feat(Core/WorldState): improved WorldState scripting (#20141)

* implement world state script

based on
0b87ca9d9e

Co-authored-by: killerwife <killerwife@gmail.com>

* refactor to use onleave and onenter instead of spell_area

allows players to right click remove adal's buff

* add MapMgr.h

* refactor: use condition enum instead of uint32, prefix WORLD_STATE where needed

* remove lock from WorldState::Update

sWorldState->Update() is only called from World::Update

* remove unsafe SmartAI action of setWorldState

---------

Co-authored-by: killerwife <killerwife@gmail.com>
This commit is contained in:
Jelle Meeus
2024-11-12 16:15:27 +01:00
committed by GitHub
parent e80b0ce8b8
commit 3565e4a9eb
20 changed files with 785 additions and 37 deletions

View File

@@ -730,8 +730,10 @@ void Map::ScriptsProcess()
break;
}
// Playsound.Flags bitmask: 0/2=without/with distance dependent
if (step.script->Playsound.Flags & SF_PLAYSOUND_DISTANCE_SOUND)
// Playsound.Flags bitmask: 0/2/4=without/with distance dependent/radius
if (step.script->Playsound.Flags & SF_PLAYSOUND_DISTANCE_RADIUS)
object->PlayRadiusSound(step.script->Playsound.SoundID, step.script->Playsound.Radius);
else if (step.script->Playsound.Flags & SF_PLAYSOUND_DISTANCE_SOUND)
object->PlayDistanceSound(step.script->Playsound.SoundID, player);
else
object->PlayDirectSound(step.script->Playsound.SoundID, player);