_IMMORTAL_FAIL, 0);
}
void JustDied(Unit* /*Killer*/)
void JustDied(Unit* killer)
{
BossAI::JustDied(killer);
Talk(SAY_DEATH);
if (pInstance)
pInstance->SetData(EVENT_PATCHWERK, DONE);
}
void EnterCombat(Unit * /*who*/)
void EnterCombat(Unit * who)
{
BossAI::EnterCombat(who);
Talk(SAY_AGGRO);
me->SetInCombatWithZone();
@@ -95,7 +94,6 @@ public:
if (pInstance)
{
pInstance->DoStartTimedAchievement(ACHIEVEMENT_TIMED_TYPE_EVENT, ACHIEV_TIMED_START_EVENT);
pInstance->SetData(EVENT_PATCHWERK, IN_PROGRESS);
}
}

View File

@@ -60,9 +60,9 @@ public:
return new boss_razuviousAI (pCreature);
}
struct boss_razuviousAI : public ScriptedAI
struct boss_razuviousAI : public BossAI
{
boss_razuviousAI(Creature *c) : ScriptedAI(c), summons(me)
boss_razuviousAI(Creature *c) : BossAI(c, BOSS_RAZUVIOUS), summons(me)
{
pInstance = me->GetInstanceScript();
}
@@ -86,11 +86,10 @@ public:
void Reset()
{
BossAI::Reset();
summons.DespawnAll();
events.Reset();
SpawnHelpers();
if (pInstance)
pInstance->SetData(EVENT_RAZUVIOUS, NOT_STARTED);
}
void KilledUnit(Unit* who)
@@ -115,18 +114,18 @@ public:
me->LowerPlayerDamageReq(damage);
}
void JustDied(Unit* /*killer*/)
void JustDied(Unit* killer)
{
BossAI::JustDied(killer);
DoPlaySoundToSet(me, SOUND_DEATH);
me->MonsterYell("An honorable... death...", LANG_UNIVERSAL, 0);
me->CastSpell(me, SPELL_HOPELESS, true);
if (pInstance)
pInstance->SetData(EVENT_RAZUVIOUS, DONE);
}
void EnterCombat(Unit * /*who*/)
void EnterCombat(Unit * who)
{
BossAI::EnterCombat(who);
switch (urand(0,2))
{
case 0:
@@ -147,8 +146,6 @@ public:
events.ScheduleEvent(EVENT_SPELL_DISRUPTING_SHOUT, 25000);
events.ScheduleEvent(EVENT_SPELL_JAGGED_KNIFE, 15000);
events.ScheduleEvent(EVENT_PLAY_COMMAND, 40000);
if (pInstance)
pInstance->SetData(EVENT_RAZUVIOUS, IN_PROGRESS);
summons.DoZoneInCombat();
}

View File

@@ -77,9 +77,9 @@ public:
return new boss_sapphironAI (pCreature);
}
struct boss_sapphironAI : public ScriptedAI
struct boss_sapphironAI : public BossAI
{
boss_sapphironAI(Creature* c) : ScriptedAI(c)
boss_sapphironAI(Creature* c) : BossAI(c, BOSS_SAPPHIRON)
{
pInstance = me->GetInstanceScript();
}
@@ -113,6 +113,7 @@ public:
void Reset()
{
BossAI::Reset();
if (me->IsVisible())
me->SetReactState(REACT_AGGRESSIVE);
@@ -121,9 +122,6 @@ public:
spawnTimer = 0;
currentTarget = 0;
blockList.clear();
if (pInstance)
pInstance->SetData(EVENT_SAPPHIRON, NOT_STARTED);
}
void EnterCombatSelfFunction()
@@ -147,8 +145,9 @@ public:
}
}
void EnterCombat(Unit * /*who*/)
void EnterCombat(Unit * who)
{
BossAI::EnterCombat(who);
EnterCombatSelfFunction();
me->CastSpell(me, RAID_MODE(SPELL_FROST_AURA_10, SPELL_FROST_AURA_25), true);
@@ -159,16 +158,12 @@ public:
events.ScheduleEvent(EVENT_SPELL_BLIZZARD, 21000);
events.ScheduleEvent(EVENT_FLIGHT_START, 45000);
events.ScheduleEvent(EVENT_HUNDRED_CLUB, 5000);
if (pInstance)
pInstance->SetData(EVENT_SAPPHIRON, IN_PROGRESS);
}
void JustDied(Unit* /*who*/)
void JustDied(Unit* killer)
{
BossAI::JustDied(killer);
me->CastSpell(me, SPELL_SAPPHIRON_DIES, true);
if (pInstance)
pInstance->SetData(EVENT_SAPPHIRON, DONE);
}
void DoAction(int32 param)

View File

@@ -94,9 +94,9 @@ public:
return new boss_thaddiusAI (pCreature);
}
struct boss_thaddiusAI : public ScriptedAI
struct boss_thaddiusAI : public BossAI
{
boss_thaddiusAI(Creature *c) : ScriptedAI(c), summons(me)
boss_thaddiusAI(Creature *c) : BossAI(c, BOSS_THADDIUS), summons(me)
{
pInstance = me->GetInstanceScript();
}
@@ -139,8 +139,9 @@ public:
}
}
void Reset()
void Reset()
{
BossAI::Reset();
events.Reset();
summons.DespawnAll();
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
@@ -149,9 +150,6 @@ public:
resetTimer = 1;
me->SetPosition(me->GetHomePosition());
if (pInstance)
pInstance->SetData(EVENT_THADDIUS, NOT_STARTED);
me->SummonCreature(NPC_STALAGG, 3450.45f, -2931.42f, 312.091f, 5.49779f);
me->SummonCreature(NPC_FEUGEN, 3508.14f, -2988.65f, 312.092f, 2.37365f);
if (Creature* cr = me->SummonCreature(NPC_TESLA_COIL, 3527.34f, -2951.56f, 318.75f, 0.0f))
@@ -182,12 +180,12 @@ public:
pInstance->SetData(DATA_IMMORTAL_FAIL, 0);
}
void JustDied(Unit* /*Killer*/)
void JustDied(Unit* killer)
{
BossAI::JustDied(killer);
Talk(SAY_DEATH);
if (pInstance)
{
pInstance->SetData(EVENT_THADDIUS, DONE);
pInstance->DoRemoveAurasDueToSpellOnPlayers(28059);
pInstance->DoRemoveAurasDueToSpellOnPlayers(28084);
}
@@ -195,14 +193,12 @@ public:
void JustSummoned(Creature* cr) { summons.Summon(cr); }
void EnterCombat(Unit * /*who*/)
void EnterCombat(Unit * who)
{
BossAI::EnterCombat(who);
me->SetInCombatWithZone();
summons.DoZoneInCombat(NPC_FEUGEN);
summons.DoZoneInCombat(NPC_STALAGG);
if (pInstance)
pInstance->SetData(EVENT_THADDIUS, IN_PROGRESS);
}
void UpdateAI(uint32 diff)

View File

@@ -49,7 +49,7 @@ public:
{
instance_naxxramas_InstanceMapScript(Map* pMap) : InstanceScript(pMap)
{
memset(&Encounters, 0, sizeof(Encounters));
SetBossNumber(MAX_ENCOUNTERS);
for (uint8 i = 0; i < 4; ++i)
HeiganEruption[i].clear();
@@ -101,7 +101,6 @@ public:
immortalAchievement = 1;
}
uint32 Encounters[MAX_ENCOUNTERS];
std::set<GameObject*> HeiganEruption[4];
// GOs
@@ -169,17 +168,17 @@ public:
}
}
bool IsEncounterInProgress() const
bool IsEncounterInProgress() const override
{
for (uint8 i = 0; i < MAX_ENCOUNTERS; ++i)
{
if (Encounters[i] == IN_PROGRESS)
if (GetBossState(i) == IN_PROGRESS)
return true;
}
return false;
}
void OnCreatureCreate(Creature* creature)
void OnCreatureCreate(Creature* creature) override
{
switch(creature->GetEntry())
{
@@ -216,7 +215,7 @@ public:
}
}
void OnGameObjectCreate(GameObject* pGo)
void OnGameObjectCreate(GameObject* pGo) override
{
if (pGo->GetGOInfo()->displayId == 6785 || pGo->GetGOInfo()->displayId == 1287)
{
@@ -228,57 +227,57 @@ public:
{
case GO_PATCHWERK_GATE:
_patchwerkGateGUID = pGo->GetGUID();
if (Encounters[EVENT_PATCHWERK] == DONE)
if (GetBossState(BOSS_PATCHWERK) == DONE)
pGo->SetGoState(GO_STATE_ACTIVE);
break;
case GO_GLUTH_GATE:
_gluthGateGUID = pGo->GetGUID();
if (Encounters[EVENT_GLUTH] == DONE)
if (GetBossState(BOSS_GLUTH) == DONE)
pGo->SetGoState(GO_STATE_ACTIVE);
break;
case GO_NOTH_GATE:
_nothGateGUID = pGo->GetGUID();
if (Encounters[EVENT_NOTH] == DONE)
if (GetBossState(BOSS_NOTH) == DONE)
pGo->SetGoState(GO_STATE_ACTIVE);
break;
case GO_HEIGAN_ENTERANCE_GATE:
_heiganGateGUID = pGo->GetGUID();
if (Encounters[EVENT_HEIGAN] == DONE || Encounters[EVENT_NOTH] == DONE)
if (GetBossState(BOSS_HEIGAN) == DONE || GetBossState(BOSS_NOTH) == DONE)
pGo->SetGoState(GO_STATE_ACTIVE);
break;
case GO_HEIGAN_EXIT_GATE:
_heiganGateExitGUID = pGo->GetGUID();
if (Encounters[EVENT_HEIGAN] == DONE)
if (GetBossState(BOSS_HEIGAN) == DONE)
pGo->SetGoState(GO_STATE_ACTIVE);
break;
case GO_LOATHEB_GATE:
_loathebGateGUID = pGo->GetGUID();
if (Encounters[EVENT_LOATHEB] == DONE)
if (GetBossState(BOSS_LOATHEB) == DONE)
pGo->SetGoState(GO_STATE_ACTIVE);
break;
case GO_ANUB_GATE:
_anubGateGUID = pGo->GetGUID();
if (Encounters[EVENT_ANUB] == DONE)
if (GetBossState(BOSS_ANUB) == DONE)
pGo->SetGoState(GO_STATE_ACTIVE);
break;
case GO_ANUB_NEXT_GATE:
_anubNextGateGUID = pGo->GetGUID();
if (Encounters[EVENT_ANUB] == DONE)
if (GetBossState(BOSS_ANUB) == DONE)
pGo->SetGoState(GO_STATE_ACTIVE);
break;
case GO_FAERLINA_GATE:
_faerlinaGateGUID = pGo->GetGUID();
if (Encounters[EVENT_FAERLINA] == DONE)
if (GetBossState(BOSS_FAERLINA) == DONE)
pGo->SetGoState(GO_STATE_ACTIVE);
break;
case GO_MAEXXNA_GATE:
_maexxnaGateGUID = pGo->GetGUID();
if (Encounters[EVENT_FAERLINA] == DONE) // faerlina is correct
if (GetBossState(BOSS_FAERLINA) == DONE) // faerlina is correct
pGo->SetGoState(GO_STATE_ACTIVE);
break;
case GO_THADDIUS_GATE:
_thaddiusGateGUID = pGo->GetGUID();
if (Encounters[EVENT_GLUTH] == DONE) // gluth is correct
if (GetBossState(BOSS_GLUTH) == DONE) // gluth is correct
pGo->SetGoState(GO_STATE_ACTIVE);
break;
case GO_GOTHIK_ENTER_GATE:
@@ -289,12 +288,12 @@ public:
break;
case GO_GOTHIK_EXIT_GATE:
_gothikExitGateGUID = pGo->GetGUID();
if (Encounters[EVENT_GOTHIK] == DONE)
if (GetBossState(BOSS_GOTHIK) == DONE)
pGo->SetGoState(GO_STATE_ACTIVE);
break;
case GO_HORSEMAN_GATE:
_horsemanGateGUID = pGo->GetGUID();
if (Encounters[EVENT_GOTHIK] == DONE) // correct
if (GetBossState(BOSS_GOTHIK) == DONE) // correct
pGo->SetGoState(GO_STATE_ACTIVE);
break;
case GO_KELTHUZAD_FLOOR:
@@ -305,33 +304,33 @@ public:
break;
case GO_SAPPHIRON_GATE:
_sapphironGateGUID = pGo->GetGUID();
if (Encounters[EVENT_SAPPHIRON] == DONE)
if (GetBossState(BOSS_SAPPHIRON) == DONE)
pGo->SetGoState(GO_STATE_ACTIVE);
break;
case GO_DEATHKNIGHT_WING:
_loathebPortalGUID = pGo->GetGUID();
if (Encounters[EVENT_LOATHEB] == DONE)
if (GetBossState(BOSS_LOATHEB) == DONE)
pGo->SetPhaseMask(1, true);
break;
case GO_THADDIUS_PORTAL:
_thaddiusPortalGUID = pGo->GetGUID();
if (Encounters[EVENT_THADDIUS] == DONE)
if (GetBossState(BOSS_THADDIUS) == DONE)
pGo->SetPhaseMask(1, true);
break;
case GO_MAEXXNA_PORTAL:
_maexxnaPortalGUID = pGo->GetGUID();
if (Encounters[EVENT_MAEXXNA] == DONE)
if (GetBossState(BOSS_MAEXXNA) == DONE)
pGo->SetPhaseMask(1, true);
break;
case GO_HORSEMAN_PORTAL:
_horsemanPortalGUID = pGo->GetGUID();
if (Encounters[EVENT_HORSEMAN] == DONE)
if (GetBossState(BOSS_HORSEMAN) == DONE)
pGo->SetPhaseMask(1, true);
break;
}
}
void OnGameObjectRemove(GameObject* pGo)
void OnGameObjectRemove(GameObject* pGo) override
{
if (pGo->GetGOInfo()->displayId == 6785 || pGo->GetGOInfo()->displayId == 1287)
{
@@ -345,7 +344,7 @@ public:
cr->AI()->DoAction(ACTION_SAPPHIRON_BIRTH);
}
bool CheckAchievementCriteriaMeet(uint32 criteria_id, Player const* /*source*/, Unit const* /*target*/, uint32 /*miscvalue1*/)
bool CheckAchievementCriteriaMeet(uint32 criteria_id, Player const* /*source*/, Unit const* /*target*/, uint32 /*miscvalue1*/) override
{
switch(criteria_id)
{
@@ -389,7 +388,7 @@ public:
{
uint8 count = 0;
for (uint8 i = 0; i < MAX_ENCOUNTERS; ++i)
if (Encounters[i] == NOT_STARTED)
if (GetBossState(i) == NOT_STARTED)
++count;
return !count && immortalAchievement;
@@ -398,57 +397,10 @@ public:
return false;
}
void SetData(uint32 id, uint32 data)
void SetData(uint32 id, uint32 data) override
{
// Bosses data
switch(id)
{
case EVENT_PATCHWERK:
case EVENT_GROBBULUS:
case EVENT_GLUTH:
case EVENT_NOTH:
case EVENT_ANUB:
case EVENT_MAEXXNA:
case EVENT_RAZUVIOUS:
case EVENT_GOTHIK:
// EVENT_HORSEMAN HANDLED BELOW
Encounters[id] = data;
break;
case EVENT_KELTHUZAD:
if (data == NOT_STARTED)
abominationsKilled = 0;
Encounters[id] = data;
break;
case EVENT_FAERLINA:
if (data == NOT_STARTED)
faerlinaAchievement = true;
Encounters[id] = data;
break;
case EVENT_THADDIUS:
if (data == NOT_STARTED)
thaddiusAchievement = true;
Encounters[id] = data;
break;
case EVENT_LOATHEB:
if (data == NOT_STARTED)
loathebAchievement = true;
Encounters[id] = data;
break;
case EVENT_HEIGAN:
if (data == NOT_STARTED)
heiganAchievement = true;
Encounters[id] = data;
break;
case DATA_HEIGAN_ERUPTION:
HeiganEruptSections(data);
return;
case EVENT_SAPPHIRON:
Encounters[id] = data;
if (data == DONE)
_speakTimer = 1;
else if (data == NOT_STARTED)
sapphironAchievement = true;
break;
case DATA_ABOMINATION_KILLED:
abominationsKilled++;
return;
@@ -471,17 +423,24 @@ public:
immortalAchievement = 0;
SaveToDB();
return;
case DATA_HEIGAN_ERUPTION:
HeiganEruptSections(data);
return;
}
}
bool SetBossState(uint32 bossId, EncounterState state) override
{
// Horseman handling
if (id == EVENT_HORSEMAN)
if (bossId == BOSS_HORSEMAN)
{
if (data == DONE)
if (state == DONE)
{
_horsemanTimer++;
_horsemanKilled++;
if (_horsemanKilled < 4)
return;
if (_horsemanKilled < 4) {
return false;
}
// All horsemans are killed
if (Creature* cr = instance->GetCreature(_blaumeuxGUID))
@@ -489,7 +448,7 @@ public:
}
// respawn
else if (data == NOT_STARTED && _horsemanKilled > 0)
else if (state == NOT_STARTED && _horsemanKilled > 0)
{
Creature* cr;
_horsemanKilled = 0;
@@ -518,7 +477,7 @@ public:
cr->Respawn();
}
}
else if (data == IN_PROGRESS)
else if (state == IN_PROGRESS)
{
Creature* cr;
if ((cr = instance->GetCreature(_blaumeuxGUID)))
@@ -531,66 +490,99 @@ public:
cr->SetInCombatWithZone();
}
if (data == NOT_STARTED)
if (state == NOT_STARTED)
_horsemanTimer = 0;
Encounters[id] = data;
}
if (!InstanceScript::SetBossState(bossId, state))
return false;
// Bosses data
switch(bossId)
{
case BOSS_KELTHUZAD:
if (state == NOT_STARTED)
abominationsKilled = 0;
break;
case BOSS_FAERLINA:
if (state == NOT_STARTED)
faerlinaAchievement = true;
break;
case BOSS_THADDIUS:
if (state == NOT_STARTED)
thaddiusAchievement = true;
break;
case BOSS_LOATHEB:
if (state == NOT_STARTED)
loathebAchievement = true;
break;
case BOSS_HEIGAN:
if (state == NOT_STARTED)
heiganAchievement = true;
break;
case BOSS_SAPPHIRON:
if (state == DONE)
_speakTimer = 1;
else if (state == NOT_STARTED)
sapphironAchievement = true;
break;
}
// Save instance and open gates
if (data == DONE)
if (state == DONE)
{
SaveToDB();
switch (id)
switch (bossId)
{
case EVENT_PATCHWERK:
case BOSS_PATCHWERK:
if (GameObject* go = instance->GetGameObject(_patchwerkGateGUID))
go->SetGoState(GO_STATE_ACTIVE);
break;
case EVENT_GLUTH:
case BOSS_GLUTH:
if (GameObject* go = instance->GetGameObject(_gluthGateGUID))
go->SetGoState(GO_STATE_ACTIVE);
if (GameObject* go = instance->GetGameObject(_thaddiusGateGUID))
go->SetGoState(GO_STATE_ACTIVE);
break;
case EVENT_NOTH:
case BOSS_NOTH:
if (GameObject* go = instance->GetGameObject(_nothGateGUID))
go->SetGoState(GO_STATE_ACTIVE);
if (GameObject* go = instance->GetGameObject(_heiganGateGUID))
go->SetGoState(GO_STATE_ACTIVE);
break;
case EVENT_HEIGAN:
case BOSS_HEIGAN:
if (GameObject* go = instance->GetGameObject(_heiganGateGUID))
go->SetGoState(GO_STATE_ACTIVE);
if (GameObject* go = instance->GetGameObject(_heiganGateExitGUID))
go->SetGoState(GO_STATE_ACTIVE);
break;
case EVENT_LOATHEB:
case BOSS_LOATHEB:
if (GameObject* go = instance->GetGameObject(_loathebGateGUID))
go->SetGoState(GO_STATE_ACTIVE);
if (GameObject* go = instance->GetGameObject(_loathebPortalGUID))
go->SetPhaseMask(1, true);
break;
case EVENT_ANUB:
case BOSS_ANUB:
if (GameObject* go = instance->GetGameObject(_anubGateGUID))
go->SetGoState(GO_STATE_ACTIVE);
if (GameObject* go = instance->GetGameObject(_anubNextGateGUID))
go->SetGoState(GO_STATE_ACTIVE);
break;
case EVENT_FAERLINA:
case BOSS_FAERLINA:
if (GameObject* go = instance->GetGameObject(_faerlinaGateGUID))
go->SetGoState(GO_STATE_ACTIVE);
if (GameObject* go = instance->GetGameObject(_maexxnaGateGUID))
go->SetGoState(GO_STATE_ACTIVE);
break;
case EVENT_MAEXXNA:
case BOSS_MAEXXNA:
if (GameObject* go = instance->GetGameObject(_maexxnaGateGUID))
go->SetGoState(GO_STATE_ACTIVE);
if (GameObject* go = instance->GetGameObject(_maexxnaPortalGUID))
go->SetPhaseMask(1, true);
break;
case EVENT_GOTHIK:
case BOSS_GOTHIK:
if (GameObject* go = instance->GetGameObject(_gothikEnterGateGUID))
go->SetGoState(GO_STATE_ACTIVE);
if (GameObject* go = instance->GetGameObject(_gothikExitGateGUID))
@@ -598,33 +590,25 @@ public:
if (GameObject* go = instance->GetGameObject(_horsemanGateGUID))
go->SetGoState(GO_STATE_ACTIVE);
break;
case EVENT_SAPPHIRON:
case BOSS_SAPPHIRON:
if (GameObject* go = instance->GetGameObject(_sapphironGateGUID))
go->SetGoState(GO_STATE_ACTIVE);
break;
case EVENT_THADDIUS:
case BOSS_THADDIUS:
if (GameObject* go = instance->GetGameObject(_thaddiusPortalGUID))
go->SetPhaseMask(1, true);
break;
case EVENT_HORSEMAN:
case BOSS_HORSEMAN:
if (GameObject* go = instance->GetGameObject(_horsemanPortalGUID))
go->SetPhaseMask(1, true);
break;
}
}
return true;
}
uint32 GetData(uint32 identifier) const
{
switch(identifier)
{
case EVENT_HORSEMAN:
return Encounters[identifier];
}
return 0;
}
void Update(uint32 diff)
void Update(uint32 diff) override
{
if (_speakTimer)
{
@@ -666,7 +650,7 @@ public:
_horsemanTimer += diff;
}
uint64 GetData64(uint32 id) const
uint64 GetData64(uint32 id) const override
{
switch (id)
{
@@ -703,21 +687,18 @@ public:
return 0;
}
std::string GetSaveData()
std::string GetSaveData() override
{
OUT_SAVE_INST_DATA;
std::ostringstream saveStream;
saveStream << "N X X " << Encounters[0] << ' ' << Encounters[1] << ' ' << Encounters[2] << ' ' << Encounters[3]
<< ' ' << Encounters[4] << ' ' << Encounters[5] << ' ' << Encounters[6] << ' ' << Encounters[7]
<< ' ' << Encounters[8] << ' ' << Encounters[9] << ' ' << Encounters[10] << ' ' << Encounters[11]
<< ' ' << Encounters[12] << ' ' << Encounters[13] << ' ' << Encounters[14] << ' ' << immortalAchievement;
saveStream << "N X X " << GetBossSaveData() << ' ' << immortalAchievement;
OUT_SAVE_INST_DATA_COMPLETE;
return saveStream.str();
}
void Load(const char* in)
void Load(const char* in) override
{
if (!in)
{
@@ -735,9 +716,12 @@ public:
{
for (uint8 i = 0; i < MAX_ENCOUNTERS; ++i)
{
loadStream >> Encounters[i];
if (Encounters[i] == IN_PROGRESS)
Encounters[i] = NOT_STARTED;
uint32 tmpState;
loadStream >> tmpState;
if (tmpState == IN_PROGRESS)
tmpState = NOT_STARTED;
SetBossState(i, EncounterState(tmpState));
}
loadStream >> immortalAchievement;

View File

@@ -7,23 +7,23 @@
#include "ScriptPCH.h"
enum NXEncounter
enum Encouters
{
EVENT_PATCHWERK = 0,
EVENT_GROBBULUS = 1,
EVENT_GLUTH = 2,
EVENT_NOTH = 3,
EVENT_HEIGAN = 4,
EVENT_LOATHEB = 5,
EVENT_ANUB = 6,
EVENT_FAERLINA = 7,
EVENT_MAEXXNA = 8,
EVENT_THADDIUS = 9,
EVENT_RAZUVIOUS = 10,
EVENT_GOTHIK = 11,
EVENT_HORSEMAN = 12,
EVENT_SAPPHIRON = 13,
EVENT_KELTHUZAD = 14,
BOSS_PATCHWERK = 0,
BOSS_GROBBULUS = 1,
BOSS_GLUTH = 2,
BOSS_NOTH = 3,
BOSS_HEIGAN = 4,
BOSS_LOATHEB = 5,
BOSS_ANUB = 6,
BOSS_FAERLINA = 7,
BOSS_MAEXXNA = 8,
BOSS_THADDIUS = 9,
BOSS_RAZUVIOUS = 10,
BOSS_GOTHIK = 11,
BOSS_HORSEMAN = 12,
BOSS_SAPPHIRON = 13,
BOSS_KELTHUZAD = 14,
MAX_ENCOUNTERS,
};

View File

@@ -1264,6 +1264,108 @@ public:
};
enum BloodsporeRuination
{
NPC_BLOODMAGE_LAURITH = 25381,
SAY_BLOODMAGE_LAURITH = 0,
EVENT_TALK = 1,
EVENT_RESET_ORIENTATION
};
class spell_q11719_bloodspore_ruination_45997 : public SpellScriptLoader
{
public:
spell_q11719_bloodspore_ruination_45997() : SpellScriptLoader("spell_q11719_bloodspore_ruination_45997") { }
class spell_q11719_bloodspore_ruination_45997_SpellScript : public SpellScript
{
PrepareSpellScript(spell_q11719_bloodspore_ruination_45997_SpellScript);
void HandleEffect(SpellEffIndex /*effIndex*/)
{
if (Unit* caster = GetCaster())
if (Creature* laurith = caster->FindNearestCreature(NPC_BLOODMAGE_LAURITH, 100.0f))
laurith->AI()->SetGUID(caster->GetGUID());
}
void Register() override
{
OnEffectHit += SpellEffectFn(spell_q11719_bloodspore_ruination_45997_SpellScript::HandleEffect, EFFECT_1, SPELL_EFFECT_SEND_EVENT);
}
};
SpellScript* GetSpellScript() const override
{
return new spell_q11719_bloodspore_ruination_45997_SpellScript();
}
};
class npc_bloodmage_laurith : public CreatureScript
{
public:
npc_bloodmage_laurith() : CreatureScript("npc_bloodmage_laurith") { }
struct npc_bloodmage_laurithAI : public ScriptedAI
{
npc_bloodmage_laurithAI(Creature* creature) : ScriptedAI(creature) { }
void Reset() override
{
_events.Reset();
_playerGUID = 0;
}
void SetGUID(uint64 guid, int32 /*action*/) override
{
if (_playerGUID)
return;
_playerGUID = guid;
if (Player* player = ObjectAccessor::GetPlayer(*me, _playerGUID))
me->SetFacingToObject(player);
_events.ScheduleEvent(EVENT_TALK, 1000);
}
void UpdateAI(uint32 diff) override
{
if (UpdateVictim())
{
DoMeleeAttackIfReady();
return;
}
_events.Update(diff);
if (uint32 eventId = _events.ExecuteEvent())
{
switch (eventId)
{
case EVENT_TALK:
if (Player* player = ObjectAccessor::GetPlayer(*me, _playerGUID))
Talk(SAY_BLOODMAGE_LAURITH, player);
_playerGUID = 0;
_events.ScheduleEvent(EVENT_RESET_ORIENTATION, 5000);
break;
case EVENT_RESET_ORIENTATION:
me->SetFacingTo(me->GetHomePosition().GetOrientation());
break;
}
}
}
private:
EventMap _events;
uint64 _playerGUID;
};
CreatureAI* GetAI(Creature* creature) const override
{
return new npc_bloodmage_laurithAI(creature);
}
};
void AddSC_borean_tundra()
{
// Ours
@@ -1283,4 +1385,6 @@ void AddSC_borean_tundra()
new npc_valiance_keep_cannoneer();
new npc_warmage_coldarra();
new npc_hidden_cultist();
new spell_q11719_bloodspore_ruination_45997();
new npc_bloodmage_laurith();
}

View File

@@ -576,13 +576,15 @@ class npc_minigob_manabonk : public CreatureScript
events.ScheduleEvent(EVENT_BLINK, 3*IN_MILLISECONDS);
break;
case EVENT_BLINK:
{
DoCast(me, SPELL_IMPROVED_BLINK);
Position pos;
me->GetRandomNearPosition(pos, (urand(15, 40)));
me->GetMotionMaster()->MovePoint(0, pos.m_positionX, pos.m_positionY, pos.m_positionZ);
events.ScheduleEvent(EVENT_DESPAWN, 3*IN_MILLISECONDS);
events.ScheduleEvent(EVENT_DESPAWN, 3 * IN_MILLISECONDS);
events.ScheduleEvent(EVENT_DESPAWN_VISUAL, 2.5*IN_MILLISECONDS);
break;
}
case EVENT_DESPAWN_VISUAL:
DoCast(me, SPELL_TELEPORT_VISUAL);
break;

View File

@@ -104,11 +104,13 @@ class boss_mechano_lord_capacitus : public CreatureScript
events.ScheduleEvent(EVENT_REFLECTIVE_DAMAGE_SHIELD, 20000);
break;
case EVENT_SUMMON_NETHER_CHARGE:
{
Position pos;
me->GetRandomNearPosition(pos, 8.0f);
me->SummonCreature(NPC_NETHER_CHARGE, pos, TEMPSUMMON_TIMED_DESPAWN, 18000);
events.ScheduleEvent(EVENT_SUMMON_NETHER_CHARGE, 5000);
break;
}
case EVENT_POSITIVE_SHIFT:
me->CastSpell(me, SPELL_POLARITY_SHIFT, true);
events.ScheduleEvent(EVENT_POSITIVE_SHIFT, 30000);

View File

@@ -52,6 +52,7 @@ class npc_pet_mage_mirror_image : public CreatureScript
uint32 selectionTimer;
uint64 _ebonGargoyleGUID;
uint32 checktarget;
void InitializeAI()
{
@@ -135,7 +136,7 @@ class npc_pet_mage_mirror_image : public CreatureScript
}
}
bool MySelectNextTarget()
void MySelectNextTarget()
{
if (_ebonGargoyleGUID)
{
@@ -153,21 +154,27 @@ class npc_pet_mage_mirror_image : public CreatureScript
// target has cc, search target without cc!
if (selection->HasBreakableByDamageCrowdControlAura() || !me->IsValidAttackTarget(selection))
{
return false;
EnterEvadeMode();
return;
}
me->getThreatManager().resetAllAggro();
me->AddThreat(selection, 1000000.0f);
AttackStart(selection);
return true;
if (owner->IsInCombat())
AttackStart(selection);
}
}
return false;
if (!me->GetVictim() || !me->GetVictim()->IsAlive())
return;
}
void Reset()
{
selectionTimer = 0;
checktarget = 0;
}
void UpdateAI(uint32 diff)
@@ -182,12 +189,15 @@ class npc_pet_mage_mirror_image : public CreatureScript
return;
}
if (me->GetVictim()->HasBreakableByDamageCrowdControlAura() || !me->GetVictim()->IsAlive())
checktarget += diff;
if (checktarget >= 1000)
{
me->InterruptNonMeleeSpells(false);
if (!MySelectNextTarget())
EnterEvadeMode();
return;
if (me->GetVictim()->HasBreakableByDamageCrowdControlAura() || !me->GetVictim()->IsAlive())
{
MySelectNextTarget();
me->InterruptNonMeleeSpells(true); // Stop casting if target is C or not Alive.
return;
}
}
selectionTimer += diff;

View File

@@ -46,6 +46,7 @@ void AddSC_list_commandscript();
void AddSC_lookup_commandscript();
void AddSC_message_commandscript();
void AddSC_misc_commandscript();
void AddSC_mmaps_commandscript();
void AddSC_modify_commandscript();
void AddSC_npc_commandscript();
void AddSC_quest_commandscript();
@@ -616,6 +617,7 @@ void AddCommandScripts()
AddSC_lookup_commandscript();
AddSC_message_commandscript();
AddSC_misc_commandscript();
AddSC_mmaps_commandscript();
AddSC_modify_commandscript();
AddSC_npc_commandscript();
AddSC_quest_commandscript();
@@ -1169,3 +1171,15 @@ void AddOutdoorPvPScripts()
#endif
}
//~ ********************** Put your custom scripts below, like the commented examples, uncomment and edit *************************************
//~ void AddSC_MySuperScript();
void AddCustomScripts()
{
#ifdef SCRIPTS
//~ AddSC_MySuperScript();
#endif
}

View File

@@ -1545,12 +1545,16 @@ class spell_dk_death_grip : public SpellScriptLoader
{
PrepareSpellScript(spell_dk_death_grip_SpellScript);
SpellCastResult CheckPvPRange()
SpellCastResult CheckCast()
{
Unit* caster = GetCaster();
if (Unit* target = GetExplTargetUnit())
if (target->GetTypeId() == TYPEID_PLAYER && caster->GetExactDist(target) < 8.0f) // xinef: should be 8.0f, but we have to add target size (1.5f)
return SPELL_FAILED_TOO_CLOSE;
Unit* target = GetExplTargetUnit();
if (target->GetTypeId() == TYPEID_PLAYER && caster->GetExactDist(target) < 8.0f) // xinef: should be 8.0f, but we have to add target size (1.5f)
return SPELL_FAILED_TOO_CLOSE;
if (caster->HasUnitState(UNIT_STATE_JUMPING) || caster->HasUnitMovementFlag(MOVEMENTFLAG_FALLING))
return SPELL_FAILED_MOVING;
return SPELL_CAST_OK;
}
@@ -1560,9 +1564,22 @@ class spell_dk_death_grip : public SpellScriptLoader
Unit* caster = GetCaster();
Unit* target = GetHitUnit();
Unit* baseTarget = GetExplTargetUnit();
Creature* targetCreature = GetHitCreature();
if (caster != target)
caster->CastSpell(target, 49560, true);
{
if (targetCreature && (targetCreature->isWorldBoss() || targetCreature->IsDungeonBoss()))
{
return;
}
else
{
caster->CastSpell(target, 49560, true);
const SpellInfo* spellInfo = sSpellMgr->GetSpellInfo(1766); // Rogue kick
if (!target->IsImmunedToSpellEffect(spellInfo, EFFECT_0))
target->InterruptNonMeleeSpells(true);
}
}
else
baseTarget->CastSpell(caster, 49560, true);
}
@@ -1592,7 +1609,7 @@ class spell_dk_death_grip : public SpellScriptLoader
{
if (m_scriptSpellId == 49576) // xinef: base death grip, add pvp range restriction
{
OnCheckCast += SpellCheckCastFn(spell_dk_death_grip_SpellScript::CheckPvPRange);
OnCheckCast += SpellCheckCastFn(spell_dk_death_grip_SpellScript::CheckCast);
OnEffectHitTarget += SpellEffectFn(spell_dk_death_grip_SpellScript::HandleBaseDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
}
else

View File

@@ -4431,10 +4431,7 @@ class spell_gen_mount : public SpellScriptLoader
if (map == 530 || (map == 571 && target->HasSpell(SPELL_COLD_WEATHER_FLYING)))
canFly = true;
float x, y, z;
target->GetPosition(x, y, z);
uint32 areaFlag = target->GetBaseMap()->GetAreaFlag(x, y, z);
AreaTableEntry const* area = sAreaStore.LookupEntry(areaFlag);
AreaTableEntry const* area = sAreaTableStore.LookupEntry(target->GetAreaId());
// Xinef: add battlefield check
Battlefield* Bf = sBattlefieldMgr->GetBattlefieldToZoneId(target->GetZoneId());
if (!area || (canFly && ((area->flags & AREA_FLAG_NO_FLY_ZONE) || (Bf && !Bf->CanFlyIn()))))

View File

@@ -592,7 +592,7 @@ class spell_warr_overpower : public SpellScriptLoader
if (Player* target = GetHitPlayer())
if (target->HasUnitState(UNIT_STATE_CASTING))
target->CastSpell(target, spellId, true);
target->CastSpell(target, spellId, true, 0, 0, GetCaster()->GetGUID());
}
void Register()

View File

@@ -112,10 +112,10 @@ class achievement_bg_sa_artillery : public AchievementCriteriaScript
}
};
class achievement_arena_kills : public AchievementCriteriaScript
class achievement_arena_by_type : public AchievementCriteriaScript
{
public:
achievement_arena_kills(char const* name, uint8 arenaType) : AchievementCriteriaScript(name),
achievement_arena_by_type(char const* name, uint8 arenaType) : AchievementCriteriaScript(name),
_arenaType(arenaType)
{
}
@@ -129,7 +129,6 @@ class achievement_arena_kills : public AchievementCriteriaScript
uint8 const _arenaType;
};
class achievement_sickly_gazelle : public AchievementCriteriaScript
{
public:
@@ -254,9 +253,9 @@ void AddSC_achievement_scripts()
new achievement_sickly_gazelle();
new achievement_everything_counts();
new achievement_bg_av_perfection();
new achievement_arena_kills("achievement_arena_2v2_kills", ARENA_TYPE_2v2);
new achievement_arena_kills("achievement_arena_3v3_kills", ARENA_TYPE_3v3);
new achievement_arena_kills("achievement_arena_5v5_kills", ARENA_TYPE_5v5);
new achievement_arena_by_type("achievement_arena_2v2_check", ARENA_TYPE_2v2);
new achievement_arena_by_type("achievement_arena_3v3_check", ARENA_TYPE_3v3);
new achievement_arena_by_type("achievement_arena_5v5_check", ARENA_TYPE_5v5);
new achievement_sa_defense_of_the_ancients();
new achievement_tilted();
new achievement_not_even_a_scratch();