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https://github.com/mod-playerbots/azerothcore-wotlk.git
synced 2026-02-14 16:03:45 +00:00
chore(Core/DBC): define unused unknown dbc fields (#19262)
* chore(Core/DBC): define unused unknown dbc fields * Name unused unknown dbc fields using WDBX and wowdev.wiki * rename SpellShapeshiftEntry to SpellShapeshiftFormEntry to properly match the DBC used * rename sSpellShapeshiftStore to sSpellShapeshiftFormStore to properly match the DBC used * Comment out unused field for GlyphPropertiesEntry * Comment out unused field for MapEntry * forgot one * SpellShapeshiftfmt to SpellShapeshiftFormfmt * SpellShapeshiftFormEntryfmt
This commit is contained in:
@@ -590,11 +590,11 @@ struct BarberShopStyleEntry
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{
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uint32 Id; // 0
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uint32 type; // 1 value 0 -> hair, value 2 -> facialhair
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//char const* name[16]; // 2-17 name of hair style
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//uint32 name_flags; // 18
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//uint32 unk_name[16]; // 19-34, all empty
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//uint32 unk_flags; // 35
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//float CostMultiplier; // 36 values 1 and 0.75
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//char const* displayNameLang[16]; // 2-17 name of hair style
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//char const* displayNameLangMask; // 18
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//char const* descriptionLang[16]; // 19-34, all empty
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//char const* descriptionLangMask; // 35
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//float costModifier; // 36 values 1 and 0.75
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uint32 race; // 37 race
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uint32 gender; // 38 0 -> male, 1 -> female
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uint32 hair_id; // 39 real ID to hair/facial hair
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@@ -618,11 +618,11 @@ struct BattlemasterListEntry
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struct CharStartOutfitEntry
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{
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//uint32 Id; // 0
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//uint32 ID; // 0
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uint8 Race; // 1
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uint8 Class; // 2
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uint8 Gender; // 3
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//uint8 Unused; // 4
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//uint8 outfitID; // 4 unused
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int32 ItemId[MAX_OUTFIT_ITEMS]; // 5-28
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//int32 ItemDisplayId[MAX_OUTFIT_ITEMS]; // 29-52 not required at server side
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//int32 ItemInventorySlot[MAX_OUTFIT_ITEMS]; // 53-76 not required at server side
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@@ -631,11 +631,11 @@ struct CharStartOutfitEntry
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struct CharTitlesEntry
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{
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uint32 ID; // 0, title ids, for example in Quest::GetCharTitleId()
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//uint32 unk1; // 1 flags?
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//uint32 conditionID; // 1 Never used by the client. Should be used serverside?
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char const* nameMale[16]; // 2-17
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// 18 string flag, unused
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//uint32 nameLangMask // 18 string flag, unused
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char const* nameFemale[16]; // 19-34
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// 35 string flag, unused
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//uint32 nameLang1Mask // 35 string flag, unused
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uint32 bit_index; // 36 used in PLAYER_CHOSEN_TITLE and 1<<index in PLAYER__FIELD_KNOWN_TITLES
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};
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@@ -687,7 +687,7 @@ struct ChrRacesEntry
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uint32 TeamID; // 7 (7-Alliance 1-Horde)
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// 8-11 unused
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uint32 CinematicSequence; // 12 id from CinematicSequences.dbc
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//uint32 unk_322; // 13 faction (0 alliance, 1 horde, 2 not available?)
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//uint32 alliance; // 13 faction (0 alliance, 1 horde, 2 not available?)
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char const* name[16]; // 14-29 used for DBC language detection/selection
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// 30 string flags, unused
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//char const* nameFemale[16]; // 31-46, if different from base (male) case
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@@ -712,9 +712,9 @@ struct CinematicCameraEntry
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struct CinematicSequencesEntry
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{
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uint32 Id; // 0 index
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//uint32 unk1; // 1 always 0
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//uint32 soundID; // 1 always 0
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uint32 cinematicCamera; // 2 id in CinematicCamera.dbc
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// 3-9 always 0
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//uint32 cinematicCamera // 3-9 always 0
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};
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struct CreatureDisplayInfoEntry
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@@ -776,21 +776,30 @@ struct CreatureModelDataEntry
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uint32 Id;
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uint32 Flags;
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//char const* ModelPath
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//uint32 Unk1;
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float Scale; // Used in calculation of unit collision data
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//int32 Unk2
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//int32 Unk3
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//uint32 Unk4
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//uint32 Unk5
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//float Unk6
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//uint32 Unk7
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//float Unk8
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//uint32 Unk9
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//uint32 Unk10
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//int32 bloodID
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//int32 footprintTexureID
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//float footprintTextureLength
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//float footprinTextureWidth
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//float footprintParticleScale
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//uint32 foleyMaterialID
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//float footstepShakeSize
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//uint32 deathThudShakeSize
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//uint32 soundID
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float CollisionWidth;
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float CollisionHeight;
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float MountHeight; // Used in calculation of unit collision data when mounted
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//float Unks[11]
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//float geoBoxMinX
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//float geoBoxMinY
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//float geoBoxMinZ
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//float geoBoxMaxX
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//float geoBoxMaxY
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//float geoBoxMaxZ
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//float worldEffectScale
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//float attachedEffectScale
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//float missileCollisionRadius
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//float missileCollisionPush
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//float missileCollisionRaise
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inline bool HasFlag(CreatureModelDataFlags flag) const { return (Flags & flag) != 0; }
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};
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@@ -816,7 +825,7 @@ struct CreatureTypeEntry
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struct CurrencyCategoryEntry
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{
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uint32 ID; // 0
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uint32 Unk1; // 1 0 for known categories and 3 for unknown one (3.0.9)
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uint32 flags; // 1 0 for known categories and 3 for unknown one (3.0.9)
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char const* Name[16]; // 2-17 name
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// // 18 string flags
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};
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@@ -858,11 +867,11 @@ struct DungeonEncounterEntry
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uint32 id; // 0 unique id
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uint32 mapId; // 1 map id
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uint32 difficulty; // 2 instance mode
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//uint32 unk0; // 3
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//uint32 orderIndex; // 3
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uint32 encounterIndex; // 4 encounter index for creating completed mask
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char const* encounterName[16]; // 5-20 encounter name
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//uint32 nameFlags; // 21
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//uint32 unk1; // 22
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//uint32 spellIconID; // 22
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};
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struct DurabilityCostsEntry
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@@ -906,7 +915,7 @@ struct FactionEntry
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float spilloverRateIn; // 19 Faction gains incoming rep * spilloverRateIn
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float spilloverRateOut; // 20 Faction outputs rep * spilloverRateOut as spillover reputation
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uint32 spilloverMaxRankIn; // 21 The highest rank the faction will profit from incoming spillover
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//uint32 spilloverRank_unk; // 22 It does not seem to be the max standing at which a faction outputs spillover ...so no idea
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//uint32 parentFactionCap; // 22 It does not seem to be the max standing at which a faction outputs spillover ...so no idea
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char const* name[16]; // 23-38 m_name_lang
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// 39 string flags
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//char const* description[16]; // 40-55 m_description_lang
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@@ -991,7 +1000,7 @@ struct GameObjectDisplayInfoEntry
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{
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uint32 Displayid; // 0 m_ID
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char const* filename; // 1
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//uint32 unk1[10]; //2-11
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//uint32 sound[10]; //2-11
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float minX;
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float minY;
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float minZ;
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@@ -1010,10 +1019,10 @@ struct GemPropertiesEntry
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struct GlyphPropertiesEntry
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{
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uint32 Id;
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//uint32 Id;
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uint32 SpellId;
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uint32 TypeFlags;
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uint32 Unk1; // GlyphIconId (SpellIcon.dbc)
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//uint32 spellIconID; // GlyphIconId (SpellIcon.dbc)
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};
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struct GlyphSlotEntry
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@@ -1225,7 +1234,7 @@ struct ItemSetEntry
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char const* name[16]; // 1-16 m_name_lang
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// 17 string flags, unused
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uint32 itemId[MAX_ITEM_SET_ITEMS]; // 18-27 m_itemID
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//uint32 unknown[7]; // 28-34 unk, all 0
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//uint32 itemID[7]; // 28-34
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uint32 spells[MAX_ITEM_SET_SPELLS]; // 35-42 m_setSpellID
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uint32 items_to_triggerspell[MAX_ITEM_SET_SPELLS]; // 43-50 m_setThreshold
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uint32 required_skill_id; // 51 m_requiredSkill
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@@ -1267,14 +1276,7 @@ struct LightEntry
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float Z;
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//float FalloffStart;
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//float FalloffEnd;
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//uint32 SkyAndFog;
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//uint32 WaterSettings;
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//uint32 SunsetParams;
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//uint32 OtherParams;
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//uint32 DeathParams;
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//uint32 Unknown;
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//uint32 Unknown;
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//uint32 Unknown;
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//uint32 LightParamsID[8] // Reference to LightParams.dbc
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};
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struct LiquidTypeEntry
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@@ -1322,7 +1324,7 @@ struct MailTemplateEntry
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struct MapEntry
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{
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uint32 MapID; // 0
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//char const* internalname; // 1 unused
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//char const* internalname; // 1 unused
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uint32 map_type; // 2
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uint32 Flags; // 3
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// 4 0 or 1 for battlegrounds (not arenas)
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@@ -1339,12 +1341,12 @@ struct MapEntry
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float entrance_x; // 60 entrance x coordinate (if exist single entry)
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float entrance_y; // 61 entrance y coordinate (if exist single entry)
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//uint32 TimeOfDayOverride; // 62 -1, 0 and 720
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uint32 addon; // 63 (0-original maps, 1-tbc addon)
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uint32 unk_time; // 64 some kind of time?
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uint32 expansionID; // 63 (0: Vanilla, 1:TBC, 2:WotLK)
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//uint32 raidOffset; // 64 some kind of time?
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uint32 maxPlayers; // 65 max players, fallback if not present in MapDifficulty.dbc
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// Helpers
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[[nodiscard]] uint32 Expansion() const { return addon; }
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[[nodiscard]] uint32 Expansion() const { return expansionID; }
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[[nodiscard]] bool IsDungeon() const { return map_type == MAP_INSTANCE || map_type == MAP_RAID; }
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[[nodiscard]] bool IsNonRaidDungeon() const { return map_type == MAP_INSTANCE; }
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@@ -1387,9 +1389,9 @@ struct MapDifficultyEntry
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struct MovieEntry
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{
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uint32 Id; // 0 index
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//char const* filename; // 1
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//uint32 unk2; // 2 always 100
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uint32 Id; // 0 index
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//char const* filename; // 1
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//uint32 volume // 2 always 100
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};
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struct NamesReservedEntry
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@@ -1412,7 +1414,7 @@ struct OverrideSpellDataEntry
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{
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uint32 id; // 0
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uint32 spellId[MAX_OVERRIDE_SPELL]; // 1-10
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//uint32 unk0; // 11
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//uint32 flags; // 11
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};
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struct PowerDisplayEntry
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@@ -1622,7 +1624,7 @@ struct SoundEntriesEntry
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//uint32 Type; // 1 m_soundType
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//char const* InternalName; // 2 m_name
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//char const* FileName[10]; // 3-12 m_File[10]
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//uint32 Unk13[10]; // 13-22 m_Freq[10]
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//uint32 Freq[10]; // 13-22 m_Freq[10]
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//char const* Path; // 23 m_DirectoryBase
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// 24 m_volumeFloat
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// 25 m_flags
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@@ -1651,9 +1653,7 @@ struct SpellEntry
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uint32 AttributesEx6; // 10 m_attributesExF
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uint32 AttributesEx7; // 11 m_attributesExG
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uint32 Stances; // 12 m_shapeshiftMask
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// uint32 unk_320_2; // 13 3.2.0
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uint32 StancesNot; // 14 m_shapeshiftExclude
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// uint32 unk_320_3; // 15 3.2.0
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uint32 Targets; // 16 m_targets
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uint32 TargetCreatureType; // 17 m_targetCreatureType
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uint32 RequiresSpellFocus; // 18 m_requiresSpellFocus
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@@ -1813,21 +1813,20 @@ struct SpellRuneCostEntry
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#define MAX_SHAPESHIFT_SPELLS 8
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struct SpellShapeshiftEntry
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struct SpellShapeshiftFormEntry
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{
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uint32 ID; // 0
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//uint32 buttonPosition; // 1 unused
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//uint32 bonusActionBar; // 1 unused
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//char const* Name[16]; // 2-17 unused
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//uint32 NameFlags; // 18 unused
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uint32 flags1; // 19
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int32 creatureType; // 20 <= 0 humanoid, other normal creature types
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//uint32 unk1; // 21 unused
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//uint32 attackIconID; // 21 unused
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uint32 attackSpeed; // 22
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uint32 modelID_A; // 23 alliance modelid
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uint32 modelID_H; // 24 horde modelid (only one form)
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//uint32 unk3; // 25 unused
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//uint32 unk4; // 26 unused
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uint32 stanceSpell[MAX_SHAPESHIFT_SPELLS]; // 27 - 34 unused
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//uint32 creatureDisplayID[2]; // 25-26 unused
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uint32 stanceSpell[MAX_SHAPESHIFT_SPELLS]; // 27 - 34
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};
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struct SpellDurationEntry
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@@ -1927,14 +1926,14 @@ struct TalentEntry
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uint32 Row; // 2
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uint32 Col; // 3
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std::array<uint32, MAX_TALENT_RANK> RankID; // 4-8
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// 9-12 not used, always 0, maybe not used high ranks
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uint32 DependsOn; // 13 index in Talent.dbc (TalentEntry)
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// 14-15 not used
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uint32 DependsOnRank; // 16
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// 17-18 not used
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// uint32 spellRank [4] // 9-12 not used, always 0, maybe not used high ranks
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uint32 DependsOn; // 13 preReqTalent1 index in Talent.dbc (TalentEntry)
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// uint32 preReqTalent[2] // 14-15 not used
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uint32 DependsOnRank; // 16 preReqRank1
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// uint32 preReqRank[2] // 17-18 not used
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uint32 addToSpellBook; // 19 also need disable higest ranks on reset talent tree
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//uint32 unk2; // 20, all 0
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//uint64 allowForPet; // 21-22 its a 64 bit mask for pet 1<<m_categoryEnumID in CreatureFamily.dbc
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//uint32 requiredSpellID; // 20, all 0
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//uint64 categoryMask[2]; // 21-22 its a 64 bit mask for pet 1<<m_categoryEnumID in CreatureFamily.dbc
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};
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struct TalentTabEntry
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@@ -2173,13 +2172,13 @@ struct WorldMapOverlayEntry
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};
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/*
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struct WorldStateSounds
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struct WorldStateZoneSounds
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{
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uint32 ID; // 0 Worldstate
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uint32 unk; // 1
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uint32 areaTable; // 2
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uint32 WMOAreaTable; // 3
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uint32 zoneIntroMusicTable; // 4
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uint32 ID; // 0
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uint32 WorldStateID; // 1
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uint32 WorldStateValue; // 2
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uint32 AreaID; // 3
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uint32 WMOAreaID; // 4
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uint32 zoneIntroMusic; // 5
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uint32 zoneMusic; // 6
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uint32 soundAmbience; // 7
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@@ -2191,20 +2190,23 @@ struct WorldStateSounds
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struct WorldStateUI
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{
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uint32 ID; // 0
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uint32 map_id; // 1 Can be -1 to show up everywhere.
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uint32 mapID; // 1 Can be -1 to show up everywhere.
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uint32 zone; // 2 Can be zero for "everywhere".
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uint32 phaseMask; // 3 Phase this WorldState is avaliable in
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uint32 icon; // 4 The icon that is used in the interface.
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char const* textureFilename; // 5
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char const* text; // 6-21 The worldstate text
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char const* description; // 22-38 Text shown when hovering mouse on icon
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uint32 worldstateID; // 39 This is the actual ID used
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uint32 type; // 40 0 = unknown, 1 = unknown, 2 = not shown in ui, 3 = wintergrasp
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uint32 unk1; // 41
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uint32 unk2; // 43
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uint32 unk3; // 44-58
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uint32 unk4; // 59-61 Used for some progress bars.
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uint32 unk7; // 62 Unused in 3.3.5a
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char const* icon; // 4 The icon that is used in the interface.
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char const* text; // 5-20 The text displayed in the UI.
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char const* textLangMask // 21
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char const* tooltip; // 22-37 Text shown when hovering mouse on icon
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char const* tooltipLangMask // 38
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uint32 worldStateID; // 39 This is the actual ID used
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uint32 type; // 40 0 = unknown, 1 = unknown, 2 = battleground scores ("Captured flags", ...)
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char const* dynamicIcon; // 41 Only set for warsong-gulch-flags.
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char const* dynamicTooltip; // 42-57 Again, set for the flags. "Flag is picked up".
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char const* dynamicTooltipLangMask; // 58
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uint32 extendedUI; // 59 If set, then its "CAPTUREPOINT". Used for points that need to be tapped over time. (Progress: *%)
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uint32 extendedUIStateVariable; // 60 This worldstate tells how far the captureing proceeded. 100: Alliance / left, 0: Horde / right
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uint32 extendedUIStateVariableNeutral // 61 This state defines the grey part of the bar. In percent of the whole bar.
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uint32 extendedUIStateVariable // 62 unused in 3.3.5
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};
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*/
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Block a user