refactor(Core): NULL -> nullptr (#3275)

* NULL to nullptr

* NULL to nullptr

* NULL to nullptr

* NULL to nullptr

* NULL to nullptr

Co-authored-by: Francesco Borzì <borzifrancesco@gmail.com>
Co-authored-by: Stefano Borzì <stefanoborzi32@gmail.com>
This commit is contained in:
Kitzunu
2020-08-31 11:55:09 +02:00
committed by GitHub
parent 38903b5dfb
commit 1f89282b22
325 changed files with 2348 additions and 2348 deletions

View File

@@ -155,8 +155,8 @@ class InstanceScript : public ZoneScript
//Handle open / close objects
//use HandleGameObject(0, boolen, GO); in OnObjectCreate in instance scripts
//use HandleGameObject(GUID, boolen, NULL); in any other script
void HandleGameObject(uint64 guid, bool open, GameObject* go = NULL);
//use HandleGameObject(GUID, boolen, nullptr); in any other script
void HandleGameObject(uint64 guid, bool open, GameObject* go = nullptr);
//change active state of doors or buttons
void DoUseDoorOrButton(uint64 guid, uint32 withRestoreTime = 0, bool useAlternativeState = false);
@@ -171,7 +171,7 @@ class InstanceScript : public ZoneScript
void DoSendNotifyToInstance(char const* format, ...);
// Update Achievement Criteria for all players in instance
void DoUpdateAchievementCriteria(AchievementCriteriaTypes type, uint32 miscValue1 = 0, uint32 miscValue2 = 0, Unit* unit = NULL);
void DoUpdateAchievementCriteria(AchievementCriteriaTypes type, uint32 miscValue1 = 0, uint32 miscValue2 = 0, Unit* unit = nullptr);
// Start/Stop Timed Achievement Criteria for all players in instance
void DoStartTimedAchievement(AchievementCriteriaTimedTypes type, uint32 entry);
@@ -189,7 +189,7 @@ class InstanceScript : public ZoneScript
virtual bool SetBossState(uint32 id, EncounterState state);
EncounterState GetBossState(uint32 id) const { return id < bosses.size() ? bosses[id].state : TO_BE_DECIDED; }
static std::string GetBossStateName(uint8 state);
BossBoundaryMap const* GetBossBoundary(uint32 id) const { return id < bosses.size() ? &bosses[id].boundary : NULL; }
BossBoundaryMap const* GetBossBoundary(uint32 id) const { return id < bosses.size() ? &bosses[id].boundary : nullptr; }
BossInfo const* GetBossInfo(uint32 id) const { return &bosses[id]; }
// Achievement criteria additional requirements check
@@ -197,7 +197,7 @@ class InstanceScript : public ZoneScript
virtual bool CheckAchievementCriteriaMeet(uint32 /*criteria_id*/, Player const* /*source*/, Unit const* /*target*/ = NULL, uint32 /*miscvalue1*/ = 0);
// Checks boss requirements (one boss required to kill other)
virtual bool CheckRequiredBosses(uint32 /*bossId*/, Player const* /*player*/ = NULL) const { return true; }
virtual bool CheckRequiredBosses(uint32 /*bossId*/, Player const* /*player*/ = nullptr) const { return true; }
void SetCompletedEncountersMask(uint32 newMask, bool save);
@@ -238,7 +238,7 @@ AI* GetInstanceAI(T* obj, char const* scriptName)
if (instance->GetScriptId() == sObjectMgr->GetScriptId(scriptName))
return new AI(obj);
return NULL;
return nullptr;
};
template<class AI, class T>
@@ -248,7 +248,7 @@ AI* GetInstanceAI(T* obj)
if (instance->GetInstanceScript())
return new AI(obj);
return NULL;
return nullptr;
};
#endif