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https://github.com/mod-playerbots/azerothcore-wotlk.git
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feat(Core/BasicEvents): Add the possibility to group BasicEvents (#15369)
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@@ -69,6 +69,7 @@ class BasicEvent
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// these can be used for time offset control
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uint64 m_addTime{0}; // time when the event was added to queue, filled by event handler
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uint64 m_execTime{0}; // planned time of next execution, filled by event handler
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uint8 m_eventGroup{0};
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};
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template<typename T>
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@@ -101,11 +102,16 @@ class EventProcessor
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void Update(uint32 p_time);
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void KillAllEvents(bool force);
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void AddEvent(BasicEvent* Event, uint64 e_time, bool set_addtime = true);
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void AddEvent(BasicEvent* Event, uint64 e_time, bool set_addtime = true) { AddEvent(Event, e_time, set_addtime, 0); };
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void AddEvent(BasicEvent* Event, uint64 e_time, bool set_addtime, uint8 eventGroup);
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template<typename T>
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is_lambda_event<T> AddEvent(T&& event, Milliseconds e_time, bool set_addtime = true) { AddEvent(new LambdaBasicEvent<T>(std::move(event)), e_time, set_addtime); }
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void AddEventAtOffset(BasicEvent* event, Milliseconds offset) { AddEvent(event, CalculateTime(offset.count())); }
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void AddEventAtOffset(BasicEvent* event, Milliseconds offset, Milliseconds offset2) { AddEvent(event, CalculateTime(randtime(offset, offset2).count())); }
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void AddEventAtOffset(BasicEvent* event, Milliseconds offset) { AddEvent(event, CalculateTime(offset.count()), true, 0); }
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void AddEventAtOffset(BasicEvent* event, Milliseconds offset, Milliseconds offset2) { AddEvent(event, CalculateTime(randtime(offset, offset2).count()), true, false); }
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template<typename T>
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is_lambda_event<T> AddEventAtOffset(T&& event, Milliseconds offset, uint8 eventGroup) { AddEvent(new LambdaBasicEvent<T>(std::move(event)), CalculateTime(offset.count()), true, eventGroup); };
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template<typename T>
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is_lambda_event<T> AddEventAtOffset(T&& event, Milliseconds offset, Milliseconds offset2, uint8 eventGroup) { AddEvent(new LambdaBasicEvent<T>(std::move(event)), CalculateTime(randtime(offset, offset2).count()), true, eventGroup); };
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template<typename T>
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is_lambda_event<T> AddEventAtOffset(T&& event, Milliseconds offset) { AddEventAtOffset(new LambdaBasicEvent<T>(std::move(event)), offset); }
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template<typename T>
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@@ -116,6 +122,8 @@ class EventProcessor
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//calculates next queue tick time
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[[nodiscard]] uint64 CalculateQueueTime(uint64 delay) const;
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void CancelEventGroup(uint8 group);
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protected:
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uint64 m_time{0};
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EventList m_events;
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