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fix(Core): Crash related to reset instances (#11003)
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@@ -166,7 +166,7 @@ public:
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InstanceSave* AddInstanceSave(uint32 mapId, uint32 instanceId, Difficulty difficulty, bool startup = false);
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bool DeleteInstanceSaveIfNeeded(uint32 InstanceId, bool skipMapCheck);
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bool DeleteInstanceSaveIfNeeded(InstanceSave* save, bool skipMapCheck);
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bool DeleteInstanceSaveIfNeeded(InstanceSave* save, bool skipMapCheck, bool deleteSave = true);
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InstanceSave* GetInstanceSave(uint32 InstanceId);
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