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fix(CI): linux-build: add -Werror parameter (#19240)
* fix(CI): linux-build: add -Werror parameter
* add KI
tzunu
* Revert "feat(CI): enable fail-fast for pch/nopch (#19058)"
This reverts commit 564cbca7d3.
* Update midsummer.cpp - drop unused variable
* initialize variable
* Update core-build-nopch.yml - drop gcc12
* fix(Core/CalendarMgr): do not use element after delete, but before
* attempt to fix Socket.h error
* Revert "attempt to fix Socket.h error"
This reverts commit c1a59145ed3c49d0f76be2f81925434ea969db97.
* fix Socket.h error - attempt 2
* Update Socket.h
* Update Socket.h
* npc_shattrath_daily_quest: init variable templateID
* fix(Scripts/Karazhan): use size_t within loop in boss_shade_of_aran:Reset()
* boss_archimonde: drop unused variable
* Revert "fix(Scripts/Karazhan): use size_t within loop in boss_shade_of_aran:Reset()"
This reverts commit 1f71aaef256990c5cdc16561676be302c954ea9d.
* SmartScripts: SMART_TARGET_RANDOM_POINT: fix unintended fallthrough
* Revert "Revert "feat(CI): enable fail-fast for pch/nopch (#19058)""
This reverts commit d13df293624e0f50d9374272bfd05ab56242511d.
---------
Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com>
This commit is contained in:
@@ -504,7 +504,7 @@ class spell_doomfire : public AuraScript
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int32 bp = GetSpellInfo()->Effects[EFFECT_1].CalcValue();
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float tickCoef = (static_cast<float>(aurEff->GetTickNumber() - 1) / aurEff->GetTotalTicks()); // Tick moved back to ensure proper damage on each tick
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int32 damage = bp - (bp*tickCoef);
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SpellCastResult result = target->CastCustomSpell(target, SPELL_DOOMFIRE_DOT, &damage, &damage, &damage, true, nullptr, nullptr, target->GetGUID());
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target->CastCustomSpell(target, SPELL_DOOMFIRE_DOT, &damage, &damage, &damage, true, nullptr, nullptr, target->GetGUID());
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}
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void Register() override
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@@ -308,7 +308,7 @@ struct npc_shattrath_daily_quest : public NullCreatureAI
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{
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Field *fields = result->Fetch();
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int quest_id = fields[0].Get<int>();
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uint32 templateID;
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uint32 templateID = 0;
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if (creature == NPC_SHATTRATH_DAILY_H)
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{
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@@ -5221,7 +5221,7 @@ class spell_gen_sober_up : public AuraScript
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if (!target && !target->ToPlayer())
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return;
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SpellEffIndex InebriateEffIndex;
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SpellEffIndex InebriateEffIndex = EFFECT_0;
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if (Player* player = target->ToPlayer())
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{
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switch (GetSpellInfo()->Id)
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