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https://github.com/mod-playerbots/azerothcore-wotlk.git
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refactor(Core): Rename ...Manager to ...Mgr (#6910)
* Rename MapManager.h to MapMgr.h * Rename BanManager.h to BanMgr.h * Rename MapManager.cpp to MapMgr.cpp * Rename BanManager.cpp to BanMgr.cpp * Rename MapRefManager.h to MapRefMgr.h * Rename ThreatManager.h to ThreatMgr.h * Rename GridRefManager.h to GridRefMgr.h * Rename ThreatManager.cpp to ThreatMgr.cpp * Rename GroupRefManager.h to GroupRefMgr.h * Rename HostileRefManager.h to HostileRefMgr.h * Rename HostileRefManager.cpp to HostileRefMgr.cpp * Rename MMapManager.h to MMapMgr.h * Rename FollowerRefManager.h to FollowerRefMgr.h * Rename VMapManager2.h to VMapMgr2.h * Rename IVMapManager.h to IVMapMgr.h * Rename MMapManager.cpp to MMapMgr.cpp * Rename VMapManager2.cpp to VMapMgr2.cpp * Rename RefManager.h to RefMgr.h * Rename WaypointManager.h to WaypointMgr.h * Rename WaypointManager.cpp to WaypointMgr.cpp * Rename MPQManager.h to MPQMgr.h * Rename MPQManager.cpp to MPQMgr.cpp * Rename IMMAPManager.h to IMMAPMgr.h * fix build * Update Main.cpp * chore(Core/Misc): Remove toxic language * Revert "chore(Core/Misc): Remove toxic language" * fix build * build
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@@ -9,7 +9,7 @@
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#include "Log.h"
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#include "ModelInstance.h"
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#include "VMapDefinitions.h"
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#include "VMapManager2.h"
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#include "VMapMgr2.h"
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#include <iomanip>
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#include <limits>
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#include <sstream>
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@@ -244,7 +244,7 @@ namespace VMAP
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{
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basePath.push_back('/');
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}
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std::string fullname = basePath + VMapManager2::getMapFileName(mapID);
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std::string fullname = basePath + VMapMgr2::getMapFileName(mapID);
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bool success = true;
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FILE* rf = fopen(fullname.c_str(), "rb");
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if (!rf)
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@@ -282,7 +282,7 @@ namespace VMAP
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//=========================================================
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bool StaticMapTree::InitMap(const std::string& fname, VMapManager2* vm)
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bool StaticMapTree::InitMap(const std::string& fname, VMapMgr2* vm)
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{
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//VMAP_DEBUG_LOG(LOG_FILTER_MAPS, "StaticMapTree::InitMap() : initializing StaticMapTree '%s'", fname.c_str());
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bool success = false;
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@@ -335,7 +335,7 @@ namespace VMAP
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//=========================================================
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void StaticMapTree::UnloadMap(VMapManager2* vm)
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void StaticMapTree::UnloadMap(VMapMgr2* vm)
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{
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for (loadedSpawnMap::iterator i = iLoadedSpawns.begin(); i != iLoadedSpawns.end(); ++i)
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{
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@@ -351,7 +351,7 @@ namespace VMAP
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//=========================================================
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bool StaticMapTree::LoadMapTile(uint32 tileX, uint32 tileY, VMapManager2* vm)
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bool StaticMapTree::LoadMapTile(uint32 tileX, uint32 tileY, VMapMgr2* vm)
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{
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if (!iIsTiled)
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{
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@@ -446,7 +446,7 @@ namespace VMAP
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//=========================================================
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void StaticMapTree::UnloadMapTile(uint32 tileX, uint32 tileY, VMapManager2* vm)
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void StaticMapTree::UnloadMapTile(uint32 tileX, uint32 tileY, VMapMgr2* vm)
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{
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uint32 tileID = packTileID(tileX, tileY);
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loadedTileMap::iterator tile = iLoadedTiles.find(tileID);
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