mirror of
https://github.com/mod-playerbots/azerothcore-wotlk.git
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refactor(Core): NULL -> nullptr (#3275)
* NULL to nullptr * NULL to nullptr * NULL to nullptr * NULL to nullptr * NULL to nullptr Co-authored-by: Francesco Borzì <borzifrancesco@gmail.com> Co-authored-by: Stefano Borzì <stefanoborzi32@gmail.com>
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@@ -32,7 +32,7 @@ void WorldSession::HandleAutostoreLootItemOpcode(WorldPacket& recvData)
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#endif
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Player* player = GetPlayer();
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uint64 lguid = player->GetLootGUID();
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Loot* loot = NULL;
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Loot* loot = nullptr;
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uint8 lootSlot = 0;
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recvData >> lootSlot;
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@@ -42,7 +42,7 @@ void WorldSession::HandleAutostoreLootItemOpcode(WorldPacket& recvData)
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GameObject* go = player->GetMap()->GetGameObject(lguid);
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// xinef: cheating protection
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//if (player->GetGroup() && player->GetGroup()->GetLootMethod() == MASTER_LOOT && player->GetGUID() != player->GetGroup()->GetMasterLooterGuid())
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// go = NULL;
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// go = nullptr;
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// not check distance for GO in case owned GO (fishing bobber case, for example) or Fishing hole GO
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if (!go || ((go->GetOwnerGUID() != _player->GetGUID() && go->GetGoType() != GAMEOBJECT_TYPE_FISHINGHOLE) && !go->IsWithinDistInMap(_player, INTERACTION_DISTANCE)))
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@@ -108,7 +108,7 @@ void WorldSession::HandleLootMoneyOpcode(WorldPacket & /*recvData*/)
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if (!guid)
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return;
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Loot* loot = NULL;
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Loot* loot = nullptr;
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bool shareMoney = true;
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switch (GUID_HIPART(guid))
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@@ -171,7 +171,7 @@ void WorldSession::HandleLootMoneyOpcode(WorldPacket & /*recvData*/)
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Group* group = player->GetGroup();
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std::vector<Player*> playersNear;
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for (GroupReference* itr = group->GetFirstMember(); itr != NULL; itr = itr->next())
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for (GroupReference* itr = group->GetFirstMember(); itr != nullptr; itr = itr->next())
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{
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Player* member = itr->GetSource();
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if (!member)
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@@ -392,7 +392,7 @@ void WorldSession::DoLootRelease(uint64 lguid)
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if (Group* group = player->GetGroup())
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{
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group->SendLooter(creature, NULL);
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group->SendLooter(creature, nullptr);
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// force update of dynamic flags, otherwise other group's players still not able to loot.
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creature->ForceValuesUpdateAtIndex(UNIT_DYNAMIC_FLAGS);
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@@ -442,7 +442,7 @@ void WorldSession::HandleLootMasterGiveOpcode(WorldPacket& recvData)
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return;
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}
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Loot* loot = NULL;
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Loot* loot = nullptr;
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if (IS_CRE_OR_VEH_GUID(GetPlayer()->GetLootGUID()))
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{
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@@ -487,7 +487,7 @@ void WorldSession::HandleLootMasterGiveOpcode(WorldPacket& recvData)
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else
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_player->SendLootError(lootguid, LOOT_ERROR_MASTER_OTHER);
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target->SendEquipError(msg, NULL, NULL, item.itemid);
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target->SendEquipError(msg, nullptr, nullptr, item.itemid);
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return;
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}
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