feat(Core/Quests): Implemented quest_money_rewards (for quest with Qu… (#8610)

Fixes #8440
This commit is contained in:
UltraNix
2021-10-20 10:45:56 +02:00
committed by GitHub
parent 07484d0439
commit 1fb6830b15
12 changed files with 652 additions and 78 deletions

View File

@@ -424,7 +424,7 @@ void PlayerMenu::SendQuestGiverQuestDetails(Quest const* quest, ObjectGuid npcGU
data << uint32(0);
}
data << uint32(quest->GetRewOrReqMoney());
data << uint32(quest->GetRewOrReqMoney(_session->GetPlayer()));
data << uint32(quest->XPValue(_session->GetPlayer()) * _session->GetPlayer()->GetQuestRate());
}
@@ -506,7 +506,7 @@ void PlayerMenu::SendQuestQueryResponse(Quest const* quest) const
if (quest->HasFlag(QUEST_FLAGS_HIDDEN_REWARDS))
data << uint32(0); // Hide money rewarded
else
data << uint32(quest->GetRewOrReqMoney()); // reward money (below max lvl)
data << uint32(quest->GetRewOrReqMoney(_session->GetPlayer())); // reward money (below max lvl)
data << uint32(quest->GetRewMoneyMaxLevel()); // used in XP calculation at client
data << uint32(quest->GetRewSpell()); // reward spell, this spell will display (icon) (cast if RewSpellCast == 0)
@@ -650,7 +650,7 @@ void PlayerMenu::SendQuestGiverOfferReward(Quest const* quest, ObjectGuid npcGUI
data << uint32(0);
}
data << uint32(quest->GetRewOrReqMoney());
data << uint32(quest->GetRewOrReqMoney(_session->GetPlayer()));
data << uint32(quest->XPValue(_session->GetPlayer()) * _session->GetPlayer()->GetQuestRate());
// rewarded honor points. Multiply with 10 to satisfy client