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refactor(Core/Misc): Define & Rename Attributes and flags (#5193)
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@@ -94,7 +94,7 @@ public:
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{
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if (Spell->SpellFamilyFlags[2] & 0x080000000)
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{
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me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PVP_ATTACKABLE);
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me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PLAYER_CONTROLLED);
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me->SetStandState(UNIT_STAND_STATE_STAND);
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DoCast(me, SPELL_STUNNED, true);
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