feat(Core/Creature): Dual id Spawning WIP (#10115)

* feat(Core/Creature): Multi id Spawning WIP

* Update Creature.cpp

* Update PR

* Add Sql

* Update rev_1641837958335217980.sql

* Update src/server/game/Globals/ObjectMgr.cpp

Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com>

* Update src/server/game/Globals/ObjectMgr.cpp

Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com>

* Update rev_1641837958335217980.sql

* Update cs_npc.cpp

* Create changes_1641842959398297300.md

* Fixed issue added with random model PR

* Update GameEventMgr.cpp

Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com>
This commit is contained in:
Malcrom
2022-01-10 22:09:14 -04:00
committed by GitHub
parent e0abe515ef
commit 2fd8b00d7b
9 changed files with 113 additions and 58 deletions

View File

@@ -490,8 +490,8 @@ void GameEventMgr::LoadFromDB()
{
uint32 oldMSTime = getMSTime();
// 0 1 2 3 4
QueryResult result = WorldDatabase.Query("SELECT creature.guid, creature.id, game_event_model_equip.eventEntry, game_event_model_equip.modelid, game_event_model_equip.equipment_id "
// 0 1 2 3 4 5
QueryResult result = WorldDatabase.Query("SELECT creature.guid, creature.creature_id1, creature.creature_id2, game_event_model_equip.eventEntry, game_event_model_equip.modelid, game_event_model_equip.equipment_id "
"FROM creature JOIN game_event_model_equip ON creature.guid=game_event_model_equip.guid");
if (!result)
@@ -508,7 +508,8 @@ void GameEventMgr::LoadFromDB()
ObjectGuid::LowType guid = fields[0].GetUInt32();
uint32 entry = fields[1].GetUInt32();
uint16 event_id = fields[2].GetUInt8();
//uint32 entry2 = fields[2].GetUInt32();
uint16 event_id = fields[3].GetUInt8();
if (event_id >= mGameEventModelEquip.size())
{
@@ -518,8 +519,8 @@ void GameEventMgr::LoadFromDB()
ModelEquipList& equiplist = mGameEventModelEquip[event_id];
ModelEquip newModelEquipSet;
newModelEquipSet.modelid = fields[3].GetUInt32();
newModelEquipSet.equipment_id = fields[4].GetUInt8();
newModelEquipSet.modelid = fields[4].GetUInt32();
newModelEquipSet.equipment_id = fields[5].GetUInt8();
newModelEquipSet.equipement_id_prev = 0;
newModelEquipSet.modelid_prev = 0;