diff --git a/src/server/game/Handlers/CharacterHandler.cpp b/src/server/game/Handlers/CharacterHandler.cpp index 597e7d79b..d3b8b09ed 100644 --- a/src/server/game/Handlers/CharacterHandler.cpp +++ b/src/server/game/Handlers/CharacterHandler.cpp @@ -1031,8 +1031,7 @@ void WorldSession::HandlePlayerLoginFromDB(LoginQueryHolder* holder) } // friend status - if (AccountMgr::IsGMAccount(GetSecurity())) // pussywizard: only for non-gms - sSocialMgr->SendFriendStatus(pCurrChar, FRIEND_ONLINE, pCurrChar->GetGUIDLow(), true); + sSocialMgr->SendFriendStatus(pCurrChar, FRIEND_ONLINE, pCurrChar->GetGUIDLow(), true); // Place character in world (and load zone) before some object loading pCurrChar->LoadCorpse(); diff --git a/src/server/game/Server/WorldSession.cpp b/src/server/game/Server/WorldSession.cpp index c7a5433be..8b80ccd0e 100644 --- a/src/server/game/Server/WorldSession.cpp +++ b/src/server/game/Server/WorldSession.cpp @@ -588,8 +588,7 @@ void WorldSession::LogoutPlayer(bool save) } //! Broadcast a logout message to the player's friends - if (AccountMgr::IsGMAccount(GetSecurity())) // pussywizard: only for non-gms - sSocialMgr->SendFriendStatus(_player, FRIEND_OFFLINE, _player->GetGUIDLow(), true); + sSocialMgr->SendFriendStatus(_player, FRIEND_OFFLINE, _player->GetGUIDLow(), true); sSocialMgr->RemovePlayerSocial(_player->GetGUIDLow()); //! Call script hook before deletion