refactor(Core): Rename ...Manager to ...Mgr (#6910)

* Rename MapManager.h to MapMgr.h

* Rename BanManager.h to BanMgr.h

* Rename MapManager.cpp to MapMgr.cpp

* Rename BanManager.cpp to BanMgr.cpp

* Rename MapRefManager.h to MapRefMgr.h

* Rename ThreatManager.h to ThreatMgr.h

* Rename GridRefManager.h to GridRefMgr.h

* Rename ThreatManager.cpp to ThreatMgr.cpp

* Rename GroupRefManager.h to GroupRefMgr.h

* Rename HostileRefManager.h to HostileRefMgr.h

* Rename HostileRefManager.cpp to HostileRefMgr.cpp

* Rename MMapManager.h to MMapMgr.h

* Rename FollowerRefManager.h to FollowerRefMgr.h

* Rename VMapManager2.h to VMapMgr2.h

* Rename IVMapManager.h to IVMapMgr.h

* Rename MMapManager.cpp to MMapMgr.cpp

* Rename VMapManager2.cpp to VMapMgr2.cpp

* Rename RefManager.h to RefMgr.h

* Rename WaypointManager.h to WaypointMgr.h

* Rename WaypointManager.cpp to WaypointMgr.cpp

* Rename MPQManager.h to MPQMgr.h

* Rename MPQManager.cpp to MPQMgr.cpp

* Rename IMMAPManager.h to IMMAPMgr.h

* fix build

* Update Main.cpp

* chore(Core/Misc): Remove toxic language

* Revert "chore(Core/Misc): Remove toxic language"

* fix build

* build
This commit is contained in:
Kitzunu
2021-09-15 17:50:28 +02:00
committed by GitHub
parent 7e2aa2402f
commit 2f449326e0
187 changed files with 719 additions and 719 deletions

View File

@@ -25,7 +25,7 @@
#include "Transport.h"
#include "Vehicle.h"
#include "VMapFactory.h"
#include "VMapManager2.h"
#include "VMapMgr2.h"
#ifdef ELUNA
#include "LuaEngine.h"
@@ -65,8 +65,8 @@ Map::~Map()
if (!m_scriptSchedule.empty())
sScriptMgr->DecreaseScheduledScriptCount(m_scriptSchedule.size());
//MMAP::MMapFactory::createOrGetMMapManager()->unloadMap(GetId());
MMAP::MMapFactory::createOrGetMMapManager()->unloadMapInstance(GetId(), i_InstanceId);
//MMAP::MMapFactory::createOrGetMMapMgr()->unloadMap(GetId());
MMAP::MMapFactory::createOrGetMMapMgr()->unloadMapInstance(GetId(), i_InstanceId);
}
bool Map::ExistMap(uint32 mapid, int gx, int gy)
@@ -98,7 +98,7 @@ bool Map::ExistMap(uint32 mapid, int gx, int gy)
bool Map::ExistVMap(uint32 mapid, int gx, int gy)
{
if (VMAP::IVMapManager* vmgr = VMAP::VMapFactory::createOrGetVMapManager())
if (VMAP::IVMapMgr* vmgr = VMAP::VMapFactory::createOrGetVMapMgr())
{
if (vmgr->isMapLoadingEnabled())
{
@@ -120,7 +120,7 @@ void Map::LoadMMap(int gx, int gy)
if (!DisableMgr::IsPathfindingEnabled(this)) // pussywizard
return;
int mmapLoadResult = MMAP::MMapFactory::createOrGetMMapManager()->loadMap(GetId(), gx, gy);
int mmapLoadResult = MMAP::MMapFactory::createOrGetMMapMgr()->loadMap(GetId(), gx, gy);
switch (mmapLoadResult)
{
case MMAP::MMAP_LOAD_RESULT_OK:
@@ -138,7 +138,7 @@ void Map::LoadMMap(int gx, int gy)
void Map::LoadVMap(int gx, int gy)
{
// x and y are swapped !!
int vmapLoadResult = VMAP::VMapFactory::createOrGetVMapManager()->loadMap((sWorld->GetDataPath() + "vmaps").c_str(), GetId(), gx, gy);
int vmapLoadResult = VMAP::VMapFactory::createOrGetVMapMgr()->loadMap((sWorld->GetDataPath() + "vmaps").c_str(), GetId(), gx, gy);
switch (vmapLoadResult)
{
case VMAP::VMAP_LOAD_RESULT_OK:
@@ -717,7 +717,7 @@ void Map::Update(const uint32 t_diff, const uint32 s_diff, bool /*thread*/)
_dynamicTree.update(t_diff);
/// update worldsessions for existing players
for (m_mapRefIter = m_mapRefManager.begin(); m_mapRefIter != m_mapRefManager.end(); ++m_mapRefIter)
for (m_mapRefIter = m_mapRefMgr.begin(); m_mapRefIter != m_mapRefMgr.end(); ++m_mapRefIter)
{
Player* player = m_mapRefIter->GetSource();
if (player && player->IsInWorld())
@@ -731,7 +731,7 @@ void Map::Update(const uint32 t_diff, const uint32 s_diff, bool /*thread*/)
if (!t_diff)
{
for (m_mapRefIter = m_mapRefManager.begin(); m_mapRefIter != m_mapRefManager.end(); ++m_mapRefIter)
for (m_mapRefIter = m_mapRefMgr.begin(); m_mapRefIter != m_mapRefMgr.end(); ++m_mapRefIter)
{
Player* player = m_mapRefIter->GetSource();
@@ -780,7 +780,7 @@ void Map::Update(const uint32 t_diff, const uint32 s_diff, bool /*thread*/)
// the player iterator is stored in the map object
// to make sure calls to Map::Remove don't invalidate it
for (m_mapRefIter = m_mapRefManager.begin(); m_mapRefIter != m_mapRefManager.end(); ++m_mapRefIter)
for (m_mapRefIter = m_mapRefMgr.begin(); m_mapRefIter != m_mapRefMgr.end(); ++m_mapRefIter)
{
Player* player = m_mapRefIter->GetSource();
@@ -811,7 +811,7 @@ void Map::Update(const uint32 t_diff, const uint32 s_diff, bool /*thread*/)
updateList.clear();
float rangeSq = player->GetGridActivationRange() - 1.0f;
rangeSq = rangeSq * rangeSq;
HostileReference* ref = player->getHostileRefManager().getFirst();
HostileReference* ref = player->getHostileRefMgr().getFirst();
while (ref)
{
if (Unit* unit = ref->GetSource()->GetOwner())
@@ -866,19 +866,19 @@ void Map::HandleDelayedVisibility()
struct ResetNotifier
{
template<class T>inline void resetNotify(GridRefManager<T>& m)
template<class T>inline void resetNotify(GridRefMgr<T>& m)
{
for (typename GridRefManager<T>::iterator iter = m.begin(); iter != m.end(); ++iter)
for (typename GridRefMgr<T>::iterator iter = m.begin(); iter != m.end(); ++iter)
iter->GetSource()->ResetAllNotifies();
}
template<class T> void Visit(GridRefManager<T>&) {}
template<class T> void Visit(GridRefMgr<T>&) {}
void Visit(CreatureMapType& m) { resetNotify<Creature>(m);}
void Visit(PlayerMapType& m) { resetNotify<Player>(m);}
};
void Map::RemovePlayerFromMap(Player* player, bool remove)
{
player->getHostileRefManager().deleteReferences(); // pussywizard: multithreading crashfix
player->getHostileRefMgr().deleteReferences(); // pussywizard: multithreading crashfix
bool inWorld = player->IsInWorld();
player->RemoveFromWorld();
@@ -1213,8 +1213,8 @@ bool Map::UnloadGrid(NGridType& ngrid)
delete GridMaps[gx][gy];
}
// x and y are swapped
VMAP::VMapFactory::createOrGetVMapManager()->unloadMap(GetId(), gx, gy);
MMAP::MMapFactory::createOrGetMMapManager()->unloadMap(GetId(), gx, gy);
VMAP::VMapFactory::createOrGetVMapMgr()->unloadMap(GetId(), gx, gy);
MMAP::MMapFactory::createOrGetMMapMgr()->unloadMap(GetId(), gx, gy);
}
GridMaps[gx][gy] = nullptr;
@@ -1227,7 +1227,7 @@ void Map::RemoveAllPlayers()
{
if (HavePlayers())
{
for (MapRefManager::iterator itr = m_mapRefManager.begin(); itr != m_mapRefManager.end(); ++itr)
for (MapRefMgr::iterator itr = m_mapRefMgr.begin(); itr != m_mapRefMgr.end(); ++itr)
{
Player* player = itr->GetSource();
if (!player->IsBeingTeleportedFar())
@@ -1246,11 +1246,11 @@ void Map::UnloadAll()
_creaturesToMove.clear();
_gameObjectsToMove.clear();
for (GridRefManager<NGridType>::iterator i = GridRefManager<NGridType>::begin(); i != GridRefManager<NGridType>::end();)
for (GridRefMgr<NGridType>::iterator i = GridRefMgr<NGridType>::begin(); i != GridRefMgr<NGridType>::end();)
{
NGridType& grid(*i->GetSource());
++i;
UnloadGrid(grid); // deletes the grid and removes it from the GridRefManager
UnloadGrid(grid); // deletes the grid and removes it from the GridRefMgr
}
// pussywizard: crashfix, some npc can be left on transport (not a default passenger)
@@ -2018,7 +2018,7 @@ float Map::GetHeight(float x, float y, float z, bool checkVMap /*= true*/, float
float vmapHeight = VMAP_INVALID_HEIGHT_VALUE;
if (checkVMap)
{
VMAP::IVMapManager* vmgr = VMAP::VMapFactory::createOrGetVMapManager();
VMAP::IVMapMgr* vmgr = VMAP::VMapFactory::createOrGetVMapMgr();
vmapHeight = vmgr->getHeight(GetId(), x, y, z, maxSearchDist); // look from a bit higher pos to find the floor
}
@@ -2070,7 +2070,7 @@ bool Map::GetAreaInfo(uint32 phaseMask, float x, float y, float z, uint32& flags
float vmap_z = z;
float dynamic_z = z;
float check_z = z;
VMAP::IVMapManager* vmgr = VMAP::VMapFactory::createOrGetVMapManager();
VMAP::IVMapMgr* vmgr = VMAP::VMapFactory::createOrGetVMapMgr();
uint32 vflags;
int32 vadtId;
int32 vrootId;
@@ -2172,7 +2172,7 @@ LiquidData const Map::GetLiquidData(uint32 phaseMask, float x, float y, float z,
{
LiquidData liquidData;
VMAP::IVMapManager* vmgr = VMAP::VMapFactory::createOrGetVMapManager();
VMAP::IVMapMgr* vmgr = VMAP::VMapFactory::createOrGetVMapMgr();
float liquid_level = INVALID_HEIGHT;
float ground_level = INVALID_HEIGHT;
uint32 liquid_type = 0;
@@ -2258,7 +2258,7 @@ void Map::GetFullTerrainStatusForPosition(uint32 phaseMask, float x, float y, fl
{
GridMap* gmap = GetGrid(x, y);
VMAP::IVMapManager* vmgr = VMAP::VMapFactory::createOrGetVMapManager();
VMAP::IVMapMgr* vmgr = VMAP::VMapFactory::createOrGetVMapMgr();
VMAP::AreaAndLiquidData vmapData;
VMAP::AreaAndLiquidData dynData;
VMAP::AreaAndLiquidData* wmoData = nullptr;
@@ -2405,7 +2405,7 @@ float Map::GetWaterLevel(float x, float y) const
bool Map::isInLineOfSight(float x1, float y1, float z1, float x2, float y2, float z2, uint32 phasemask, LineOfSightChecks checks) const
{
if ((checks & LINEOFSIGHT_CHECK_VMAP) && !VMAP::VMapFactory::createOrGetVMapManager()->isInLineOfSight(GetId(), x1, y1, z1, x2, y2, z2))
if ((checks & LINEOFSIGHT_CHECK_VMAP) && !VMAP::VMapFactory::createOrGetVMapMgr()->isInLineOfSight(GetId(), x1, y1, z1, x2, y2, z2))
return false;
if (sWorld->getBoolConfig(CONFIG_CHECK_GOBJECT_LOS) && (checks & LINEOFSIGHT_CHECK_GOBJECT)
@@ -2673,7 +2673,7 @@ void Map::RemoveAllObjectsInRemoveList()
uint32 Map::GetPlayersCountExceptGMs() const
{
uint32 count = 0;
for (MapRefManager::const_iterator itr = m_mapRefManager.begin(); itr != m_mapRefManager.end(); ++itr)
for (MapRefMgr::const_iterator itr = m_mapRefMgr.begin(); itr != m_mapRefMgr.end(); ++itr)
if (!itr->GetSource()->IsGameMaster())
++count;
return count;
@@ -2681,7 +2681,7 @@ uint32 Map::GetPlayersCountExceptGMs() const
void Map::SendToPlayers(WorldPacket const* data) const
{
for (MapRefManager::const_iterator itr = m_mapRefManager.begin(); itr != m_mapRefManager.end(); ++itr)
for (MapRefMgr::const_iterator itr = m_mapRefMgr.begin(); itr != m_mapRefMgr.end(); ++itr)
itr->GetSource()->GetSession()->SendPacket(data);
}
@@ -2957,7 +2957,7 @@ void InstanceMap::Update(const uint32 t_diff, const uint32 s_diff, bool /*thread
void InstanceMap::RemovePlayerFromMap(Player* player, bool remove)
{
// pussywizard: moved m_unloadTimer to InstanceMap::AfterPlayerUnlinkFromMap(), in this function if 2 players run out at the same time the instance won't close
//if (!m_unloadTimer && m_mapRefManager.getSize() == 1)
//if (!m_unloadTimer && m_mapRefMgr.getSize() == 1)
// m_unloadTimer = m_unloadWhenEmpty ? MIN_UNLOAD_DELAY : std::max(sWorld->getIntConfig(CONFIG_INSTANCE_UNLOAD_DELAY), (uint32)MIN_UNLOAD_DELAY);
Map::RemovePlayerFromMap(player, remove);
player->SetPendingBind(0, 0);
@@ -3020,7 +3020,7 @@ bool InstanceMap::Reset(uint8 method, GuidList* globalResetSkipList)
if (method == INSTANCE_RESET_GLOBAL)
{
// pussywizard: teleport out immediately
for (MapRefManager::iterator itr = m_mapRefManager.begin(); itr != m_mapRefManager.end(); ++itr)
for (MapRefMgr::iterator itr = m_mapRefMgr.begin(); itr != m_mapRefMgr.end(); ++itr)
{
// teleport players that are no longer bound (can be still bound if extended id)
if (!globalResetSkipList || std::find(globalResetSkipList->begin(), globalResetSkipList->end(), itr->GetSource()->GetGUID()) == globalResetSkipList->end())
@@ -3037,14 +3037,14 @@ bool InstanceMap::Reset(uint8 method, GuidList* globalResetSkipList)
m_resetAfterUnload = true;
}
return m_mapRefManager.isEmpty();
return m_mapRefMgr.isEmpty();
}
if (HavePlayers())
{
if (method == INSTANCE_RESET_ALL || method == INSTANCE_RESET_CHANGE_DIFFICULTY)
{
for (MapRefManager::iterator itr = m_mapRefManager.begin(); itr != m_mapRefManager.end(); ++itr)
for (MapRefMgr::iterator itr = m_mapRefMgr.begin(); itr != m_mapRefMgr.end(); ++itr)
itr->GetSource()->SendResetFailedNotify(GetId());
}
}
@@ -3054,7 +3054,7 @@ bool InstanceMap::Reset(uint8 method, GuidList* globalResetSkipList)
m_resetAfterUnload = true;
}
return m_mapRefManager.isEmpty();
return m_mapRefMgr.isEmpty();
}
std::string const& InstanceMap::GetScriptName() const
@@ -3077,7 +3077,7 @@ void InstanceMap::PermBindAllPlayers()
Player* player;
Group* group;
// group members outside the instance group don't get bound
for (MapRefManager::iterator itr = m_mapRefManager.begin(); itr != m_mapRefManager.end(); ++itr)
for (MapRefMgr::iterator itr = m_mapRefMgr.begin(); itr != m_mapRefMgr.end(); ++itr)
{
player = itr->GetSource();
group = player->GetGroup();
@@ -3115,7 +3115,7 @@ void InstanceMap::UnloadAll()
void InstanceMap::SendResetWarnings(uint32 timeLeft) const
{
for (MapRefManager::const_iterator itr = m_mapRefManager.begin(); itr != m_mapRefManager.end(); ++itr)
for (MapRefMgr::const_iterator itr = m_mapRefMgr.begin(); itr != m_mapRefMgr.end(); ++itr)
itr->GetSource()->SendInstanceResetWarning(GetId(), itr->GetSource()->GetDifficulty(IsRaid()), timeLeft, false);
}
@@ -3213,7 +3213,7 @@ void BattlegroundMap::SetUnload()
void BattlegroundMap::RemoveAllPlayers()
{
if (HavePlayers())
for (MapRefManager::iterator itr = m_mapRefManager.begin(); itr != m_mapRefManager.end(); ++itr)
for (MapRefMgr::iterator itr = m_mapRefMgr.begin(); itr != m_mapRefMgr.end(); ++itr)
if (Player* player = itr->GetSource())
if (!player->IsBeingTeleportedFar())
player->TeleportTo(player->GetEntryPoint());
@@ -3851,7 +3851,7 @@ bool Map::CheckCollisionAndGetValidCoords(const WorldObject* source, float start
// Unit is not on the ground, check for potential collision via vmaps
if (notOnGround)
{
bool col = VMAP::VMapFactory::createOrGetVMapManager()->GetObjectHitPos(source->GetMapId(),
bool col = VMAP::VMapFactory::createOrGetVMapMgr()->GetObjectHitPos(source->GetMapId(),
startX, startY, startZ + halfHeight,
destX, destY, destZ + halfHeight,
destX, destY, destZ, -CONTACT_DISTANCE);