diff --git a/src/game/Instances/InstanceScript.h b/src/game/Instances/InstanceScript.h index e4f3ef396..70c1b5c17 100644 --- a/src/game/Instances/InstanceScript.h +++ b/src/game/Instances/InstanceScript.h @@ -13,18 +13,10 @@ //#include "GameObject.h" //#include "Map.h" -#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) #define OUT_SAVE_INST_DATA sLog->outDebug(LOG_FILTER_TSCR, "TSCR: Saving Instance Data for Instance %s (Map %d, Instance Id %d)", instance->GetMapName(), instance->GetId(), instance->GetInstanceId()) -#endif -#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) #define OUT_SAVE_INST_DATA_COMPLETE sLog->outDebug(LOG_FILTER_TSCR, "TSCR: Saving Instance Data for Instance %s (Map %d, Instance Id %d) completed.", instance->GetMapName(), instance->GetId(), instance->GetInstanceId()) -#endif -#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) #define OUT_LOAD_INST_DATA(a) sLog->outDebug(LOG_FILTER_TSCR, "TSCR: Loading Instance Data for Instance %s (Map %d, Instance Id %d). Input is '%s'", instance->GetMapName(), instance->GetId(), instance->GetInstanceId(), a) -#endif -#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS) #define OUT_LOAD_INST_DATA_COMPLETE sLog->outDebug(LOG_FILTER_TSCR, "TSCR: Instance Data Load for Instance %s (Map %d, Instance Id: %d) is complete.", instance->GetMapName(), instance->GetId(), instance->GetInstanceId()) -#endif #define OUT_LOAD_INST_DATA_FAIL sLog->outError("TSCR: Unable to load Instance Data for Instance %s (Map %d, Instance Id: %d).", instance->GetMapName(), instance->GetId(), instance->GetInstanceId()) class Map;