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fix(Scripts/ZulGurub): Hakkar's Blood Siphon (#12196)
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@@ -3439,7 +3439,7 @@ bool Creature::IsMovementPreventedByCasting() const
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{
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Spell* spell = m_currentSpells[CURRENT_CHANNELED_SPELL];
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// first check if currently a movement allowed channel is active and we're not casting
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if (spell && spell->getState() != SPELL_STATE_FINISHED && spell->IsChannelActive() && spell->GetSpellInfo()->IsMoveAllowedChannel())
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if (spell && spell->getState() != SPELL_STATE_FINISHED && spell->IsChannelActive() && spell->GetSpellInfo()->IsActionAllowedChannel())
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{
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return false;
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}
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