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https://github.com/mod-playerbots/azerothcore-wotlk.git
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refactor(Core): NULL -> nullptr (#3275)
* NULL to nullptr * NULL to nullptr * NULL to nullptr * NULL to nullptr * NULL to nullptr Co-authored-by: Francesco Borzì <borzifrancesco@gmail.com> Co-authored-by: Stefano Borzì <stefanoborzi32@gmail.com>
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@@ -155,8 +155,8 @@ class InstanceScript : public ZoneScript
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//Handle open / close objects
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//use HandleGameObject(0, boolen, GO); in OnObjectCreate in instance scripts
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//use HandleGameObject(GUID, boolen, NULL); in any other script
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void HandleGameObject(uint64 guid, bool open, GameObject* go = NULL);
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//use HandleGameObject(GUID, boolen, nullptr); in any other script
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void HandleGameObject(uint64 guid, bool open, GameObject* go = nullptr);
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//change active state of doors or buttons
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void DoUseDoorOrButton(uint64 guid, uint32 withRestoreTime = 0, bool useAlternativeState = false);
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@@ -171,7 +171,7 @@ class InstanceScript : public ZoneScript
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void DoSendNotifyToInstance(char const* format, ...);
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// Update Achievement Criteria for all players in instance
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void DoUpdateAchievementCriteria(AchievementCriteriaTypes type, uint32 miscValue1 = 0, uint32 miscValue2 = 0, Unit* unit = NULL);
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void DoUpdateAchievementCriteria(AchievementCriteriaTypes type, uint32 miscValue1 = 0, uint32 miscValue2 = 0, Unit* unit = nullptr);
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// Start/Stop Timed Achievement Criteria for all players in instance
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void DoStartTimedAchievement(AchievementCriteriaTimedTypes type, uint32 entry);
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@@ -189,7 +189,7 @@ class InstanceScript : public ZoneScript
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virtual bool SetBossState(uint32 id, EncounterState state);
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EncounterState GetBossState(uint32 id) const { return id < bosses.size() ? bosses[id].state : TO_BE_DECIDED; }
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static std::string GetBossStateName(uint8 state);
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BossBoundaryMap const* GetBossBoundary(uint32 id) const { return id < bosses.size() ? &bosses[id].boundary : NULL; }
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BossBoundaryMap const* GetBossBoundary(uint32 id) const { return id < bosses.size() ? &bosses[id].boundary : nullptr; }
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BossInfo const* GetBossInfo(uint32 id) const { return &bosses[id]; }
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// Achievement criteria additional requirements check
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@@ -197,7 +197,7 @@ class InstanceScript : public ZoneScript
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virtual bool CheckAchievementCriteriaMeet(uint32 /*criteria_id*/, Player const* /*source*/, Unit const* /*target*/ = NULL, uint32 /*miscvalue1*/ = 0);
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// Checks boss requirements (one boss required to kill other)
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virtual bool CheckRequiredBosses(uint32 /*bossId*/, Player const* /*player*/ = NULL) const { return true; }
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virtual bool CheckRequiredBosses(uint32 /*bossId*/, Player const* /*player*/ = nullptr) const { return true; }
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void SetCompletedEncountersMask(uint32 newMask, bool save);
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@@ -238,7 +238,7 @@ AI* GetInstanceAI(T* obj, char const* scriptName)
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if (instance->GetScriptId() == sObjectMgr->GetScriptId(scriptName))
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return new AI(obj);
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return NULL;
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return nullptr;
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};
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template<class AI, class T>
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@@ -248,7 +248,7 @@ AI* GetInstanceAI(T* obj)
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if (instance->GetInstanceScript())
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return new AI(obj);
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return NULL;
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return nullptr;
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};
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#endif
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