fix(Core/Transports): Improve static transport visibility (#22660)

This commit is contained in:
Takenbacon
2025-08-10 12:15:55 -07:00
committed by GitHub
parent ba1fcf2424
commit 2485ff7f5f
9 changed files with 92 additions and 55 deletions

View File

@@ -156,8 +156,8 @@ public:
void SaveToDB(bool saveAddon = false);
void SaveToDB(uint32 mapid, uint8 spawnMask, uint32 phaseMask, bool saveAddon = false);
bool LoadFromDB(ObjectGuid::LowType guid, Map* map) { return LoadGameObjectFromDB(guid, map, false); }
bool LoadGameObjectFromDB(ObjectGuid::LowType guid, Map* map, bool addToMap = true);
virtual bool LoadFromDB(ObjectGuid::LowType guid, Map* map) { return LoadGameObjectFromDB(guid, map, false); }
virtual bool LoadGameObjectFromDB(ObjectGuid::LowType guid, Map* map, bool addToMap = true);
void DeleteFromDB();
void SetOwnerGUID(ObjectGuid owner)

View File

@@ -66,6 +66,10 @@ void ObjectVisibilityContainer::LinkWorldObjectVisibility(WorldObject* worldObje
if (worldObject == _selfObject)
return;
// Transports are special and should not be added to our visibility map
if (worldObject->IsGameObject() && worldObject->ToGameObject()->IsTransport())
return;
// Only players can link visibility
if (!_visibleWorldObjectsMap)
return;

View File

@@ -1645,10 +1645,7 @@ template <>
inline void UpdateVisibilityOf_helper(Player* player, GameObject* target,
std::vector<Unit*>& /*v*/)
{
// @HACK: This is to prevent objects like deeprun tram from disappearing
// when player moves far from its spawn point while riding it
if ((target->GetGOInfo()->type != GAMEOBJECT_TYPE_TRANSPORT))
player->GetObjectVisibilityContainer().LinkWorldObjectVisibility(target);
player->GetObjectVisibilityContainer().LinkWorldObjectVisibility(target);
}
template <>

View File

@@ -607,12 +607,12 @@ void MotionTransport::DelayedTeleportTransport()
}
Map* newMap = sMapMgr->CreateBaseMap(newMapId);
GetMap()->RemoveFromMap<MotionTransport>(this, false);
GetMap()->RemoveFromMap<Transport>(this, false);
newMap->LoadGrid(x, y); // xinef: load before adding passengers to new map
SetMap(newMap);
Relocate(x, y, z, o);
GetMap()->AddToMap<MotionTransport>(this);
GetMap()->AddToMap<Transport>(this);
LoadStaticPassengers();
}
@@ -690,6 +690,40 @@ StaticTransport::~StaticTransport()
ASSERT(_passengers.empty());
}
bool StaticTransport::LoadGameObjectFromDB(ObjectGuid::LowType spawnId, Map* map, bool addToMap)
{
GameObjectData const* data = sObjectMgr->GetGameObjectData(spawnId);
if (!data)
{
LOG_ERROR("sql.sql", "Gameobject (GUID: {}) not found in table `gameobject`, can't load. ", spawnId);
return false;
}
uint32 entry = data->id;
//uint32 map_id = data->mapid; // already used before call
uint32 phaseMask = data->phaseMask;
float x = data->posX;
float y = data->posY;
float z = data->posZ;
float ang = data->orientation;
uint32 animprogress = data->animprogress;
GOState go_state = data->go_state;
uint32 artKit = data->artKit;
m_goData = data;
m_spawnId = spawnId;
if (!Create(map->GenerateLowGuid<HighGuid::Transport>(), entry, map, phaseMask, x, y, z, ang, data->rotation, animprogress, go_state, artKit))
return false;
if (addToMap && !GetMap()->AddToMap<Transport>(this))
return false;
return true;
}
bool StaticTransport::Create(ObjectGuid::LowType guidlow, uint32 name_id, Map* map, uint32 phaseMask, float x, float y, float z, float ang, G3D::Quat const& rotation, uint32 animprogress, GOState go_state, uint32 artKit)
{
ASSERT(map);
@@ -794,7 +828,6 @@ bool StaticTransport::Create(ObjectGuid::LowType guidlow, uint32 name_id, Map* m
LastUsedScriptID = GetGOInfo()->ScriptId;
AIM_Initialize();
this->setActive(true);
return true;
}
@@ -929,7 +962,9 @@ void StaticTransport::UpdatePosition(float x, float y, float z, float o)
if (!GetMap()->IsGridLoaded(x, y)) // pussywizard: should not happen, but just in case
GetMap()->LoadGrid(x, y);
GetMap()->GameObjectRelocation(this, x, y, z, o); // this also relocates the model
Relocate(x, y, z, o);
UpdateModelPosition();
UpdatePassengerPositions();
}

View File

@@ -38,6 +38,8 @@ public:
virtual void RemovePassenger(WorldObject* passenger, bool withAll = false) = 0;
PassengerSet const& GetPassengers() const { return _passengers; }
virtual void DelayedUpdate(uint32 /*diff*/) {}
uint32 GetPathProgress() const { return GetGOValue()->Transport.PathProgress; }
void SetPathProgress(uint32 val) { m_goValue.Transport.PathProgress = val; }
@@ -57,7 +59,7 @@ public:
void BuildUpdate(UpdateDataMapType& data_map) override;
void Update(uint32 diff) override;
void DelayedUpdate(uint32 diff);
void DelayedUpdate(uint32 diff) override;
void UpdatePosition(float x, float y, float z, float o);
void AddPassenger(WorldObject* passenger, bool withAll = false) override;
@@ -115,6 +117,8 @@ public:
StaticTransport();
~StaticTransport() override;
bool LoadFromDB(ObjectGuid::LowType guid, Map* map) override { return LoadGameObjectFromDB(guid, map, false); }
bool LoadGameObjectFromDB(ObjectGuid::LowType guid, Map* map, bool addToMap = true) override;
bool Create(ObjectGuid::LowType guidlow, uint32 name_id, Map* map, uint32 phaseMask, float x, float y, float z, float ang, G3D::Quat const& rotation, uint32 animprogress, GOState go_state, uint32 artKit = 0) override;
void CleanupsBeforeDelete(bool finalCleanup = true) override;
void BuildUpdate(UpdateDataMapType& data_map) override;