diff --git a/src/server/scripts/Pet/pet_mage.cpp b/src/server/scripts/Pet/pet_mage.cpp index 54677e472..ce9be114f 100644 --- a/src/server/scripts/Pet/pet_mage.cpp +++ b/src/server/scripts/Pet/pet_mage.cpp @@ -171,7 +171,7 @@ struct npc_pet_mage_mirror_image : CasterAI { Unit* selection = owner->ToPlayer()->GetSelectedUnit(); - if (selection) + if (selection && me->CanSeeOrDetect(selection)) { me->GetThreatMgr().ResetAllThreat(); me->AddThreat(selection, 1000000.0f); @@ -208,10 +208,10 @@ struct npc_pet_mage_mirror_image : CasterAI if (checktarget >= 1000) { - if (me->GetVictim()->HasBreakableByDamageCrowdControlAura() || !me->GetVictim()->IsAlive()) + if (!me->GetVictim()->IsAlive() || me->GetVictim()->HasBreakableByDamageCrowdControlAura() || !me->CanSeeOrDetect(me->GetVictim())) { MySelectNextTarget(); - me->InterruptNonMeleeSpells(true); // Stop casting if target is CC or not Alive. + me->InterruptNonMeleeSpells(true); return; } }