refactor(Core): replace NULL with nullptr (#4593)

This commit is contained in:
Kitzunu
2021-03-02 01:34:20 +01:00
committed by GitHub
parent dbefa17a53
commit 28f1dc5c0c
231 changed files with 923 additions and 923 deletions

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@@ -1333,9 +1333,9 @@ enum Opcodes
/// Player state
enum SessionStatus
{
STATUS_AUTHED = 0, // Player authenticated (_player == NULL, m_GUID has garbage)
STATUS_LOGGEDIN, // Player in game (_player != NULL, m_GUID == _player->GetGUID(), inWorld())
STATUS_TRANSFER, // Player transferring to another map (_player != NULL, m_GUID == _player->GetGUID(), !inWorld())
STATUS_AUTHED = 0, // Player authenticated (_player == nullptr, m_GUID has garbage)
STATUS_LOGGEDIN, // Player in game (_player != nullptr, m_GUID == _player->GetGUID(), inWorld())
STATUS_TRANSFER, // Player transferring to another map (_player != nullptr, m_GUID == _player->GetGUID(), !inWorld())
STATUS_NEVER, // Opcode not accepted from client (deprecated or server side only)
STATUS_UNHANDLED, // Opcode not handled yet
};

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@@ -171,7 +171,7 @@ WorldSession::~WorldSession()
std::string const& WorldSession::GetPlayerName() const
{
return _player != NULL ? _player->GetName() : DefaultPlayerName;
return _player != nullptr ? _player->GetName() : DefaultPlayerName;
}
std::string WorldSession::GetPlayerInfo() const
@@ -179,7 +179,7 @@ std::string WorldSession::GetPlayerInfo() const
std::ostringstream ss;
ss << "[Player: " << GetPlayerName()
<< " (Guid: " << (_player != NULL ? _player->GetGUID() : 0)
<< " (Guid: " << (_player != nullptr ? _player->GetGUID() : 0)
<< ", Account: " << GetAccountId() << ")]";
return ss.str();
@@ -765,7 +765,7 @@ void WorldSession::SetAccountData(AccountDataType type, time_t tm, std::string c
}
else
{
// _player can be NULL and packet received after logout but m_GUID still store correct guid
// _player can be nullptr and packet received after logout but m_GUID still store correct guid
if (!m_GUIDLow)
return;
@@ -1160,7 +1160,7 @@ void WorldSession::SetPlayer(Player* player)
void WorldSession::InitializeQueryCallbackParameters()
{
// Callback parameters that have pointers in them should be properly
// initialized to NULL here.
// initialized to nullptr here.
_charCreateCallback.SetParam(nullptr);
_loadPetFromDBFirstCallback.SetFirstParam(0);
_loadPetFromDBFirstCallback.SetSecondParam(nullptr);

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@@ -1018,7 +1018,7 @@ private:
typedef std::list<AddonInfo> AddonsList;
// Warden
Warden* _warden; // Remains NULL if Warden system is not enabled by config
Warden* _warden; // Remains nullptr if Warden system is not enabled by config
time_t _logoutTime;
bool m_inQueue; // session wait in auth.queue

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@@ -582,7 +582,7 @@ int WorldSocket::handle_input_missing_data(void)
// hope this is not hack, as proper m_RecvWPct is asserted around
if (!m_RecvWPct)
{
sLog->outError("Forcing close on input m_RecvWPct = NULL");
sLog->outError("Forcing close on input m_RecvWPct = nullptr");
errno = EINVAL;
return -1;
}

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@@ -42,7 +42,7 @@ protected:
{
sLog->outError("Out of file descriptors, suspending incoming connections for 10 seconds");
reactor()->remove_handler(this, ACE_Event_Handler::ACCEPT_MASK | ACE_Event_Handler::DONT_CALL);
reactor()->schedule_timer(this, NULL, ACE_Time_Value(10));
reactor()->schedule_timer(this, nullptr, ACE_Time_Value(10));
}
#endif
return 0;