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refactor(Core): replace NULL with nullptr (#4593)
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@@ -125,7 +125,7 @@ public:
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// Called at reaching home after evade
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virtual void JustReachedHome() {}
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void DoZoneInCombat(Creature* creature = NULL, float maxRangeToNearestTarget = 50.0f);
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void DoZoneInCombat(Creature* creature = nullptr, float maxRangeToNearestTarget = 50.0f);
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// Called at text emote receive from player
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virtual void ReceiveEmote(Player* /*player*/, uint32 /*emoteId*/) {}
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