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https://github.com/mod-playerbots/azerothcore-wotlk.git
synced 2026-03-16 05:55:07 +00:00
refactor(Core): replace NULL with nullptr (#4593)
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@@ -373,7 +373,7 @@ public:
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bool SetupBattlefield() override;
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/// Return pointer to relic object
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GameObject* GetRelic() { return ObjectAccessor::GetObjectInWorld(m_titansRelic, (GameObject*)NULL); }
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GameObject* GetRelic() { return ObjectAccessor::GetObjectInWorld(m_titansRelic, (GameObject*)nullptr); }
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/// Define relic object
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//void SetRelic(GameObject* relic) { m_titansRelic = relic; }
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@@ -1136,11 +1136,11 @@ struct BfWGGameObjectBuilding
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break;
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}
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GameObject* go = ObjectAccessor::GetObjectInWorld(m_Build, (GameObject*)NULL);
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GameObject* go = ObjectAccessor::GetObjectInWorld(m_Build, (GameObject*)nullptr);
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if (go)
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{
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// Rebuild gameobject
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go->SetDestructibleState(GO_DESTRUCTIBLE_REBUILDING, NULL, true);
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go->SetDestructibleState(GO_DESTRUCTIBLE_REBUILDING, nullptr, true);
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go->SetUInt32Value(GAMEOBJECT_FACTION, WintergraspFaction[m_Team]);
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}
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@@ -1190,7 +1190,7 @@ struct BfWGGameObjectBuilding
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{
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// Inform the global wintergrasp script of the destruction of this object
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case BATTLEFIELD_WG_OBJECTTYPE_TOWER:
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m_WG->UpdatedDestroyedTowerCount(TeamId(m_Team), ObjectAccessor::GetObjectInWorld(m_Build, (GameObject*)NULL));
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m_WG->UpdatedDestroyedTowerCount(TeamId(m_Team), ObjectAccessor::GetObjectInWorld(m_Build, (GameObject*)nullptr));
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break;
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case BATTLEFIELD_WG_OBJECTTYPE_DOOR_LAST:
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m_WG->SetRelicInteractible(true);
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@@ -1202,7 +1202,7 @@ struct BfWGGameObjectBuilding
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case BATTLEFIELD_WG_OBJECTTYPE_DOOR:
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case BATTLEFIELD_WG_OBJECTTYPE_WALL:
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case BATTLEFIELD_WG_OBJECTTYPE_KEEP_TOWER:
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m_WG->UpdatedDestroyedTowerCount(TeamId(m_Team), ObjectAccessor::GetObjectInWorld(m_Build, (GameObject*)NULL));
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m_WG->UpdatedDestroyedTowerCount(TeamId(m_Team), ObjectAccessor::GetObjectInWorld(m_Build, (GameObject*)nullptr));
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break;
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}
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@@ -1247,7 +1247,7 @@ struct BfWGGameObjectBuilding
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{
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case BATTLEFIELD_WG_OBJECTSTATE_ALLIANCE_INTACT:
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case BATTLEFIELD_WG_OBJECTSTATE_HORDE_INTACT:
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gobj->SetDestructibleState(GO_DESTRUCTIBLE_REBUILDING, NULL, true);
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gobj->SetDestructibleState(GO_DESTRUCTIBLE_REBUILDING, nullptr, true);
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break;
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case BATTLEFIELD_WG_OBJECTSTATE_ALLIANCE_DESTROY:
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case BATTLEFIELD_WG_OBJECTSTATE_HORDE_DESTROY:
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@@ -1379,7 +1379,7 @@ struct BfWGGameObjectBuilding
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void UpdateTurretAttack(bool disable)
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{
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GameObject* build = ObjectAccessor::GetObjectInWorld(m_Build, (GameObject*)NULL);
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GameObject* build = ObjectAccessor::GetObjectInWorld(m_Build, (GameObject*)nullptr);
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if (!build)
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return;
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