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refactor(Core): replace NULL with nullptr (#4593)
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@@ -344,7 +344,7 @@ void TransportMgr::AddPathNodeToTransport(uint32 transportEntry, uint32 timeSeg,
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animNode.Path[timeSeg] = node;
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}
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MotionTransport* TransportMgr::CreateTransport(uint32 entry, uint32 guid /*= 0*/, Map* map /*= NULL*/)
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MotionTransport* TransportMgr::CreateTransport(uint32 entry, uint32 guid /*= 0*/, Map* map /*= nullptr*/)
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{
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// instance case, execute GetGameObjectEntry hook
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if (map)
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