mirror of
https://github.com/mod-playerbots/azerothcore-wotlk.git
synced 2026-02-21 19:24:35 +00:00
refactor(Core/Misc): add braces and impove codestyle (#6402)
This commit is contained in:
@@ -22,7 +22,7 @@ struct MmapTileHeader
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uint32 mmapVersion{MMAP_VERSION};
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uint32 size{0};
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char usesLiquids{true};
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char padding[3]{};
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char padding[3] {};
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MmapTileHeader() : dtVersion(DT_NAVMESH_VERSION) { }
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};
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@@ -27,7 +27,9 @@ namespace VMAP
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{
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bool result = prims[entry].intersectRay(ray, distance, StopAtFirstHit);
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if (result)
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{
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hit = true;
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}
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return result;
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}
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bool didHit() { return hit; }
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@@ -62,7 +64,9 @@ namespace VMAP
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LOG_DEBUG("maps", "LocationInfoCallback: trying to intersect '%s'", prims[entry].name.c_str());
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#endif
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if (prims[entry].GetLocationInfo(point, locInfo))
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{
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result = true;
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}
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}
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ModelInstance* prims;
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@@ -133,7 +137,9 @@ namespace VMAP
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MapRayCallback intersectionCallBack(iTreeValues);
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iTree.intersectRay(pRay, intersectionCallBack, distance, StopAtFirstHit);
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if (intersectionCallBack.didHit())
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{
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pMaxDist = distance;
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}
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return intersectionCallBack.didHit();
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}
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//=========================================================
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@@ -143,17 +149,23 @@ namespace VMAP
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float maxDist = (pos2 - pos1).magnitude();
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// return false if distance is over max float, in case of cheater teleporting to the end of the universe
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if (maxDist == std::numeric_limits<float>::max() || !std::isfinite(maxDist))
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{
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return false;
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}
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// valid map coords should *never ever* produce float overflow, but this would produce NaNs too
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ASSERT(maxDist < std::numeric_limits<float>::max());
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// prevent NaN values which can cause BIH intersection to enter infinite loop
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if (maxDist < 1e-10f)
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{
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return true;
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}
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// direction with length of 1
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G3D::Ray ray = G3D::Ray::fromOriginAndDirection(pos1, (pos2 - pos1) / maxDist);
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if (getIntersectionTime(ray, maxDist, true))
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{
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return false;
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}
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return true;
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}
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@@ -227,12 +239,16 @@ namespace VMAP
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{
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std::string basePath = vmapPath;
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if (basePath.length() > 0 && basePath[basePath.length() - 1] != '/' && basePath[basePath.length() - 1] != '\\')
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{
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basePath.push_back('/');
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}
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std::string fullname = basePath + VMapManager2::getMapFileName(mapID);
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bool success = true;
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FILE* rf = fopen(fullname.c_str(), "rb");
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if (!rf)
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{
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return false;
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}
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// TODO: check magic number when implemented...
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char tiled;
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char chunk[8];
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@@ -246,11 +262,15 @@ namespace VMAP
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std::string tilefile = basePath + getTileFileName(mapID, tileX, tileY);
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FILE* tf = fopen(tilefile.c_str(), "rb");
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if (!tf)
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{
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success = false;
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}
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else
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{
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if (!readChunk(tf, chunk, VMAP_MAGIC, 8))
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{
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success = false;
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}
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fclose(tf);
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}
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}
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@@ -267,7 +287,9 @@ namespace VMAP
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std::string fullname = iBasePath + fname;
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FILE* rf = fopen(fullname.c_str(), "rb");
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if (!rf)
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{
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return false;
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}
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char chunk[8];
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char tiled = '\0';
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@@ -317,7 +339,9 @@ namespace VMAP
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{
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iTreeValues[i->first].setUnloaded();
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for (uint32 refCount = 0; refCount < i->second; ++refCount)
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{
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vm->releaseModelInstance(iTreeValues[i->first].name);
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}
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}
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iLoadedSpawns.clear();
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iLoadedTiles.clear();
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@@ -348,10 +372,14 @@ namespace VMAP
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char chunk[8];
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if (!readChunk(tf, chunk, VMAP_MAGIC, 8))
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{
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result = false;
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}
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uint32 numSpawns = 0;
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if (result && fread(&numSpawns, sizeof(uint32), 1, tf) != 1)
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{
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result = false;
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}
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for (uint32 i = 0; i < numSpawns && result; ++i)
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{
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// read model spawns
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@@ -362,7 +390,9 @@ namespace VMAP
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// acquire model instance
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WorldModel* model = vm->acquireModelInstance(iBasePath, spawn.name);
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if (!model)
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{
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LOG_ERROR("maps", "StaticMapTree::LoadMapTile() : could not acquire WorldModel pointer [%u, %u]", tileX, tileY);
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}
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// update tree
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uint32 referencedVal;
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@@ -386,21 +416,29 @@ namespace VMAP
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++iLoadedSpawns[referencedVal];
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#if defined(VMAP_DEBUG)
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if (iTreeValues[referencedVal].ID != spawn.ID)
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{
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LOG_DEBUG("maps", "StaticMapTree::LoadMapTile() : trying to load wrong spawn in node");
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}
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else if (iTreeValues[referencedVal].name != spawn.name)
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{
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LOG_DEBUG("maps", "StaticMapTree::LoadMapTile() : name collision on GUID=%u", spawn.ID);
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}
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#endif
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}
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}
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else
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{
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result = false;
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}
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}
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}
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iLoadedTiles[packTileID(tileX, tileY)] = true;
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fclose(tf);
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}
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else
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{
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iLoadedTiles[packTileID(tileX, tileY)] = false;
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}
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return result;
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}
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@@ -424,10 +462,14 @@ namespace VMAP
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bool result = true;
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char chunk[8];
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if (!readChunk(tf, chunk, VMAP_MAGIC, 8))
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{
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result = false;
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}
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uint32 numSpawns;
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if (fread(&numSpawns, sizeof(uint32), 1, tf) != 1)
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{
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result = false;
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}
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for (uint32 i = 0; i < numSpawns && result; ++i)
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{
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// read model spawns
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@@ -442,11 +484,15 @@ namespace VMAP
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uint32 referencedNode;
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if (fread(&referencedNode, sizeof(uint32), 1, tf) != 1)
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{
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result = false;
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}
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else
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{
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if (!iLoadedSpawns.count(referencedNode))
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{
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LOG_ERROR("maps", "StaticMapTree::UnloadMapTile() : trying to unload non-referenced model '%s' (ID:%u)", spawn.name.c_str(), spawn.ID);
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}
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else if (--iLoadedSpawns[referencedNode] == 0)
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{
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iTreeValues[referencedNode].setUnloaded();
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@@ -27,7 +27,7 @@ namespace VMAP
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{
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bool readChunk(FILE* rf, char* dest, const char* compare, uint32 len)
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{
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if (fread(dest, sizeof(char), len, rf) != len) return false;
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if (fread(dest, sizeof(char), len, rf) != len) { return false; }
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return memcmp(dest, compare, len) == 0;
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}
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@@ -56,7 +56,9 @@ namespace VMAP
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{
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bool success = readMapSpawns();
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if (!success)
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{
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return false;
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}
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// export Map data
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for (MapData::iterator map_iter = mapData.begin(); map_iter != mapData.end() && success; ++map_iter)
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@@ -71,7 +73,9 @@ namespace VMAP
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if (entry->second.flags & MOD_M2)
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{
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if (!calculateTransformedBound(entry->second))
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{
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break;
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}
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}
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else if (entry->second.flags & MOD_WORLDSPAWN) // WMO maps and terrain maps use different origin, so we need to adapt :/
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{
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@@ -99,7 +103,9 @@ namespace VMAP
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// ===> possibly move this code to StaticMapTree class
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std::map<uint32, uint32> modelNodeIdx;
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for (uint32 i = 0; i < mapSpawns.size(); ++i)
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{
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modelNodeIdx.insert(pair<uint32, uint32>(mapSpawns[i]->ID, i));
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}
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// write map tree file
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std::stringstream mapfilename;
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@@ -113,16 +119,16 @@ namespace VMAP
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}
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//general info
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if (success && fwrite(VMAP_MAGIC, 1, 8, mapfile) != 8) success = false;
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if (success && fwrite(VMAP_MAGIC, 1, 8, mapfile) != 8) { success = false; }
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uint32 globalTileID = StaticMapTree::packTileID(65, 65);
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pair<TileMap::iterator, TileMap::iterator> globalRange = map_iter->second->TileEntries.equal_range(globalTileID);
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char isTiled = globalRange.first == globalRange.second; // only maps without terrain (tiles) have global WMO
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if (success && fwrite(&isTiled, sizeof(char), 1, mapfile) != 1) success = false;
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if (success && fwrite(&isTiled, sizeof(char), 1, mapfile) != 1) { success = false; }
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// Nodes
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if (success && fwrite("NODE", 4, 1, mapfile) != 1) success = false;
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if (success) success = pTree.writeToFile(mapfile);
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if (success && fwrite("NODE", 4, 1, mapfile) != 1) { success = false; }
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if (success) { success = pTree.writeToFile(mapfile); }
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// global map spawns (WDT), if any (most instances)
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if (success && fwrite("GOBJ", 4, 1, mapfile) != 1) success = false;
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if (success && fwrite("GOBJ", 4, 1, mapfile) != 1) { success = false; }
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for (TileMap::iterator glob = globalRange.first; glob != globalRange.second && success; ++glob)
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{
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@@ -140,7 +146,9 @@ namespace VMAP
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{
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const ModelSpawn& spawn = map_iter->second->UniqueEntries[tile->second];
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if (spawn.flags & MOD_WORLDSPAWN) // WDT spawn, saved as tile 65/65 currently...
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{
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continue;
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}
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uint32 nSpawns = tileEntries.count(tile->first);
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std::stringstream tilefilename;
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tilefilename.fill('0');
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@@ -151,19 +159,21 @@ namespace VMAP
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if (FILE* tilefile = fopen(tilefilename.str().c_str(), "wb"))
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{
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// file header
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if (success && fwrite(VMAP_MAGIC, 1, 8, tilefile) != 8) success = false;
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if (success && fwrite(VMAP_MAGIC, 1, 8, tilefile) != 8) { success = false; }
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// write number of tile spawns
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if (success && fwrite(&nSpawns, sizeof(uint32), 1, tilefile) != 1) success = false;
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if (success && fwrite(&nSpawns, sizeof(uint32), 1, tilefile) != 1) { success = false; }
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// write tile spawns
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for (uint32 s = 0; s < nSpawns; ++s)
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{
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if (s)
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{
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++tile;
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}
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const ModelSpawn& spawn2 = map_iter->second->UniqueEntries[tile->second];
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success = success && ModelSpawn::writeToFile(tilefile, spawn2);
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// MapTree nodes to update when loading tile:
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std::map<uint32, uint32>::iterator nIdx = modelNodeIdx.find(spawn2.ID);
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if (success && fwrite(&nIdx->second, sizeof(uint32), 1, tilefile) != 1) success = false;
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if (success && fwrite(&nIdx->second, sizeof(uint32), 1, tilefile) != 1) { success = false; }
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}
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fclose(tilefile);
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}
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@@ -212,11 +222,15 @@ namespace VMAP
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// read mapID, tileX, tileY, Flags, NameSet, UniqueId, Pos, Rot, Scale, Bound_lo, Bound_hi, name
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check = fread(&mapID, sizeof(uint32), 1, dirf);
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if (check == 0) // EoF...
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{
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break;
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}
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check += fread(&tileX, sizeof(uint32), 1, dirf);
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check += fread(&tileY, sizeof(uint32), 1, dirf);
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if (!ModelSpawn::readFromFile(dirf, spawn))
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{
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break;
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}
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MapSpawns* current;
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MapData::iterator map_iter = mapData.find(mapID);
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@@ -226,7 +240,9 @@ namespace VMAP
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mapData[mapID] = current = new MapSpawns();
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}
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else
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{
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current = map_iter->second;
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}
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current->UniqueEntries.emplace(spawn.ID, spawn);
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current->TileEntries.insert(pair<uint32, uint32>(StaticMapTree::packTileID(tileX, tileY), spawn.ID));
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@@ -249,11 +265,15 @@ namespace VMAP
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WorldModel_Raw raw_model;
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if (!raw_model.Read(modelFilename.c_str()))
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{
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return false;
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}
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uint32 groups = raw_model.groupsArray.size();
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if (groups != 1)
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{
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printf("Warning: '%s' does not seem to be a M2 model!\n", modelFilename.c_str());
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}
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AABox modelBound;
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bool boundEmpty = true;
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@@ -274,9 +294,13 @@ namespace VMAP
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Vector3 v = modelPosition.transform(vertices[i]);
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if (boundEmpty)
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{
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modelBound = AABox(v, v), boundEmpty = false;
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}
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else
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{
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modelBound.merge(v);
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}
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}
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}
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spawn.iBound = modelBound + spawn.iPos;
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@@ -300,12 +324,16 @@ namespace VMAP
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bool success = true;
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std::string filename = iSrcDir;
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if (filename.length() > 0)
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{
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filename.push_back('/');
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}
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filename.append(pModelFilename);
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WorldModel_Raw raw_model;
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if (!raw_model.Read(filename.c_str()))
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{
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return false;
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}
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// write WorldModel
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WorldModel model;
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@@ -335,11 +363,15 @@ namespace VMAP
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{
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FILE* model_list = fopen((iSrcDir + "/" + "temp_gameobject_models").c_str(), "rb");
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if (!model_list)
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{
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return;
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}
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char ident[8];
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if (fread(ident, 1, 8, model_list) != 8 || memcmp(ident, VMAP::RAW_VMAP_MAGIC, 8) != 0)
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{
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return;
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}
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FILE* model_list_copy = fopen((iDestDir + "/" + GAMEOBJECT_MODELS).c_str(), "wb");
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if (!model_list_copy)
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@@ -357,12 +389,14 @@ namespace VMAP
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{
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if (fread(&displayId, sizeof(uint32), 1, model_list) != 1)
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if (feof(model_list)) // EOF flag is only set after failed reading attempt
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{
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break;
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}
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if (fread(&isWmo, sizeof(uint8), 1, model_list) != 1
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|| fread(&name_length, sizeof(uint32), 1, model_list) != 1
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|| name_length >= sizeof(buff)
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|| fread(&buff, sizeof(char), name_length, model_list) != name_length)
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|| fread(&name_length, sizeof(uint32), 1, model_list) != 1
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|| name_length >= sizeof(buff)
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|| fread(&buff, sizeof(char), name_length, model_list) != name_length)
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{
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std::cout << "\nFile 'temp_gameobject_models' seems to be corrupted" << std::endl;
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break;
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@@ -372,7 +406,9 @@ namespace VMAP
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WorldModel_Raw raw_model;
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if ( !raw_model.Read((iSrcDir + "/" + model_name).c_str()) )
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{
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continue;
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}
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spawnedModelFiles.insert(model_name);
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AABox bounds;
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@@ -386,9 +422,13 @@ namespace VMAP
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{
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Vector3& v = vertices[i];
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if (boundEmpty)
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{
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bounds = AABox(v, v), boundEmpty = false;
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}
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else
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{
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bounds.merge(v);
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}
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}
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}
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@@ -454,7 +494,9 @@ namespace VMAP
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READ_OR_RETURN_WITH_DELETE(indexarray, nindexes * sizeof(uint16));
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triangles.reserve(nindexes / 3);
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for (uint32 i = 0; i < nindexes; i += 3)
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{
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triangles.push_back(MeshTriangle(indexarray[i], indexarray[i + 1], indexarray[i + 2]));
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}
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delete[] indexarray;
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}
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@@ -471,7 +513,9 @@ namespace VMAP
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float* vectorarray = new float[nvectors * 3];
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READ_OR_RETURN_WITH_DELETE(vectorarray, nvectors * sizeof(float) * 3);
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for (uint32 i = 0; i < nvectors; ++i)
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{
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vertexArray.push_back( Vector3(vectorarray + 3 * i) );
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}
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delete[] vectorarray;
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}
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@@ -526,10 +570,14 @@ namespace VMAP
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groupsArray.resize(groups);
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bool succeed = true;
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for (uint32 g = 0; g < groups && succeed; ++g)
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{
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succeed = groupsArray[g].Read(rf);
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}
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if (succeed) /// rf will be freed inside Read if the function had any errors.
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{
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||||
fclose(rf);
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}
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return succeed;
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||||
}
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@@ -80,23 +80,23 @@ namespace VMAP
|
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|
||||
class TileAssembler
|
||||
{
|
||||
private:
|
||||
std::string iDestDir;
|
||||
std::string iSrcDir;
|
||||
G3D::Table<std::string, unsigned int > iUniqueNameIds;
|
||||
MapData mapData;
|
||||
std::set<std::string> spawnedModelFiles;
|
||||
private:
|
||||
std::string iDestDir;
|
||||
std::string iSrcDir;
|
||||
G3D::Table<std::string, unsigned int > iUniqueNameIds;
|
||||
MapData mapData;
|
||||
std::set<std::string> spawnedModelFiles;
|
||||
|
||||
public:
|
||||
TileAssembler(const std::string& pSrcDirName, const std::string& pDestDirName);
|
||||
virtual ~TileAssembler();
|
||||
public:
|
||||
TileAssembler(const std::string& pSrcDirName, const std::string& pDestDirName);
|
||||
virtual ~TileAssembler();
|
||||
|
||||
bool convertWorld2();
|
||||
bool readMapSpawns();
|
||||
bool calculateTransformedBound(ModelSpawn &spawn);
|
||||
void exportGameobjectModels();
|
||||
bool convertWorld2();
|
||||
bool readMapSpawns();
|
||||
bool calculateTransformedBound(ModelSpawn& spawn);
|
||||
void exportGameobjectModels();
|
||||
|
||||
bool convertRawFile(const std::string& pModelFilename);
|
||||
bool convertRawFile(const std::string& pModelFilename);
|
||||
};
|
||||
|
||||
} // VMAP
|
||||
|
||||
Reference in New Issue
Block a user