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refactor(Core/Common): restyle common lib with astyle (#3461)
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@@ -17,6 +17,6 @@ namespace VMAP
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const char GAMEOBJECT_MODELS[] = "GameObjectModels.dtree";
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// defined in TileAssembler.cpp currently...
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bool readChunk(FILE* rf, char *dest, const char *compare, uint32 len);
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bool readChunk(FILE* rf, char* dest, const char* compare, uint32 len);
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}
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#endif
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