refactor(Core/Misc): Define & Rename Attributes and flags (#5193)

This commit is contained in:
Kitzunu
2021-04-15 14:16:39 +02:00
committed by GitHub
parent 0a12aed4bb
commit 33aeadf8b6
27 changed files with 224 additions and 224 deletions

View File

@@ -405,7 +405,7 @@ public:
c->CastSpell(c, 69753, false);
me->SetReactState(REACT_PASSIVE);
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNK_29 | UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PREVENT_EMOTES_FROM_CHAT_TEXT | UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
me->SetFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_FEIGN_DEATH);
me->SetFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_DEAD);
me->AddUnitState(UNIT_STATE_DIED);

View File

@@ -1095,7 +1095,7 @@ public:
{
npc_pos_freed_slaveAI(Creature* creature) : SmartAI(creature)
{
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PVP_ATTACKABLE);
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PLAYER_CONTROLLED);
// immune to falling icicles
me->ApplySpellImmune(0, IMMUNITY_ID, 69425, true);
me->ApplySpellImmune(0, IMMUNITY_ID, 70827, true);